]> git.sesse.net Git - pistorm/blobdiff - raylib/external/glfw/src/context.c
[MEGA-WIP] RTG things
[pistorm] / raylib / external / glfw / src / context.c
diff --git a/raylib/external/glfw/src/context.c b/raylib/external/glfw/src/context.c
deleted file mode 100644 (file)
index 48311e5..0000000
+++ /dev/null
@@ -1,760 +0,0 @@
-//========================================================================
-// GLFW 3.4 - www.glfw.org
-//------------------------------------------------------------------------
-// Copyright (c) 2002-2006 Marcus Geelnard
-// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-//    claim that you wrote the original software. If you use this software
-//    in a product, an acknowledgment in the product documentation would
-//    be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not
-//    be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source
-//    distribution.
-//
-//========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
-
-#include "internal.h"
-
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-#include <limits.h>
-#include <stdio.h>
-
-
-//////////////////////////////////////////////////////////////////////////
-//////                       GLFW internal API                      //////
-//////////////////////////////////////////////////////////////////////////
-
-// Checks whether the desired context attributes are valid
-//
-// This function checks things like whether the specified client API version
-// exists and whether all relevant options have supported and non-conflicting
-// values
-//
-GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
-{
-    if (ctxconfig->share)
-    {
-        if (ctxconfig->client == GLFW_NO_API ||
-            ctxconfig->share->context.client == GLFW_NO_API)
-        {
-            _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
-            return GLFW_FALSE;
-        }
-    }
-
-    if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
-        ctxconfig->source != GLFW_EGL_CONTEXT_API &&
-        ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
-    {
-        _glfwInputError(GLFW_INVALID_ENUM,
-                        "Invalid context creation API 0x%08X",
-                        ctxconfig->source);
-        return GLFW_FALSE;
-    }
-
-    if (ctxconfig->client != GLFW_NO_API &&
-        ctxconfig->client != GLFW_OPENGL_API &&
-        ctxconfig->client != GLFW_OPENGL_ES_API)
-    {
-        _glfwInputError(GLFW_INVALID_ENUM,
-                        "Invalid client API 0x%08X",
-                        ctxconfig->client);
-        return GLFW_FALSE;
-    }
-
-    if (ctxconfig->client == GLFW_OPENGL_API)
-    {
-        if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
-            (ctxconfig->major == 1 && ctxconfig->minor > 5) ||
-            (ctxconfig->major == 2 && ctxconfig->minor > 1) ||
-            (ctxconfig->major == 3 && ctxconfig->minor > 3))
-        {
-            // OpenGL 1.0 is the smallest valid version
-            // OpenGL 1.x series ended with version 1.5
-            // OpenGL 2.x series ended with version 2.1
-            // OpenGL 3.x series ended with version 3.3
-            // For now, let everything else through
-
-            _glfwInputError(GLFW_INVALID_VALUE,
-                            "Invalid OpenGL version %i.%i",
-                            ctxconfig->major, ctxconfig->minor);
-            return GLFW_FALSE;
-        }
-
-        if (ctxconfig->profile)
-        {
-            if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
-                ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
-            {
-                _glfwInputError(GLFW_INVALID_ENUM,
-                                "Invalid OpenGL profile 0x%08X",
-                                ctxconfig->profile);
-                return GLFW_FALSE;
-            }
-
-            if (ctxconfig->major <= 2 ||
-                (ctxconfig->major == 3 && ctxconfig->minor < 2))
-            {
-                // Desktop OpenGL context profiles are only defined for version 3.2
-                // and above
-
-                _glfwInputError(GLFW_INVALID_VALUE,
-                                "Context profiles are only defined for OpenGL version 3.2 and above");
-                return GLFW_FALSE;
-            }
-        }
-
-        if (ctxconfig->forward && ctxconfig->major <= 2)
-        {
-            // Forward-compatible contexts are only defined for OpenGL version 3.0 and above
-            _glfwInputError(GLFW_INVALID_VALUE,
-                            "Forward-compatibility is only defined for OpenGL version 3.0 and above");
-            return GLFW_FALSE;
-        }
-    }
-    else if (ctxconfig->client == GLFW_OPENGL_ES_API)
-    {
-        if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
-            (ctxconfig->major == 1 && ctxconfig->minor > 1) ||
-            (ctxconfig->major == 2 && ctxconfig->minor > 0))
-        {
-            // OpenGL ES 1.0 is the smallest valid version
-            // OpenGL ES 1.x series ended with version 1.1
-            // OpenGL ES 2.x series ended with version 2.0
-            // For now, let everything else through
-
