#define _H264ENCODE_H
#include <epoxy/gl.h>
+#include <movit/image_format.h>
#include <stdbool.h>
#include <stdint.h>
#include <memory>
} // namespace movit
// This is just a pimpl, because including anything X11-related in a .h file
-// tends to trip up Qt. All the real logic is in QuickSyncEncoderImpl, defined in the
-// .cpp file.
+// tends to trip up Qt. All the real logic is in QuickSyncEncoderImpl,
+// defined in quicksync_encoder_impl.h.
class QuickSyncEncoder {
public:
QuickSyncEncoder(const std::string &filename, movit::ResourcePool *resource_pool, QSurface *surface, const std::string &va_display, int width, int height, AVOutputFormat *oformat, X264Encoder *x264_encoder, DiskSpaceEstimator *disk_space_estimator);
void set_stream_mux(Mux *mux); // Does not take ownership. Must be called unless x264 is used for the stream.
void add_audio(int64_t pts, std::vector<float> audio);
- bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex);
- RefCountedGLsync end_frame(int64_t pts, int64_t duration, const std::vector<RefCountedFrame> &input_frames);
+ bool begin_frame(int64_t pts, int64_t duration, movit::YCbCrLumaCoefficients ycbcr_coefficients, const std::vector<RefCountedFrame> &input_frames, GLuint *y_tex, GLuint *cbcr_tex);
+ RefCountedGLsync end_frame();
void shutdown(); // Blocking. Does not require an OpenGL context.
void release_gl_resources(); // Requires an OpenGL context. Must be run after shutdown.
int64_t global_delay() const; // So we never get negative dts.