[PolyGlot]\r
\r
EngineDir = .\r
-EngineCommand = ./glaurung\r
+EngineCommand = ./stockfish\r
\r
Book = false\r
BookFile = book.bin\r
\r
Log = true\r
-LogFile = glaurung.log\r
+LogFile = stockfish.log\r
\r
Resign = true\r
ResignScore = 600\r
OwnBook = false\r
Book File = book.bin\r
Use Search Log = false\r
+Search Log Filename = SearchLog.txt\r
Mobility (Middle Game) = 100\r
Mobility (Endgame) = 100\r
Pawn Structure (Middle Game) = 100\r
Pawn Structure (Endgame) = 100\r
Passed Pawns (Middle Game) = 100\r
Passed Pawns (Endgame) = 100\r
+Space = 100\r
Aggressiveness = 100\r
Cowardice = 100\r
-King Safety Curve = Quadratic\r
-Quadratic = Linear\r
-King Safety Coefficient = 40\r
-King Safety X Intercept = 0\r
-King Safety Max Slope = 30\r
-King Safety Max Value = 500\r
-Queen Contact Check Bonus = 4\r
-Rook Contact Check Bonus = 2\r
-Queen Check Bonus = 2\r
-Rook Check Bonus = 1\r
-Bishop Check Bonus = 1\r
-Knight Check Bonus = 1\r
-Discovered Check Bonus = 3\r
-Mate Threat Bonus = 3\r
Check Extension (PV nodes) = 2\r
Check Extension (non-PV nodes) = 1\r
Single Reply Extension (PV nodes) = 2\r
Passed Pawn Extension (non-PV nodes) = 0\r
Pawn Endgame Extension (PV nodes) = 2\r
Pawn Endgame Extension (non-PV nodes) = 2\r
-Full Depth Moves (PV nodes) = 14\r
-Full Depth Moves (non-PV nodes) = 3\r
-Threat Depth = 5\r
-Selective Plies = 7\r
-Futility Pruning (Main Search) = true\r
-Futility Pruning (Quiescence Search) = true\r
-Futility Margin 0 = 50\r
-Futility Margin 1 = 100\r
-Futility Margin 2 = 300\r
-Maximum Razoring Depth = 3\r
-Razoring Margin = 300\r
Randomness = 0\r
Minimum Split Depth = 4\r
Maximum Number of Threads per Split Point = 5\r