-            _glfwInputError(GLFW_INVALID_VALUE,
-                            "Invalid OpenGL ES version %i.%i",
-                            ctxconfig->major, ctxconfig->minor);
-            return GLFW_FALSE;
-        }
-    }
-
-    if (ctxconfig->robustness)
-    {
-        if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
-            ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
-        {
-            _glfwInputError(GLFW_INVALID_ENUM,
-                            "Invalid context robustness mode 0x%08X",
-                            ctxconfig->robustness);
-            return GLFW_FALSE;
-        }
-    }
-
-    if (ctxconfig->release)
-    {
-        if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
-            ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
-        {
-            _glfwInputError(GLFW_INVALID_ENUM,
-                            "Invalid context release behavior 0x%08X",
-                            ctxconfig->release);
-            return GLFW_FALSE;
-        }
-    }
-
-    return GLFW_TRUE;
-}
-
-// Chooses the framebuffer config that best matches the desired one
-//
-const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
-                                         const _GLFWfbconfig* alternatives,
-                                         unsigned int count)
-{
-    unsigned int i;
-    unsigned int missing, leastMissing = UINT_MAX;
-    unsigned int colorDiff, leastColorDiff = UINT_MAX;
-    unsigned int extraDiff, leastExtraDiff = UINT_MAX;
-    const _GLFWfbconfig* current;
-    const _GLFWfbconfig* closest = NULL;
-
-    for (i = 0;  i < count;  i++)
-    {
-        current = alternatives + i;
-
-        if (desired->stereo > 0 && current->stereo == 0)
-        {
-            // Stereo is a hard constraint
-            continue;
-        }
-
-        if (desired->doublebuffer != current->doublebuffer)
-        {
-            // Double buffering is a hard constraint
-            continue;
-        }
-
-        // Count number of missing buffers
-        {
-            missing = 0;
-
-            if (desired->alphaBits > 0 && current->alphaBits == 0)
-                missing++;
-
-            if (desired->depthBits > 0 && current->depthBits == 0)
-                missing++;
-
-            if (desired->stencilBits > 0 && current->stencilBits == 0)
-                missing++;
-
-            if (desired->auxBuffers > 0 &&
-                current->auxBuffers < desired->auxBuffers)
-            {
-                missing += desired->auxBuffers - current->auxBuffers;
-            }
-
-            if (desired->samples > 0 && current->samples == 0)
-            {
-                // Technically, several multisampling buffers could be
-                // involved, but that's a lower level implementation detail and
-                // not important to us here, so we count them as one
-                missing++;
-            }
-
-            if (desired->transparent != current->transparent)
-                missing++;
-        }
-
-        // These polynomials make many small channel size differences matter
-        // less than one large channel size difference
-
-        // Calculate color channel size difference value
-        {
-            colorDiff = 0;
-
-            if (desired->redBits != GLFW_DONT_CARE)
-            {
-                colorDiff += (desired->redBits - current->redBits) *
-                             (desired->redBits - current->redBits);
-            }
-
-            if (desired->greenBits != GLFW_DONT_CARE)
-            {
-                colorDiff += (desired->greenBits - current->greenBits) *
-                             (desired->greenBits - current->greenBits);
-            }
-
-            if (desired->blueBits != GLFW_DONT_CARE)
-            {
-                colorDiff += (desired->blueBits - current->blueBits) *
-                             (desired->blueBits - current->blueBits);
-            }
-        }
-
-        // Calculate non-color channel size difference value
-        {
-            extraDiff = 0;
-
-            if (desired->alphaBits != GLFW_DONT_CARE)
-            {
-                extraDiff += (desired->alphaBits - current->alphaBits) *
-                             (desired->alphaBits - current->alphaBits);
-            }
-
-            if (desired->depthBits != GLFW_DONT_CARE)
-            {
-                extraDiff += (desired->depthBits - current->depthBits) *
-                             (desired->depthBits - current->depthBits);
-            }
-
-            if (desired->stencilBits != GLFW_DONT_CARE)
-            {
-                extraDiff += (desired->stencilBits - current->stencilBits) *
-                             (desired->stencilBits - current->stencilBits);
-            }
-
-            if (desired->accumRedBits != GLFW_DONT_CARE)
-            {
-                extraDiff += (desired->accumRedBits - current->accumRedBits) *
-                             (desired->accumRedBits - current->accumRedBits);
-            }
-
-            if (desired->accumGreenBits != GLFW_DONT_CARE)
-            {
-                extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
-                             (desired->accumGreenBits - current->accumGreenBits);
