+++ /dev/null
-//========================================================================
-// GLFW 3.4 - www.glfw.org
-//------------------------------------------------------------------------
-// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would
-// be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not
-// be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source
-// distribution.
-//
-//========================================================================
-// As glfw_config.h.in, this file is used by CMake to produce the
-// glfw_config.h configuration header file. If you are adding a feature
-// requiring conditional compilation, this is where to add the macro.
-//========================================================================
-// As glfw_config.h, this file defines compile-time option macros for a
-// specific platform and development environment. If you are using the
-// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
-// are using your own build system, make this file define the appropriate
-// macros in whatever way is suitable.
-//========================================================================
-
-// Define this to 1 if building GLFW for X11
-#cmakedefine _GLFW_X11
-// Define this to 1 if building GLFW for Win32
-#cmakedefine _GLFW_WIN32
-// Define this to 1 if building GLFW for Cocoa
-#cmakedefine _GLFW_COCOA
-// Define this to 1 if building GLFW for Wayland
-#cmakedefine _GLFW_WAYLAND
-// Define this to 1 if building GLFW for OSMesa
-#cmakedefine _GLFW_OSMESA
-
-// Define this to 1 to use Vulkan loader linked statically into application
-#cmakedefine _GLFW_VULKAN_STATIC
-
-// Define this to 1 to force use of high-performance GPU on hybrid systems
-#cmakedefine _GLFW_USE_HYBRID_HPG
-
-// Define this to 1 if xkbcommon supports the compose key
-#cmakedefine HAVE_XKBCOMMON_COMPOSE_H
-// Define this to 1 if the libc supports memfd_create()
-#cmakedefine HAVE_MEMFD_CREATE
-