]> git.sesse.net Git - pistorm/blobdiff - raylib_pi4_test/external/glad.h
[MEGA-WIP] RTG things
[pistorm] / raylib_pi4_test / external / glad.h
diff --git a/raylib_pi4_test/external/glad.h b/raylib_pi4_test/external/glad.h
deleted file mode 100644 (file)
index c92e184..0000000
+++ /dev/null
@@ -1,5474 +0,0 @@
-/*
-
-    OpenGL loader generated by glad 0.1.10a0 on Fri Jun 10 12:54:12 2016.
-
-    Language/Generator: C/C++
-    Specification: gl
-    APIs: gl=3.3
-    Profile: core
-    Extensions:
-        GL_AMD_debug_output, GL_AMD_query_buffer_object, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_buffer_storage, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_multisample, GL_ARB_sample_locations, GL_ARB_texture_compression, GL_ARB_texture_float, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_element_array, GL_ATI_fragment_shader, GL_ATI_vertex_array_object, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_index_array_formats, GL_EXT_texture, GL_EXT_texture_compression_s3tc, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_shader
-    Loader: No
-
-    Commandline:
-        --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --no-loader --extensions="GL_AMD_debug_output,GL_AMD_query_buffer_object,GL_ARB_ES2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_buffer_storage,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_program,GL_ARB_fragment_shader,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_multisample,GL_ARB_sample_locations,GL_ARB_texture_compression,GL_ARB_texture_float,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_rg,GL_ARB_texture_swizzle,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ATI_element_array,GL_ATI_fragment_shader,GL_ATI_vertex_array_object,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_index_array_formats,GL_EXT_texture,GL_EXT_texture_compression_s3tc,GL_EXT_texture_sRGB,GL_EXT_texture_swizzle,GL_EXT_vertex_array,GL_EXT_vertex_shader"
-    Online:
-        http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&extensions=GL_AMD_debug_output&extensions=GL_AMD_query_buffer_object&extensions=GL_ARB_ES2_compatibility&extensions=GL_ARB_ES3_compatibility&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_compatibility&extensions=GL_ARB_compressed_texture_pixel_storage&extensions=GL_ARB_debug_output&extensions=GL_ARB_depth_buffer_float&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_depth_texture&extensions=GL_ARB_draw_buffers&extensions=GL_ARB_draw_buffers_blend&extensions=GL_ARB_explicit_attrib_location&extensions=GL_ARB_explicit_uniform_location&extensions=GL_ARB_fragment_program&extensions=GL_ARB_fragment_shader&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_framebuffer_sRGB&extensions=GL_ARB_multisample&extensions=GL_ARB_sample_locations&extensions=GL_ARB_texture_compression&extensions=GL_ARB_texture_float&extensions=GL_ARB_texture_multisample&extensions=GL_ARB_texture_non_power_of_two&extensions=GL_ARB_texture_rg&extensions=GL_ARB_texture_swizzle&extensions=GL_ARB_uniform_buffer_object&extensions=GL_ARB_vertex_array_object&extensions=GL_ARB_vertex_attrib_binding&extensions=GL_ARB_vertex_buffer_object&extensions=GL_ARB_vertex_program&extensions=GL_ARB_vertex_shader&extensions=GL_ATI_element_array&extensions=GL_ATI_fragment_shader&extensions=GL_ATI_vertex_array_object&extensions=GL_EXT_blend_color&extensions=GL_EXT_blend_equation_separate&extensions=GL_EXT_blend_func_separate&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_multisample_blit_scaled&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_framebuffer_sRGB&extensions=GL_EXT_index_array_formats&extensions=GL_EXT_texture&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_sRGB&extensions=GL_EXT_texture_swizzle&extensions=GL_EXT_vertex_array&extensions=GL_EXT_vertex_shader
-*/
-
-
-#ifndef __glad_h_
-#define __glad_h_
-
-#ifdef __gl_h_
-#error OpenGL header already included, remove this include, glad already provides it
-#endif
-#define __gl_h_
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
-#endif
-//#include <windows.h>
-#define APIENTRY __stdcall      // RAY: Added
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-
-// RAY: Added
-#ifndef GLAD_REALLOC
-    #define GLAD_REALLOC(n,sz)  realloc(n,sz)
-#endif
-#ifndef GLAD_FREE
-    #define GLAD_FREE(p)        free(p)
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct gladGLversionStruct {
-    int major;
-    int minor;
-};
-
-typedef void* (* GLADloadproc)(const char *name);
-
-#ifndef GLAPI
-# if defined(GLAD_GLAPI_EXPORT)
-#  if defined(WIN32) || defined(__CYGWIN__)
-#   if defined(GLAD_GLAPI_EXPORT_BUILD)
-#    if defined(__GNUC__)
-#     define GLAPI __attribute__ ((dllexport)) extern
-#    else
-#     define GLAPI __declspec(dllexport) extern
-#    endif
-#   else
-#    if defined(__GNUC__)
-#     define GLAPI __attribute__ ((dllimport)) extern
-#    else
-#     define GLAPI __declspec(dllimport) extern
-#    endif
-#   endif
-#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
-#   define GLAPI __attribute__ ((visibility ("default"))) extern
-#  else
-#   define GLAPI extern
-#  endif
-# else
-#  define GLAPI extern
-# endif
-#endif
-
-GLAPI struct gladGLversionStruct GLVersion;
-GLAPI int gladLoadGLLoader(GLADloadproc);
-
-#include <stddef.h>
-//#include <KHR/khrplatform.h>      // RAY: Not required
-#ifndef GLEXT_64_TYPES_DEFINED
-/* This code block is duplicated in glxext.h, so must be protected */
-#define GLEXT_64_TYPES_DEFINED
-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-/* (as used in the GL_EXT_timer_query extension). */
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#include <inttypes.h>
-#elif defined(__sun__) || defined(__digital__)
-#include <inttypes.h>
-#if defined(__STDC__)
-#if defined(__arch64__) || defined(_LP64)
-typedef long int int64_t;
-typedef unsigned long int uint64_t;
-#else
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#endif /* __arch64__ */
-#endif /* __STDC__ */
-#elif defined( __VMS ) || defined(__sgi)
-#include <inttypes.h>
-#elif defined(__SCO__) || defined(__USLC__)
-#include <stdint.h>
-#elif defined(__UNIXOS2__) || defined(__SOL64__)
-typedef long int int32_t;
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#elif defined(_WIN32) && defined(__GNUC__)
-#include <stdint.h>
-#elif defined(_WIN32)
-typedef __int32 int32_t;
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-/* Fallback if nothing above works */
-#include <inttypes.h>
-#endif
-#endif
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLclampx;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef int GLsizei;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void *GLeglImageOES;
-typedef char GLchar;
-typedef char GLcharARB;
-#ifdef __APPLE__
-typedef void *GLhandleARB;
-#else
-typedef unsigned int GLhandleARB;
-#endif
-typedef unsigned short GLhalfARB;
-typedef unsigned short GLhalf;
-typedef GLint GLfixed;
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
-typedef struct __GLsync *GLsync;
-struct _cl_context;
-struct _cl_event;
-typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
-typedef unsigned short GLhalfNV;
-typedef GLintptr GLvdpauSurfaceNV;
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_VIEWPORT 0x0BA2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_DOUBLE 0x140A
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-#define GL_TEXTURE 0x1702
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_REPEAT 0x2901
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_FUNC_ADD 0x8006
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-#define GL_SRC1_ALPHA 0x8589
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_CLIP_DISTANCE0 0x3000
-#define GL_CLIP_DISTANCE1 0x3001
-#define GL_CLIP_DISTANCE2 0x3002
-#define GL_CLIP_DISTANCE3 0x3003
-#define GL_CLIP_DISTANCE4 0x3004
-#define GL_CLIP_DISTANCE5 0x3005
-#define GL_CLIP_DISTANCE6 0x3006
-#define GL_CLIP_DISTANCE7 0x3007
-#define GL_MAX_CLIP_DISTANCES 0x0D32
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_COLOR_ATTACHMENT16 0x8CF0
-#define GL_COLOR_ATTACHMENT17 0x8CF1
-#define GL_COLOR_ATTACHMENT18 0x8CF2
-#define GL_COLOR_ATTACHMENT19 0x8CF3
-#define GL_COLOR_ATTACHMENT20 0x8CF4
-#define GL_COLOR_ATTACHMENT21 0x8CF5
-#define GL_COLOR_ATTACHMENT22 0x8CF6
-#define GL_COLOR_ATTACHMENT23 0x8CF7
-#define GL_COLOR_ATTACHMENT24 0x8CF8
-#define GL_COLOR_ATTACHMENT25 0x8CF9
-#define GL_COLOR_ATTACHMENT26 0x8CFA
-#define GL_COLOR_ATTACHMENT27 0x8CFB
-#define GL_COLOR_ATTACHMENT28 0x8CFC
-#define GL_COLOR_ATTACHMENT29 0x8CFD
-#define GL_COLOR_ATTACHMENT30 0x8CFE
-#define GL_COLOR_ATTACHMENT31 0x8CFF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_INDEX 0x8222
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#define GL_HALF_FLOAT 0x140B
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFF
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-#define GL_DEPTH_CLAMP 0x864F
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_SRC1_COLOR 0x88F9
-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_SAMPLER_BINDING 0x8919
-#define GL_RGB10_A2UI 0x906F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-#define GL_TIME_ELAPSED 0x88BF
-#define GL_TIMESTAMP 0x8E28
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#ifndef GL_VERSION_1_0
-#define GL_VERSION_1_0 1
-GLAPI int GLAD_GL_VERSION_1_0;
-typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
-GLAPI PFNGLCULLFACEPROC glad_glCullFace;
-#define glCullFace glad_glCullFace
-typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
-GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
-#define glFrontFace glad_glFrontFace
-typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
-GLAPI PFNGLHINTPROC glad_glHint;
-#define glHint glad_glHint
-typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
-GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
-#define glLineWidth glad_glLineWidth
-typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
-GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
-#define glPointSize glad_glPointSize
-typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
-GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-#define glPolygonMode glad_glPolygonMode
-typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLSCISSORPROC glad_glScissor;
-#define glScissor glad_glScissor
-typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-#define glTexParameterf glad_glTexParameterf
-typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
-GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-#define glTexParameterfv glad_glTexParameterfv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-#define glTexParameteri glad_glTexParameteri
-typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params);
-GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-#define glTexParameteriv glad_glTexParameteriv
-typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
-GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-#define glTexImage1D glad_glTexImage1D
-typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-#define glTexImage2D glad_glTexImage2D
-typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
-GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-#define glDrawBuffer glad_glDrawBuffer
-typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
-GLAPI PFNGLCLEARPROC glad_glClear;
-#define glClear glad_glClear
-typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
-#define glClearColor glad_glClearColor
-typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
-GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
-#define glClearStencil glad_glClearStencil
-typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
-GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
-#define glClearDepth glad_glClearDepth
-typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
-GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
-#define glStencilMask glad_glStencilMask
-typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
-#define glColorMask glad_glColorMask
-typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
-GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
-#define glDepthMask glad_glDepthMask
-typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
-GLAPI PFNGLDISABLEPROC glad_glDisable;
-#define glDisable glad_glDisable
-typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
-GLAPI PFNGLENABLEPROC glad_glEnable;
-#define glEnable glad_glEnable
-typedef void (APIENTRYP PFNGLFINISHPROC)();
-GLAPI PFNGLFINISHPROC glad_glFinish;
-#define glFinish glad_glFinish