-            }
-
-            if (desired->accumBlueBits != GLFW_DONT_CARE)
-            {
-                extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
-                             (desired->accumBlueBits - current->accumBlueBits);
-            }
-
-            if (desired->accumAlphaBits != GLFW_DONT_CARE)
-            {
-                extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
-                             (desired->accumAlphaBits - current->accumAlphaBits);
-            }
-
-            if (desired->samples != GLFW_DONT_CARE)
-            {
-                extraDiff += (desired->samples - current->samples) *
-                             (desired->samples - current->samples);
-            }
-
-            if (desired->sRGB && !current->sRGB)
-                extraDiff++;
-        }
-
-        // Figure out if the current one is better than the best one found so far
-        // Least number of missing buffers is the most important heuristic,
-        // then color buffer size match and lastly size match for other buffers
-
-        if (missing < leastMissing)
-            closest = current;
-        else if (missing == leastMissing)
-        {
-            if ((colorDiff < leastColorDiff) ||
-                (colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
-            {
-                closest = current;
-            }
-        }
-
-        if (current == closest)
-        {
-            leastMissing = missing;
-            leastColorDiff = colorDiff;
-            leastExtraDiff = extraDiff;
-        }
-    }
-
-    return closest;
-}
-
-// Retrieves the attributes of the current context
-//
-GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
-                                    const _GLFWctxconfig* ctxconfig)
-{
-    int i;
-    _GLFWwindow* previous;
-    const char* version;
-    const char* prefixes[] =
-    {
-        "OpenGL ES-CM ",
-        "OpenGL ES-CL ",
-        "OpenGL ES ",
-        NULL
-    };
-
-    window->context.source = ctxconfig->source;
-    window->context.client = GLFW_OPENGL_API;
-
-    previous = _glfwPlatformGetTls(&_glfw.contextSlot);
-    glfwMakeContextCurrent((GLFWwindow*) window);
-
-    window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
-        window->context.getProcAddress("glGetIntegerv");
-    window->context.GetString = (PFNGLGETSTRINGPROC)
-        window->context.getProcAddress("glGetString");
-    if (!window->context.GetIntegerv || !window->context.GetString)
-    {
-        _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
-        glfwMakeContextCurrent((GLFWwindow*) previous);
-        return GLFW_FALSE;
-    }
-
-    version = (const char*) window->context.GetString(GL_VERSION);
-    if (!version)
-    {
-        if (ctxconfig->client == GLFW_OPENGL_API)
-        {
-            _glfwInputError(GLFW_PLATFORM_ERROR,
-                            "OpenGL version string retrieval is broken");
-        }
-        else
-        {
-            _glfwInputError(GLFW_PLATFORM_ERROR,
-                            "OpenGL ES version string retrieval is broken");
-        }
-
-        glfwMakeContextCurrent((GLFWwindow*) previous);
-        return GLFW_FALSE;
-    }
-
-    for (i = 0;  prefixes[i];  i++)
-    {
-        const size_t length = strlen(prefixes[i]);
-
-        if (strncmp(version, prefixes[i], length) == 0)
-        {
-            version += length;
-            window->context.client = GLFW_OPENGL_ES_API;
-            break;
-        }
-    }
-
-    if (!sscanf(version, "%d.%d.%d",
-                &window->context.major,
-                &window->context.minor,
-                &window->context.revision))
-    {
-        if (window->context.client == GLFW_OPENGL_API)
-        {
-            _glfwInputError(GLFW_PLATFORM_ERROR,
-                            "No version found in OpenGL version string");
-        }
-        else
-        {
-            _glfwInputError(GLFW_PLATFORM_ERROR,
-                            "No version found in OpenGL ES version string");
-        }
-
-        glfwMakeContextCurrent((GLFWwindow*) previous);
-        return GLFW_FALSE;
-    }
-
-    if (window->context.major < ctxconfig->major ||
-        (window->context.major == ctxconfig->major &&
-         window->context.minor < ctxconfig->minor))
-    {
-        // The desired OpenGL version is greater than the actual version
-        // This only happens if the machine lacks {GLX|WGL}_ARB_create_context
-        // /and/ the user has requested an OpenGL version greater than 1.0
-
-        // For API consistency, we emulate the behavior of the
-        // {GLX|WGL}_ARB_create_context extension and fail here
-
-        if (window->context.client == GLFW_OPENGL_API)
-        {
-            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
-                            "Requested OpenGL version %i.%i, got version %i.%i",
-                            ctxconfig->major, ctxconfig->minor,
-                            window->context.major, window->context.minor);
-        }
-        else
-        {
-            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
