-// Hardware H.264 encoding via VAAPI. Heavily modified based on example
-// code by Intel. Intel's original copyright and license is reproduced below:
+// Hardware H.264 encoding via VAAPI. Also orchestrates the H.264 encoding
+// in general; this is unfortunate, and probably needs a cleanup. In particular,
+// even if you don't actually use Quick Sync for anything, this class
+// (or actually, QuickSyncEncoderImpl) still takes on a pretty central role.
+//
+// Heavily modified based on example code by Intel. Intel's original copyright
+// and license is reproduced below:
//
// Copyright (c) 2007-2013 Intel Corporation. All Rights Reserved.
//
#define _H264ENCODE_H
#include <epoxy/gl.h>
+#include <movit/image_format.h>
#include <stdbool.h>
#include <stdint.h>
#include <memory>
void set_stream_mux(Mux *mux); // Does not take ownership. Must be called unless x264 is used for the stream.
void add_audio(int64_t pts, std::vector<float> audio);
- bool begin_frame(int64_t pts, int64_t duration, const std::vector<RefCountedFrame> &input_frames, GLuint *y_tex, GLuint *cbcr_tex);
+ bool is_zerocopy() const;
+
+ // See VideoEncoder::begin_frame().
+ bool begin_frame(int64_t pts, int64_t duration, movit::YCbCrLumaCoefficients ycbcr_coefficients, const std::vector<RefCountedFrame> &input_frames, GLuint *y_tex, GLuint *cbcr_tex);
RefCountedGLsync end_frame();
void shutdown(); // Blocking. Does not require an OpenGL context.
+ void close_file(); // Does not require an OpenGL context. Must be run after shutdown.
void release_gl_resources(); // Requires an OpenGL context. Must be run after shutdown.
int64_t global_delay() const; // So we never get negative dts.