-typedef void (APIENTRYP PFNGLFLUSHPROC)();
-GLAPI PFNGLFLUSHPROC glad_glFlush;
-#define glFlush glad_glFlush
-typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
-GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
-#define glBlendFunc glad_glBlendFunc
-typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
-GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
-#define glLogicOp glad_glLogicOp
-typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-#define glStencilFunc glad_glStencilFunc
-typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
-#define glStencilOp glad_glStencilOp
-typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
-GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-#define glDepthFunc glad_glDepthFunc
-typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-#define glPixelStoref glad_glPixelStoref
-typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-#define glPixelStorei glad_glPixelStorei
-typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
-GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
-#define glReadBuffer glad_glReadBuffer
-typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
-GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
-#define glReadPixels glad_glReadPixels
-typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data);
-GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-#define glGetBooleanv glad_glGetBooleanv
-typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble* data);
-GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-#define glGetDoublev glad_glGetDoublev
-typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
-GLAPI PFNGLGETERRORPROC glad_glGetError;
-#define glGetError glad_glGetError
-typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data);
-GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
-#define glGetFloatv glad_glGetFloatv
-typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data);
-GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-#define glGetIntegerv glad_glGetIntegerv
-typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
-GLAPI PFNGLGETSTRINGPROC glad_glGetString;
-#define glGetString glad_glGetString
-typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
-GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-#define glGetTexImage glad_glGetTexImage
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-#define glGetTexParameterfv glad_glGetTexParameterfv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-#define glGetTexParameteriv glad_glGetTexParameteriv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params);
-GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
-typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
-GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
-#define glIsEnabled glad_glIsEnabled
-typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
-GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
-#define glDepthRange glad_glDepthRange
-typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLVIEWPORTPROC glad_glViewport;
-#define glViewport glad_glViewport
-#endif
-#ifndef GL_VERSION_1_1
-#define GL_VERSION_1_1 1
-GLAPI int GLAD_GL_VERSION_1_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
-GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-#define glDrawArrays glad_glDrawArrays
-typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices);
-GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-#define glDrawElements glad_glDrawElements
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
-GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-#define glPolygonOffset glad_glPolygonOffset
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-#define glCopyTexImage1D glad_glCopyTexImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-#define glCopyTexImage2D glad_glCopyTexImage2D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-#define glTexSubImage1D glad_glTexSubImage1D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-#define glTexSubImage2D glad_glTexSubImage2D
-typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
-GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
-#define glBindTexture glad_glBindTexture
-typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures);
-GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-#define glDeleteTextures glad_glDeleteTextures
-typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures);
-GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
-#define glGenTextures glad_glGenTextures
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
-GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
-#define glIsTexture glad_glIsTexture
-#endif
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-GLAPI int GLAD_GL_VERSION_1_2;
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
-GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-#define glDrawRangeElements glad_glDrawRangeElements
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
-GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-#define glTexImage3D glad_glTexImage3D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-#define glTexSubImage3D glad_glTexSubImage3D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
-#endif
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-GLAPI int GLAD_GL_VERSION_1_3;
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
-GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-#define glActiveTexture glad_glActiveTexture
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-#define glSampleCoverage glad_glSampleCoverage
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-#define glCompressedTexImage3D glad_glCompressedTexImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-#define glCompressedTexImage2D glad_glCompressedTexImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-#define glCompressedTexImage1D glad_glCompressedTexImage1D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img);
-GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-#define glGetCompressedTexImage glad_glGetCompressedTexImage
-#endif
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-GLAPI int GLAD_GL_VERSION_1_4;
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-#define glBlendFuncSeparate glad_glBlendFuncSeparate
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-#define glMultiDrawArrays glad_glMultiDrawArrays
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-#define glMultiDrawElements glad_glMultiDrawElements
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-#define glPointParameterf glad_glPointParameterf
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params);
-GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-#define glPointParameterfv glad_glPointParameterfv
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-#define glPointParameteri glad_glPointParameteri
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params);
-GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-#define glPointParameteriv glad_glPointParameteriv
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
-#define glBlendColor glad_glBlendColor
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
-GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-#define glBlendEquation glad_glBlendEquation
-#endif
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-GLAPI int GLAD_GL_VERSION_1_5;
-typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids);
-GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
-#define glGenQueries glad_glGenQueries
-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids);
-GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-#define glDeleteQueries glad_glDeleteQueries
-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
-GLAPI PFNGLISQUERYPROC glad_glIsQuery;
-#define glIsQuery glad_glIsQuery
-typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
-#define glBeginQuery glad_glBeginQuery
-typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
-GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
-#define glEndQuery glad_glEndQuery
-typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-#define glGetQueryiv glad_glGetQueryiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params);
-GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-#define glGetQueryObjectiv glad_glGetQueryObjectiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params);
-GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
-typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
-GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
-#define glBindBuffer glad_glBindBuffer
-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers);
-GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-#define glDeleteBuffers glad_glDeleteBuffers
-typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
-GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
-#define glGenBuffers glad_glGenBuffers
-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
-GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
-#define glIsBuffer glad_glIsBuffer
-typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
-GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
-#define glBufferData glad_glBufferData
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
-GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-#define glBufferSubData glad_glBufferSubData
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
-GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-#define glGetBufferSubData glad_glGetBufferSubData
-typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
-GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
-#define glMapBuffer glad_glMapBuffer
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
-GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-#define glUnmapBuffer glad_glUnmapBuffer
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-#define glGetBufferParameteriv glad_glGetBufferParameteriv
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params);
-GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-#define glGetBufferPointerv glad_glGetBufferPointerv
-#endif
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-GLAPI int GLAD_GL_VERSION_2_0;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-#define glBlendEquationSeparate glad_glBlendEquationSeparate
-typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs);
-GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-#define glDrawBuffers glad_glDrawBuffers
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-#define glStencilOpSeparate glad_glStencilOpSeparate
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-#define glStencilFuncSeparate glad_glStencilFuncSeparate
-typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
-GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-#define glStencilMaskSeparate glad_glStencilMaskSeparate
-typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
-#define glAttachShader glad_glAttachShader
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name);
-GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-#define glBindAttribLocation glad_glBindAttribLocation
-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
-GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
-#define glCompileShader glad_glCompileShader
-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
-GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-#define glCreateProgram glad_glCreateProgram
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
-GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
-#define glCreateShader glad_glCreateShader
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-#define glDeleteProgram glad_glDeleteProgram
-typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
-GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
-#define glDeleteShader glad_glDeleteShader
-typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
-#define glDetachShader glad_glDetachShader
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-#define glGetActiveAttrib glad_glGetActiveAttrib
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-#define glGetActiveUniform glad_glGetActiveUniform
-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
-GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-#define glGetAttachedShaders glad_glGetAttachedShaders
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name);
-GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-#define glGetAttribLocation glad_glGetAttribLocation