-                            "Requested OpenGL ES version %i.%i, got version %i.%i",
-                            ctxconfig->major, ctxconfig->minor,
-                            window->context.major, window->context.minor);
-        }
-
-        glfwMakeContextCurrent((GLFWwindow*) previous);
-        return GLFW_FALSE;
-    }
-
-    if (window->context.major >= 3)
-    {
-        // OpenGL 3.0+ uses a different function for extension string retrieval
-        // We cache it here instead of in glfwExtensionSupported mostly to alert
-        // users as early as possible that their build may be broken
-
-        window->context.GetStringi = (PFNGLGETSTRINGIPROC)
-            window->context.getProcAddress("glGetStringi");
-        if (!window->context.GetStringi)
-        {
-            _glfwInputError(GLFW_PLATFORM_ERROR,
-                            "Entry point retrieval is broken");
-            glfwMakeContextCurrent((GLFWwindow*) previous);
-            return GLFW_FALSE;
-        }
-    }
-
-    if (window->context.client == GLFW_OPENGL_API)
-    {
-        // Read back context flags (OpenGL 3.0 and above)
-        if (window->context.major >= 3)
-        {
-            GLint flags;
-            window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);
-
-            if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
-                window->context.forward = GLFW_TRUE;
-
-            if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
-                window->context.debug = GLFW_TRUE;
-            else if (glfwExtensionSupported("GL_ARB_debug_output") &&
-                     ctxconfig->debug)
-            {
-                // HACK: This is a workaround for older drivers (pre KHR_debug)
-                //       not setting the debug bit in the context flags for
-                //       debug contexts
-                window->context.debug = GLFW_TRUE;
-            }
-
-            if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
-                window->context.noerror = GLFW_TRUE;
-        }
-
-        // Read back OpenGL context profile (OpenGL 3.2 and above)
-        if (window->context.major >= 4 ||
-            (window->context.major == 3 && window->context.minor >= 2))
-        {
-            GLint mask;
-            window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
-
-            if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
-                window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
-            else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
-                window->context.profile = GLFW_OPENGL_CORE_PROFILE;
-            else if (glfwExtensionSupported("GL_ARB_compatibility"))
-            {
-                // HACK: This is a workaround for the compatibility profile bit
-                //       not being set in the context flags if an OpenGL 3.2+
-                //       context was created without having requested a specific
-                //       version
-                window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
-            }
-        }
-
-        // Read back robustness strategy
-        if (glfwExtensionSupported("GL_ARB_robustness"))
-        {
-            // NOTE: We avoid using the context flags for detection, as they are
-            //       only present from 3.0 while the extension applies from 1.1
-
-            GLint strategy;
-            window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
-                                        &strategy);
-
-            if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
-                window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
-            else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
-                window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
-        }
-    }
-    else
-    {
-        // Read back robustness strategy
-        if (glfwExtensionSupported("GL_EXT_robustness"))
-        {
-            // NOTE: The values of these constants match those of the OpenGL ARB
-            //       one, so we can reuse them here
-
-            GLint strategy;
-            window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
-                                        &strategy);
-
-            if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
-                window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
-            else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
-                window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
-        }
-    }
-
-    if (glfwExtensionSupported("GL_KHR_context_flush_control"))
-    {
-        GLint behavior;
-        window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
-
-        if (behavior == GL_NONE)
-            window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
-        else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
-            window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
-    }
-
-    // Clearing the front buffer to black to avoid garbage pixels left over from
-    // previous uses of our bit of VRAM
-    {
-        PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
-            window->context.getProcAddress("glClear");