-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params);
-GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-#define glGetProgramiv glad_glGetProgramiv
-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-#define glGetProgramInfoLog glad_glGetProgramInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params);
-GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-#define glGetShaderiv glad_glGetShaderiv
-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-#define glGetShaderInfoLog glad_glGetShaderInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
-GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-#define glGetShaderSource glad_glGetShaderSource
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name);
-GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-#define glGetUniformLocation glad_glGetUniformLocation
-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params);
-GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-#define glGetUniformfv glad_glGetUniformfv
-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params);
-GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-#define glGetUniformiv glad_glGetUniformiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params);
-GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-#define glGetVertexAttribdv glad_glGetVertexAttribdv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-#define glGetVertexAttribfv glad_glGetVertexAttribfv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params);
-GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-#define glGetVertexAttribiv glad_glGetVertexAttribiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer);
-GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
-GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
-#define glIsProgram glad_glIsProgram
-typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
-GLAPI PFNGLISSHADERPROC glad_glIsShader;
-#define glIsShader glad_glIsShader
-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
-GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-#define glLinkProgram glad_glLinkProgram
-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
-GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
-#define glShaderSource glad_glShaderSource
-typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
-#define glUseProgram glad_glUseProgram
-typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
-GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
-#define glUniform1f glad_glUniform1f
-typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
-GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
-#define glUniform2f glad_glUniform2f
-typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
-#define glUniform3f glad_glUniform3f
-typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
-#define glUniform4f glad_glUniform4f
-typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
-GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
-#define glUniform1i glad_glUniform1i
-typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
-GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
-#define glUniform2i glad_glUniform2i
-typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
-#define glUniform3i glad_glUniform3i
-typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
-#define glUniform4i glad_glUniform4i
-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value);
-GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-#define glUniform1fv glad_glUniform1fv
-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value);
-GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-#define glUniform2fv glad_glUniform2fv
-typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value);
-GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-#define glUniform3fv glad_glUniform3fv
-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value);
-GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-#define glUniform4fv glad_glUniform4fv
-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value);
-GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-#define glUniform1iv glad_glUniform1iv
-typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value);
-GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-#define glUniform2iv glad_glUniform2iv
-typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value);
-GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-#define glUniform3iv glad_glUniform3iv
-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value);
-GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-#define glUniform4iv glad_glUniform4iv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-#define glUniformMatrix2fv glad_glUniformMatrix2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-#define glUniformMatrix3fv glad_glUniformMatrix3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-#define glUniformMatrix4fv glad_glUniformMatrix4fv
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-#define glValidateProgram glad_glValidateProgram
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-#define glVertexAttrib1d glad_glVertexAttrib1d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-#define glVertexAttrib1dv glad_glVertexAttrib1dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
-GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-#define glVertexAttrib1f glad_glVertexAttrib1f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v);
-GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-#define glVertexAttrib1fv glad_glVertexAttrib1fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
-GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-#define glVertexAttrib1s glad_glVertexAttrib1s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-#define glVertexAttrib1sv glad_glVertexAttrib1sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-#define glVertexAttrib2d glad_glVertexAttrib2d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-#define glVertexAttrib2dv glad_glVertexAttrib2dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
-GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-#define glVertexAttrib2f glad_glVertexAttrib2f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v);
-GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-#define glVertexAttrib2fv glad_glVertexAttrib2fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
-GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-#define glVertexAttrib2s glad_glVertexAttrib2s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-#define glVertexAttrib2sv glad_glVertexAttrib2sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-#define glVertexAttrib3d glad_glVertexAttrib3d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-#define glVertexAttrib3dv glad_glVertexAttrib3dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-#define glVertexAttrib3f glad_glVertexAttrib3f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v);
-GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-#define glVertexAttrib3fv glad_glVertexAttrib3fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-#define glVertexAttrib3s glad_glVertexAttrib3s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
-#define glVertexAttrib3sv glad_glVertexAttrib3sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v);
-GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v);
-GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
-#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v);
-GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
-#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v);
-GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v);
-GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
-#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v);
-GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-#define glVertexAttrib4bv glad_glVertexAttrib4bv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
-#define glVertexAttrib4d glad_glVertexAttrib4d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
-#define glVertexAttrib4dv glad_glVertexAttrib4dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-#define glVertexAttrib4f glad_glVertexAttrib4f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v);
-GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-#define glVertexAttrib4fv glad_glVertexAttrib4fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v);
-GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-#define glVertexAttrib4iv glad_glVertexAttrib4iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
-#define glVertexAttrib4s glad_glVertexAttrib4s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
-#define glVertexAttrib4sv glad_glVertexAttrib4sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v);
-GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
-#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v);
-GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
-#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v);
-GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-#define glVertexAttrib4usv glad_glVertexAttrib4usv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
-GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-#define glVertexAttribPointer glad_glVertexAttribPointer
-#endif
-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-GLAPI int GLAD_GL_VERSION_2_1;
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
-#endif
-#ifndef GL_VERSION_3_0
-#define GL_VERSION_3_0 1
-GLAPI int GLAD_GL_VERSION_3_0;
-typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
-#define glColorMaski glad_glColorMaski
-typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean* data);
-GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-#define glGetBooleani_v glad_glGetBooleani_v
-typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data);
-GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-#define glGetIntegeri_v glad_glGetIntegeri_v
-typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLENABLEIPROC glad_glEnablei;
-#define glEnablei glad_glEnablei
-typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLDISABLEIPROC glad_glDisablei;
-#define glDisablei glad_glDisablei
-typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
-#define glIsEnabledi glad_glIsEnabledi
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
-GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-#define glBeginTransformFeedback glad_glBeginTransformFeedback
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
-GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-#define glEndTransformFeedback glad_glEndTransformFeedback
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-#define glBindBufferRange glad_glBindBufferRange
-typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
-GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-#define glBindBufferBase glad_glBindBufferBase
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode);
-GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
-GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
-typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
-GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
-#define glClampColor glad_glClampColor
-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
-GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-#define glBeginConditionalRender glad_glBeginConditionalRender
-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
-GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-#define glEndConditionalRender glad_glEndConditionalRender
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
-GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-#define glVertexAttribIPointer glad_glVertexAttribIPointer
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params);
-GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params);
-GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
-GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
-#define glVertexAttribI1i glad_glVertexAttribI1i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
-GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-#define glVertexAttribI2i glad_glVertexAttribI2i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
-GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-#define glVertexAttribI3i glad_glVertexAttribI3i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-#define glVertexAttribI4i glad_glVertexAttribI4i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
-GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-#define glVertexAttribI1ui glad_glVertexAttribI1ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
-GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-#define glVertexAttribI2ui glad_glVertexAttribI2ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
-GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-#define glVertexAttribI3ui glad_glVertexAttribI3ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-#define glVertexAttribI4ui glad_glVertexAttribI4ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v);
-GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-#define glVertexAttribI1iv glad_glVertexAttribI1iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v);
-GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-#define glVertexAttribI2iv glad_glVertexAttribI2iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v);
-GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-#define glVertexAttribI3iv glad_glVertexAttribI3iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v);
-GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-#define glVertexAttribI4iv glad_glVertexAttribI4iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint* v);
-GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint* v);
-GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v);
-GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v);
-GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v);
-GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
-#define glVertexAttribI4bv glad_glVertexAttribI4bv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-#define glVertexAttribI4sv glad_glVertexAttribI4sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte* v);
-GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort* v);
-GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
-#define glVertexAttribI4usv glad_glVertexAttribI4usv
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params);
-GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-#define glGetUniformuiv glad_glGetUniformuiv
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar* name);
-GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-#define glBindFragDataLocation glad_glBindFragDataLocation
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name);
-GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-#define glGetFragDataLocation glad_glGetFragDataLocation
-typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
-GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-#define glUniform1ui glad_glUniform1ui
-typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
-GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-#define glUniform2ui glad_glUniform2ui
-typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-#define glUniform3ui glad_glUniform3ui
-typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-#define glUniform4ui glad_glUniform4ui
-typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint* value);
-GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-#define glUniform1uiv glad_glUniform1uiv
-typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint* value);
-GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-#define glUniform2uiv glad_glUniform2uiv
-typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value);
-GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-#define glUniform3uiv glad_glUniform3uiv
-typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value);
-GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-#define glUniform4uiv glad_glUniform4uiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params);
-GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-#define glTexParameterIiv glad_glTexParameterIiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params);
-GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-#define glTexParameterIuiv glad_glTexParameterIuiv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-#define glGetTexParameterIiv glad_glGetTexParameterIiv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params);
-GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint* value);
-GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-#define glClearBufferiv glad_glClearBufferiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint* value);
-GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-#define glClearBufferuiv glad_glClearBufferuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
-GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-#define glClearBufferfv glad_glClearBufferfv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-#define glClearBufferfi glad_glClearBufferfi
-typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
-GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
-#define glGetStringi glad_glGetStringi
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
-GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-#define glIsRenderbuffer glad_glIsRenderbuffer
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
-GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-#define glBindRenderbuffer glad_glBindRenderbuffer
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers);
-GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers);
-GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-#define glGenRenderbuffers glad_glGenRenderbuffers
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-#define glRenderbufferStorage glad_glRenderbufferStorage
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
-GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-#define glIsFramebuffer glad_glIsFramebuffer
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
-GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-#define glBindFramebuffer glad_glBindFramebuffer
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers);
-GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-#define glDeleteFramebuffers glad_glDeleteFramebuffers
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
-GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-#define glGenFramebuffers glad_glGenFramebuffers
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
-GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-#define glFramebufferTexture1D glad_glFramebufferTexture1D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-#define glFramebufferTexture2D glad_glFramebufferTexture2D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-#define glFramebufferTexture3D glad_glFramebufferTexture3D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
-GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-#define glGenerateMipmap glad_glGenerateMipmap
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-#define glBlitFramebuffer glad_glBlitFramebuffer
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
-typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-#define glMapBufferRange glad_glMapBufferRange
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-#define glBindVertexArray glad_glBindVertexArray
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays);
-GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-#define glDeleteVertexArrays glad_glDeleteVertexArrays
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
-GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-#define glGenVertexArrays glad_glGenVertexArrays
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-#define glIsVertexArray glad_glIsVertexArray
-#endif
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-GLAPI int GLAD_GL_VERSION_3_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-#define glDrawArraysInstanced glad_glDrawArraysInstanced
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-#define glDrawElementsInstanced glad_glDrawElementsInstanced
-typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
-#define glTexBuffer glad_glTexBuffer
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
-GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
-typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-#define glCopyBufferSubData glad_glCopyBufferSubData
-typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
-GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-#define glGetUniformIndices glad_glGetUniformIndices
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
-GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-#define glGetActiveUniformName glad_glGetActiveUniformName
-typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName);
-GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
-typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-#define glUniformBlockBinding glad_glUniformBlockBinding
-#endif
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-GLAPI int GLAD_GL_VERSION_3_2;
-typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex);
-GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount, const GLint* basevertex);
-GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
-GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-#define glProvokingVertex glad_glProvokingVertex
-typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
-GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
-#define glFenceSync glad_glFenceSync
-typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
-GLAPI PFNGLISSYNCPROC glad_glIsSync;
-#define glIsSync glad_glIsSync
-typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
-GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
-#define glDeleteSync glad_glDeleteSync
-typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-#define glClientWaitSync glad_glClientWaitSync
-typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
-#define glWaitSync glad_glWaitSync
-typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data);
-GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-#define glGetInteger64v glad_glGetInteger64v
-typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
-#define glGetSynciv glad_glGetSynciv
-typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64* data);
-GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-#define glGetInteger64i_v glad_glGetInteger64i_v
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64* params);
-GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-#define glFramebufferTexture glad_glFramebufferTexture
-typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-#define glTexImage2DMultisample glad_glTexImage2DMultisample
-typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-#define glTexImage3DMultisample glad_glTexImage3DMultisample
-typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val);
-GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-#define glGetMultisamplefv glad_glGetMultisamplefv
-typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
-GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-#define glSampleMaski glad_glSampleMaski
-#endif
-#ifndef GL_VERSION_3_3
-#define GL_VERSION_3_3 1
-GLAPI int GLAD_GL_VERSION_3_3;
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
-GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
-#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
-typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar* name);
-GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
-#define glGetFragDataIndex glad_glGetFragDataIndex
-typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint* samplers);
-GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-#define glGenSamplers glad_glGenSamplers
-typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint* samplers);
-GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-#define glDeleteSamplers glad_glDeleteSamplers
-typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
-GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
-#define glIsSampler glad_glIsSampler
-typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
-GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
-#define glBindSampler glad_glBindSampler
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
-GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-#define glSamplerParameteri glad_glSamplerParameteri
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint* param);
-GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-#define glSamplerParameteriv glad_glSamplerParameteriv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
-GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-#define glSamplerParameterf glad_glSamplerParameterf
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat* param);
-GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-#define glSamplerParameterfv glad_glSamplerParameterfv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint* param);
-GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
-#define glSamplerParameterIiv glad_glSamplerParameterIiv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint* param);
-GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
-#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint* params);
-GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint* params);
-GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
-#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint* params);
-GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
-#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
-typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
-GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
-#define glQueryCounter glad_glQueryCounter
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64* params);
-GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
-#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64* params);
-GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
-#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
-GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-#define glVertexAttribDivisor glad_glVertexAttribDivisor
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
-#define glVertexAttribP1ui glad_glVertexAttribP1ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
-#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
-#define glVertexAttribP2ui glad_glVertexAttribP2ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
-#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
-#define glVertexAttribP3ui glad_glVertexAttribP3ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
-#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
-#define glVertexAttribP4ui glad_glVertexAttribP4ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
-#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
-typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
-#define glVertexP2ui glad_glVertexP2ui
-typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint* value);
-GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
-#define glVertexP2uiv glad_glVertexP2uiv
-typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
-#define glVertexP3ui glad_glVertexP3ui
-typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint* value);
-GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
-#define glVertexP3uiv glad_glVertexP3uiv
-typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
-#define glVertexP4ui glad_glVertexP4ui
-typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint* value);
-GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
-#define glVertexP4uiv glad_glVertexP4uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
-#define glTexCoordP1ui glad_glTexCoordP1ui
-typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint* coords);
-GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
-#define glTexCoordP1uiv glad_glTexCoordP1uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
-#define glTexCoordP2ui glad_glTexCoordP2ui
-typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint* coords);
-GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
-#define glTexCoordP2uiv glad_glTexCoordP2uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
-#define glTexCoordP3ui glad_glTexCoordP3ui
-typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint* coords);
-GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
-#define glTexCoordP3uiv glad_glTexCoordP3uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
-#define glTexCoordP4ui glad_glTexCoordP4ui
-typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint* coords);
-GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
-#define glTexCoordP4uiv glad_glTexCoordP4uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
-#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
-GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
-#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
-#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
-GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
-#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
-#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
-GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
-#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
-#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
-GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
-#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
-typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
-#define glNormalP3ui glad_glNormalP3ui
-typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint* coords);
-GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
-#define glNormalP3uiv glad_glNormalP3uiv
-typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
-#define glColorP3ui glad_glColorP3ui
-typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint* color);
-GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
-#define glColorP3uiv glad_glColorP3uiv
-typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
-#define glColorP4ui glad_glColorP4ui
-typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint* color);
-GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
-#define glColorP4uiv glad_glColorP4uiv
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
-#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint* color);
-GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
-#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
-#endif
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
-#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
-#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
-#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
-#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
-#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
-#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
-#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
-#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
-#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
-#define GL_QUERY_BUFFER_AMD 0x9192
-#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
-#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
-#define GL_FIXED 0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_RGB565 0x8D62
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
-#define GL_MAP_PERSISTENT_BIT 0x0040
-#define GL_MAP_COHERENT_BIT 0x0080
-#define GL_DYNAMIC_STORAGE_BIT 0x0100
-#define GL_CLIENT_STORAGE_BIT 0x0200
-#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
-#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
-#define GL_BUFFER_STORAGE_FLAGS 0x8220
-#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
-#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
-#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
-#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
-#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
-#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
-#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
-#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
-#define GL_DEBUG_SOURCE_API_ARB 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
-#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
-#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
-#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
-#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-#define GL_MAX_UNIFORM_LOCATIONS 0x826E
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
-#define GL_SAMPLE_LOCATION_ARB 0x8E50
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
-#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
-#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#define GL_VERTEX_ATTRIB_BINDING 0x82D4
-#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
-#define GL_VERTEX_BINDING_DIVISOR 0x82D6
-#define GL_VERTEX_BINDING_OFFSET 0x82D7
-#define GL_VERTEX_BINDING_STRIDE 0x82D8
-#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
-#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_ELEMENT_ARRAY_ATI 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_REG_6_ATI 0x8927
-#define GL_REG_7_ATI 0x8928
-#define GL_REG_8_ATI 0x8929
-#define GL_REG_9_ATI 0x892A
-#define GL_REG_10_ATI 0x892B
-#define GL_REG_11_ATI 0x892C
-#define GL_REG_12_ATI 0x892D
-#define GL_REG_13_ATI 0x892E
-#define GL_REG_14_ATI 0x892F
-#define GL_REG_15_ATI 0x8930
-#define GL_REG_16_ATI 0x8931
-#define GL_REG_17_ATI 0x8932
-#define GL_REG_18_ATI 0x8933
-#define GL_REG_19_ATI 0x8934
-#define GL_REG_20_ATI 0x8935
-#define GL_REG_21_ATI 0x8936
-#define GL_REG_22_ATI 0x8937
-#define GL_REG_23_ATI 0x8938
-#define GL_REG_24_ATI 0x8939
-#define GL_REG_25_ATI 0x893A
-#define GL_REG_26_ATI 0x893B
-#define GL_REG_27_ATI 0x893C
-#define GL_REG_28_ATI 0x893D
-#define GL_REG_29_ATI 0x893E
-#define GL_REG_30_ATI 0x893F
-#define GL_REG_31_ATI 0x8940
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_CON_8_ATI 0x8949
-#define GL_CON_9_ATI 0x894A
-#define GL_CON_10_ATI 0x894B
-#define GL_CON_11_ATI 0x894C
-#define GL_CON_12_ATI 0x894D
-#define GL_CON_13_ATI 0x894E
-#define GL_CON_14_ATI 0x894F
-#define GL_CON_15_ATI 0x8950
-#define GL_CON_16_ATI 0x8951
-#define GL_CON_17_ATI 0x8952
-#define GL_CON_18_ATI 0x8953
-#define GL_CON_19_ATI 0x8954
-#define GL_CON_20_ATI 0x8955
-#define GL_CON_21_ATI 0x8956
-#define GL_CON_22_ATI 0x8957
-#define GL_CON_23_ATI 0x8958
-#define GL_CON_24_ATI 0x8959
-#define GL_CON_25_ATI 0x895A
-#define GL_CON_26_ATI 0x895B
-#define GL_CON_27_ATI 0x895C
-#define GL_CON_28_ATI 0x895D
-#define GL_CON_29_ATI 0x895E
-#define GL_CON_30_ATI 0x895F
-#define GL_CON_31_ATI 0x8960
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define GL_NUM_PASSES_ATI 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_SWIZZLE_STRQ_ATI 0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#define GL_STATIC_ATI 0x8760
-#define GL_DYNAMIC_ATI 0x8761
-#define GL_PRESERVE_ATI 0x8762
-#define GL_DISCARD_ATI 0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-#define GL_BLEND_EQUATION_RGB_EXT 0x8009
-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
-#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
-#define GL_IUI_V2F_EXT 0x81AD
-#define GL_IUI_V3F_EXT 0x81AE
-#define GL_IUI_N3F_V2F_EXT 0x81AF
-#define GL_IUI_N3F_V3F_EXT 0x81B0
-#define GL_T2F_IUI_V2F_EXT 0x81B1
-#define GL_T2F_IUI_V3F_EXT 0x81B2
-#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
-#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
-#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
-#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
-#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_ZERO_EXT 0x87DD
-#define GL_ONE_EXT 0x87DE
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-#ifndef GL_AMD_debug_output
-#define GL_AMD_debug_output 1
-GLAPI int GLAD_GL_AMD_debug_output;
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-GLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
-#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
-GLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
-#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void* userParam);
-GLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
-#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD
-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
-GLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
-#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD
-#endif
-#ifndef GL_AMD_query_buffer_object
-#define GL_AMD_query_buffer_object 1
-GLAPI int GLAD_GL_AMD_query_buffer_object;
-#endif
-#ifndef GL_ARB_ES2_compatibility
-#define GL_ARB_ES2_compatibility 1
-GLAPI int GLAD_GL_ARB_ES2_compatibility;
-typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)();
-GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
-#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
-typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
-GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
-#define glShaderBinary glad_glShaderBinary
-typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
-#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
-typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
-GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
-#define glDepthRangef glad_glDepthRangef
-typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
-GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
-#define glClearDepthf glad_glClearDepthf
-#endif
-#ifndef GL_ARB_ES3_compatibility
-#define GL_ARB_ES3_compatibility 1
-GLAPI int GLAD_GL_ARB_ES3_compatibility;
-#endif
-#ifndef GL_ARB_buffer_storage
-#define GL_ARB_buffer_storage 1
-GLAPI int GLAD_GL_ARB_buffer_storage;
-typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);
-GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
-#define glBufferStorage glad_glBufferStorage
-#endif
-#ifndef GL_ARB_compatibility
-#define GL_ARB_compatibility 1
-GLAPI int GLAD_GL_ARB_compatibility;
-#endif
-#ifndef GL_ARB_compressed_texture_pixel_storage
-#define GL_ARB_compressed_texture_pixel_storage 1
-GLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;
-#endif
-#ifndef GL_ARB_debug_output
-#define GL_ARB_debug_output 1
-GLAPI int GLAD_GL_ARB_debug_output;
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-GLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
-#define glDebugMessageControlARB glad_glDebugMessageControlARB
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
-GLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
-#define glDebugMessageInsertARB glad_glDebugMessageInsertARB
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void* userParam);
-GLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
-#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB
-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
-GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
-#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
-#endif
-#ifndef GL_ARB_depth_buffer_float
-#define GL_ARB_depth_buffer_float 1
-GLAPI int GLAD_GL_ARB_depth_buffer_float;
-#endif
-#ifndef GL_ARB_depth_clamp
-#define GL_ARB_depth_clamp 1
-GLAPI int GLAD_GL_ARB_depth_clamp;
-#endif
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-GLAPI int GLAD_GL_ARB_depth_texture;
-#endif
-#ifndef GL_ARB_draw_buffers
-#define GL_ARB_draw_buffers 1
-GLAPI int GLAD_GL_ARB_draw_buffers;
-typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum* bufs);
-GLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
-#define glDrawBuffersARB glad_glDrawBuffersARB
-#endif
-#ifndef GL_ARB_draw_buffers_blend
-#define GL_ARB_draw_buffers_blend 1
-GLAPI int GLAD_GL_ARB_draw_buffers_blend;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);
-GLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
-#define glBlendEquationiARB glad_glBlendEquationiARB
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
-#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB
-typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);
-GLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
-#define glBlendFunciARB glad_glBlendFunciARB
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
-#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB
-#endif
-#ifndef GL_ARB_explicit_attrib_location
-#define GL_ARB_explicit_attrib_location 1
-GLAPI int GLAD_GL_ARB_explicit_attrib_location;
-#endif
-#ifndef GL_ARB_explicit_uniform_location
-#define GL_ARB_explicit_uniform_location 1
-GLAPI int GLAD_GL_ARB_explicit_uniform_location;
-#endif
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-GLAPI int GLAD_GL_ARB_fragment_program;
-typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void* string);
-GLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
-#define glProgramStringARB glad_glProgramStringARB
-typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
-GLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
-#define glBindProgramARB glad_glBindProgramARB
-typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint* programs);
-GLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
-#define glDeleteProgramsARB glad_glDeleteProgramsARB
-typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint* programs);
-GLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
-#define glGenProgramsARB glad_glGenProgramsARB
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
-#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params);
-GLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
-#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
-#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params);
-GLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
-#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
-#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params);
-GLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
-#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
-#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params);
-GLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
-#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params);
-GLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
-#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params);
-GLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
-#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params);
-GLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
-#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params);
-GLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
-#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB
-typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
-#define glGetProgramivARB glad_glGetProgramivARB
-typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void* string);
-GLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
-#define glGetProgramStringARB glad_glGetProgramStringARB
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);
-GLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
-#define glIsProgramARB glad_glIsProgramARB
-#endif
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-GLAPI int GLAD_GL_ARB_fragment_shader;
-#endif
-#ifndef GL_ARB_framebuffer_object
-#define GL_ARB_framebuffer_object 1
-GLAPI int GLAD_GL_ARB_framebuffer_object;
-#endif
-#ifndef GL_ARB_framebuffer_sRGB
-#define GL_ARB_framebuffer_sRGB 1
-GLAPI int GLAD_GL_ARB_framebuffer_sRGB;
-#endif
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-GLAPI int GLAD_GL_ARB_multisample;
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
-#define glSampleCoverageARB glad_glSampleCoverageARB
-#endif
-#ifndef GL_ARB_sample_locations
-#define GL_ARB_sample_locations 1
-GLAPI int GLAD_GL_ARB_sample_locations;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat* v);
-GLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
-#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
-GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
-#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB
-typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)();
-GLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
-#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB
-#endif
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-GLAPI int GLAD_GL_ARB_texture_compression;
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
-#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
-#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
-#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
-#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
-#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
-#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void* img);
-GLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
-#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB
-#endif
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-GLAPI int GLAD_GL_ARB_texture_float;
-#endif
-#ifndef GL_ARB_texture_multisample
-#define GL_ARB_texture_multisample 1
-GLAPI int GLAD_GL_ARB_texture_multisample;
-#endif
-#ifndef GL_ARB_texture_non_power_of_two
-#define GL_ARB_texture_non_power_of_two 1
-GLAPI int GLAD_GL_ARB_texture_non_power_of_two;
-#endif
-#ifndef GL_ARB_texture_rg
-#define GL_ARB_texture_rg 1
-GLAPI int GLAD_GL_ARB_texture_rg;
-#endif
-#ifndef GL_ARB_texture_swizzle
-#define GL_ARB_texture_swizzle 1
-GLAPI int GLAD_GL_ARB_texture_swizzle;
-#endif
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_ARB_uniform_buffer_object 1
-GLAPI int GLAD_GL_ARB_uniform_buffer_object;
-#endif
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object 1
-GLAPI int GLAD_GL_ARB_vertex_array_object;
-#endif
-#ifndef GL_ARB_vertex_attrib_binding
-#define GL_ARB_vertex_attrib_binding 1
-GLAPI int GLAD_GL_ARB_vertex_attrib_binding;
-typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
-#define glBindVertexBuffer glad_glBindVertexBuffer
-typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
-#define glVertexAttribFormat glad_glVertexAttribFormat
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
-#define glVertexAttribIFormat glad_glVertexAttribIFormat
-typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
-#define glVertexAttribLFormat glad_glVertexAttribLFormat
-typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
-GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
-#define glVertexAttribBinding glad_glVertexAttribBinding
-typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
-GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
-#define glVertexBindingDivisor glad_glVertexBindingDivisor
-#endif
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-GLAPI int GLAD_GL_ARB_vertex_buffer_object;
-typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
-GLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
-#define glBindBufferARB glad_glBindBufferARB
-typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint* buffers);
-GLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
-#define glDeleteBuffersARB glad_glDeleteBuffersARB
-typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint* buffers);
-GLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
-#define glGenBuffersARB glad_glGenBuffersARB
-typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);
-GLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;
-#define glIsBufferARB glad_glIsBufferARB
-typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void* data, GLenum usage);
-GLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
-#define glBufferDataARB glad_glBufferDataARB
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void* data);
-GLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
-#define glBufferSubDataARB glad_glBufferSubDataARB
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void* data);
-GLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
-#define glGetBufferSubDataARB glad_glGetBufferSubDataARB
-typedef void* (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
-GLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
-#define glMapBufferARB glad_glMapBufferARB
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);
-GLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
-#define glUnmapBufferARB glad_glUnmapBufferARB
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
-#define glGetBufferParameterivARB glad_glGetBufferParameterivARB
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void** params);
-GLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
-#define glGetBufferPointervARB glad_glGetBufferPointervARB
-#endif
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-GLAPI int GLAD_GL_ARB_vertex_program;
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
-#define glVertexAttrib1dARB glad_glVertexAttrib1dARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
-#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
-GLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
-#define glVertexAttrib1fARB glad_glVertexAttrib1fARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat* v);
-GLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
-#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
-GLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
-#define glVertexAttrib1sARB glad_glVertexAttrib1sARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
-#define glVertexAttrib1svARB glad_glVertexAttrib1svARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
-#define glVertexAttrib2dARB glad_glVertexAttrib2dARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
-#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
-GLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
-#define glVertexAttrib2fARB glad_glVertexAttrib2fARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat* v);
-GLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
-#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
-GLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
-#define glVertexAttrib2sARB glad_glVertexAttrib2sARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
-#define glVertexAttrib2svARB glad_glVertexAttrib2svARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