-        glClear(GL_COLOR_BUFFER_BIT);
-        window->context.swapBuffers(window);
-    }
-
-    glfwMakeContextCurrent((GLFWwindow*) previous);
-    return GLFW_TRUE;
-}
-
-// Searches an extension string for the specified extension
-//
-GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
-{
-    const char* start = extensions;
-
-    for (;;)
-    {
-        const char* where;
-        const char* terminator;
-
-        where = strstr(start, string);
-        if (!where)
-            return GLFW_FALSE;
-
-        terminator = where + strlen(string);
-        if (where == start || *(where - 1) == ' ')
-        {
-            if (*terminator == ' ' || *terminator == '\0')
-                break;
-        }
-
-        start = terminator;
-    }
-
-    return GLFW_TRUE;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-//////                        GLFW public API                       //////
-//////////////////////////////////////////////////////////////////////////
-
-GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
-{
-    _GLFWwindow* window = (_GLFWwindow*) handle;
-    _GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot);
-
-    _GLFW_REQUIRE_INIT();
-
-    if (window && window->context.client == GLFW_NO_API)
-    {
-        _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
-                        "Cannot make current with a window that has no OpenGL or OpenGL ES context");
-        return;
-    }
-
-    if (previous)
-    {
-        if (!window || window->context.source != previous->context.source)
-            previous->context.makeCurrent(NULL);
-    }
-
-    if (window)
-        window->context.makeCurrent(window);
-}
-
-GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
-{
-    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
-    return _glfwPlatformGetTls(&_glfw.contextSlot);
-}
-
-GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
-{
-    _GLFWwindow* window = (_GLFWwindow*) handle;
-    assert(window != NULL);
-
-    _GLFW_REQUIRE_INIT();
-
-    if (window->context.client == GLFW_NO_API)
-    {
-        _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
-                        "Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
-        return;
-    }
-
-    window->context.swapBuffers(window);
-}
-
-GLFWAPI void glfwSwapInterval(int interval)
-{
-    _GLFWwindow* window;
-
-    _GLFW_REQUIRE_INIT();
-
-    window = _glfwPlatformGetTls(&_glfw.contextSlot);
-    if (!window)
-    {
-        _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
-                        "Cannot set swap interval without a current OpenGL or OpenGL ES context");
-        return;
-    }
-
-    window->context.swapInterval(interval);
-}
-
-GLFWAPI int glfwExtensionSupported(const char* extension)
-{
-    _GLFWwindow* window;
-    assert(extension != NULL);
-
-    _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
-
-    window = _glfwPlatformGetTls(&_glfw.contextSlot);
-    if (!window)
-    {
-        _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
-                        "Cannot query extension without a current OpenGL or OpenGL ES context");
-        return GLFW_FALSE;
-    }
-
-    if (*extension == '\0')
-    {
-        _glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string");
-        return GLFW_FALSE;
-    }
-
-    if (window->context.major >= 3)
-    {
-        int i;
-        GLint count;
-
-        // Check if extension is in the modern OpenGL extensions string list
-
-        window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);
-
-        for (i = 0;  i < count;  i++)
-        {
-            const char* en = (const char*)
-                window->context.GetStringi(GL_EXTENSIONS, i);
-            if (!en)
-            {
-                _glfwInputError(GLFW_PLATFORM_ERROR,
-                                "Extension string retrieval is broken");
-                return GLFW_FALSE;
-            }
-
-            if (strcmp(en, extension) == 0)
-                return GLFW_TRUE;
-        }
-    }
-    else
-    {
-        // Check if extension is in the old style OpenGL extensions string
-
-        const char* extensions = (const char*)
-            window->context.GetString(GL_EXTENSIONS);
-        if (!extensions)
-        {
-            _glfwInputError(GLFW_PLATFORM_ERROR,
-                            "Extension string retrieval is broken");
-            return GLFW_FALSE;
-        }
-
-        if (_glfwStringInExtensionString(extension, extensions))
-            return GLFW_TRUE;
-    }
-
-    // Check if extension is in the platform-specific string
-    return window->context.extensionSupported(extension);
-}
-
-GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
-{
-    _GLFWwindow* window;
-    assert(procname != NULL);
-
-    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
-
-    window = _glfwPlatformGetTls(&_glfw.contextSlot);
-    if (!window)
-    {
-        _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
-                        "Cannot query entry point without a current OpenGL or OpenGL ES context");
-        return NULL;
-    }
-
-    return window->context.getProcAddress(procname);
-}
-