-#define glVertexAttrib3dARB glad_glVertexAttrib3dARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
-#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
-#define glVertexAttrib3fARB glad_glVertexAttrib3fARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat* v);
-GLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
-#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
-#define glVertexAttrib3sARB glad_glVertexAttrib3sARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
-#define glVertexAttrib3svARB glad_glVertexAttrib3svARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte* v);
-GLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
-#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint* v);
-GLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
-#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
-#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
-#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte* v);
-GLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
-#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint* v);
-GLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
-#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort* v);
-GLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
-#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte* v);
-GLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
-#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
-#define glVertexAttrib4dARB glad_glVertexAttrib4dARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble* v);
-GLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
-#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
-#define glVertexAttrib4fARB glad_glVertexAttrib4fARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat* v);
-GLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
-#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint* v);
-GLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
-#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
-#define glVertexAttrib4sARB glad_glVertexAttrib4sARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort* v);
-GLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
-#define glVertexAttrib4svARB glad_glVertexAttrib4svARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte* v);
-GLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
-#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint* v);
-GLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
-#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort* v);
-GLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
-#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
-GLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
-#define glVertexAttribPointerARB glad_glVertexAttribPointerARB
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
-GLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
-#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
-GLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
-#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble* params);
-GLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
-#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
-#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint* params);
-GLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
-#define glGetVertexAttribivARB glad_glGetVertexAttribivARB
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void** pointer);
-GLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
-#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB
-#endif
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-GLAPI int GLAD_GL_ARB_vertex_shader;
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB* name);
-GLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
-#define glBindAttribLocationARB glad_glBindAttribLocationARB
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name);
-GLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
-#define glGetActiveAttribARB glad_glGetActiveAttribARB
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB* name);
-GLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
-#define glGetAttribLocationARB glad_glGetAttribLocationARB
-#endif
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-GLAPI int GLAD_GL_ATI_element_array;
-typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void* pointer);
-GLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
-#define glElementPointerATI glad_glElementPointerATI
-typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);
-GLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
-#define glDrawElementArrayATI glad_glDrawElementArrayATI
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);
-GLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
-#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI
-#endif
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-GLAPI int GLAD_GL_ATI_fragment_shader;
-typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);
-GLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
-#define glGenFragmentShadersATI glad_glGenFragmentShadersATI
-typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);
-GLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
-#define glBindFragmentShaderATI glad_glBindFragmentShaderATI
-typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);
-GLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
-#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI
-typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)();
-GLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
-#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI
-typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)();
-GLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
-#define glEndFragmentShaderATI glad_glEndFragmentShaderATI
-typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);
-GLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
-#define glPassTexCoordATI glad_glPassTexCoordATI
-typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);
-GLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
-#define glSampleMapATI glad_glSampleMapATI
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-GLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
-#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-GLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
-#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-GLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
-#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-GLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
-#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-GLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
-#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-GLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
-#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI
-typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat* value);
-GLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
-#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI
-#endif
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-GLAPI int GLAD_GL_ATI_vertex_array_object;
-typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void* pointer, GLenum usage);
-GLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
-#define glNewObjectBufferATI glad_glNewObjectBufferATI
-typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);
-GLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
-#define glIsObjectBufferATI glad_glIsObjectBufferATI
-typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
-GLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
-#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI
-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
-#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI
-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint* params);
-GLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
-#define glGetObjectBufferivATI glad_glGetObjectBufferivATI
-typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);
-GLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
-#define glFreeObjectBufferATI glad_glFreeObjectBufferATI
-typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-GLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
-#define glArrayObjectATI glad_glArrayObjectATI
-typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
-#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI
-typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint* params);
-GLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
-#define glGetArrayObjectivATI glad_glGetArrayObjectivATI
-typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-GLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
-#define glVariantArrayObjectATI glad_glVariantArrayObjectATI
-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat* params);
-GLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
-#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI
-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint* params);
-GLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
-#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI
-#endif
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-GLAPI int GLAD_GL_EXT_blend_color;
-typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
-#define glBlendColorEXT glad_glBlendColorEXT
-#endif
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 1
-GLAPI int GLAD_GL_EXT_blend_equation_separate;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
-#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT
-#endif
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-GLAPI int GLAD_GL_EXT_blend_func_separate;
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
-#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
-#endif
-#ifndef GL_EXT_debug_marker
-#define GL_EXT_debug_marker 1
-GLAPI int GLAD_GL_EXT_debug_marker;
-typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);
-GLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
-#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
-typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);
-GLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
-#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
-typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);
-GLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
-#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
-#endif
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-GLAPI int GLAD_GL_EXT_framebuffer_blit;
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
-#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
-#endif
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-GLAPI int GLAD_GL_EXT_framebuffer_multisample;
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
-#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
-#endif
-#ifndef GL_EXT_framebuffer_multisample_blit_scaled
-#define GL_EXT_framebuffer_multisample_blit_scaled 1
-GLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
-#endif
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-GLAPI int GLAD_GL_EXT_framebuffer_object;
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
-GLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
-#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
-GLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
-#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint* renderbuffers);
-GLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
-#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint* renderbuffers);
-GLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
-#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
-#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params);
-GLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
-#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
-GLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
-#define glIsFramebufferEXT glad_glIsFramebufferEXT
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
-GLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
-#define glBindFramebufferEXT glad_glBindFramebufferEXT
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint* framebuffers);
-GLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
-#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint* framebuffers);
-GLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
-#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
-GLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
-#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
-#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
-#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
-#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
-#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
-#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
-GLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
-#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
-#endif
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_EXT_framebuffer_sRGB 1
-GLAPI int GLAD_GL_EXT_framebuffer_sRGB;
-#endif
-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-GLAPI int GLAD_GL_EXT_index_array_formats;
-#endif
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-GLAPI int GLAD_GL_EXT_texture;
-#endif
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-GLAPI int GLAD_GL_EXT_texture_compression_s3tc;
-#endif
-#ifndef GL_EXT_texture_sRGB
-#define GL_EXT_texture_sRGB 1
-GLAPI int GLAD_GL_EXT_texture_sRGB;
-#endif
-#ifndef GL_EXT_texture_swizzle
-#define GL_EXT_texture_swizzle 1
-GLAPI int GLAD_GL_EXT_texture_swizzle;
-#endif
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-GLAPI int GLAD_GL_EXT_vertex_array;
-typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);
-GLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
-#define glArrayElementEXT glad_glArrayElementEXT
-typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-GLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
-#define glColorPointerEXT glad_glColorPointerEXT
-typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
-GLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
-#define glDrawArraysEXT glad_glDrawArraysEXT
-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean* pointer);
-GLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
-#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT
-typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void** params);
-GLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
-#define glGetPointervEXT glad_glGetPointervEXT
-typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-GLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
-#define glIndexPointerEXT glad_glIndexPointerEXT
-typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-GLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
-#define glNormalPointerEXT glad_glNormalPointerEXT
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-GLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
-#define glTexCoordPointerEXT glad_glTexCoordPointerEXT
-typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-GLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
-#define glVertexPointerEXT glad_glVertexPointerEXT
-#endif
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-GLAPI int GLAD_GL_EXT_vertex_shader;
-typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)();
-GLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
-#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT
-typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)();
-GLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
-#define glEndVertexShaderEXT glad_glEndVertexShaderEXT
-typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);
-GLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
-#define glBindVertexShaderEXT glad_glBindVertexShaderEXT
-typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);
-GLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
-#define glGenVertexShadersEXT glad_glGenVertexShadersEXT
-typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);
-GLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
-#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT
-typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);
-GLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
-#define glShaderOp1EXT glad_glShaderOp1EXT
-typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-GLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
-#define glShaderOp2EXT glad_glShaderOp2EXT
-typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-GLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
-#define glShaderOp3EXT glad_glShaderOp3EXT
-typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-GLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
-#define glSwizzleEXT glad_glSwizzleEXT
-typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-GLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
-#define glWriteMaskEXT glad_glWriteMaskEXT
-typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
-GLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
-#define glInsertComponentEXT glad_glInsertComponentEXT
-typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
-GLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
-#define glExtractComponentEXT glad_glExtractComponentEXT
-typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
-GLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
-#define glGenSymbolsEXT glad_glGenSymbolsEXT
-typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void* addr);
-GLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
-#define glSetInvariantEXT glad_glSetInvariantEXT
-typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void* addr);
-GLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
-#define glSetLocalConstantEXT glad_glSetLocalConstantEXT
-typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte* addr);
-GLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
-#define glVariantbvEXT glad_glVariantbvEXT
-typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort* addr);
-GLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
-#define glVariantsvEXT glad_glVariantsvEXT
-typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint* addr);
-GLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
-#define glVariantivEXT glad_glVariantivEXT
-typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat* addr);
-GLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
-#define glVariantfvEXT glad_glVariantfvEXT
-typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble* addr);
-GLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
-#define glVariantdvEXT glad_glVariantdvEXT
-typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte* addr);
-GLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
-#define glVariantubvEXT glad_glVariantubvEXT
-typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort* addr);
-GLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
-#define glVariantusvEXT glad_glVariantusvEXT
-typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint* addr);
-GLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
-#define glVariantuivEXT glad_glVariantuivEXT
-typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void* addr);
-GLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
-#define glVariantPointerEXT glad_glVariantPointerEXT
-typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
-GLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
-#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT
-typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
-GLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
-#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT
-typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);
-GLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
-#define glBindLightParameterEXT glad_glBindLightParameterEXT
-typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);
-GLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
-#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT
-typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);
-GLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
-#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT
-typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);
-GLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
-#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT
-typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);
-GLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
-#define glBindParameterEXT glad_glBindParameterEXT
-typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);
-GLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
-#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT
-typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data);
-GLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
-#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT
-typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data);
-GLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
-#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT
-typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data);
-GLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
-#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT
-typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void** data);
-GLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
-#define glGetVariantPointervEXT glad_glGetVariantPointervEXT
-typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data);
-GLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
-#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT
-typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data);
-GLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
-#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT
-typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data);
-GLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
-#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data);
-GLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
-#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data);
-GLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
-#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data);
-GLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
-#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-//     IMPLEMENTATION SECTION
-//
-
-#ifdef GLAD_IMPLEMENTATION
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-struct gladGLversionStruct GLVersion;
-
-#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
-#define _GLAD_IS_SOME_NEW_VERSION 1
-#endif
-
-static int max_loaded_major;
-static int max_loaded_minor;
-
-static const char *exts = NULL;
-static int num_exts_i = 0;
-static const char **exts_i = NULL;
-
-static int get_exts(void) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
-    if(max_loaded_major < 3) {
-#endif
-        exts = (const char *)glGetString(GL_EXTENSIONS);
-#ifdef _GLAD_IS_SOME_NEW_VERSION
-    } else {
-        int index;
-
-        num_exts_i = 0;
-        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
-        if (num_exts_i > 0) {
-            exts_i = (const char **)GLAD_REALLOC((void *)exts_i, num_exts_i * sizeof *exts_i);
-        }
-
-        if (exts_i == NULL) {
-            return 0;
-        }
-
-        for(index = 0; index < num_exts_i; index++) {
-            exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
-        }
-    }
-#endif
-    return 1;
-}
-
-static void free_exts(void) {
-    if (exts_i != NULL) {
-        GLAD_FREE((char **)exts_i);
-        exts_i = NULL;
-    }
-}
-
-static int has_ext(const char *ext) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
-    if(max_loaded_major < 3) {
-#endif
-        const char *extensions;
-        const char *loc;
-        const char *terminator;
-        extensions = exts;
-        if(extensions == NULL || ext == NULL) {
-            return 0;
-        }
-
-        while(1) {
-            loc = strstr(extensions, ext);
-            if(loc == NULL) {
-                return 0;
-            }
-
-            terminator = loc + strlen(ext);
-            if((loc == extensions || *(loc - 1) == ' ') &&
-                (*terminator == ' ' || *terminator == '\0')) {
-                return 1;
-            }
-            extensions = terminator;
-        }
-#ifdef _GLAD_IS_SOME_NEW_VERSION
-    } else {
-        int index;
-
-        for(index = 0; index < num_exts_i; index++) {
-            const char *e = exts_i[index];
-
-            if(strcmp(e, ext) == 0) {
-                return 1;
-            }
-        }
-    }
-#endif
-
-    return 0;
-}
-int GLAD_GL_VERSION_1_0;
-int GLAD_GL_VERSION_1_1;
-int GLAD_GL_VERSION_1_2;
-int GLAD_GL_VERSION_1_3;
-int GLAD_GL_VERSION_1_4;
-int GLAD_GL_VERSION_1_5;
-int GLAD_GL_VERSION_2_0;
-int GLAD_GL_VERSION_2_1;
-int GLAD_GL_VERSION_3_0;
-int GLAD_GL_VERSION_3_1;
-int GLAD_GL_VERSION_3_2;
-int GLAD_GL_VERSION_3_3;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-PFNGLBINDSAMPLERPROC glad_glBindSampler;
-PFNGLLINEWIDTHPROC glad_glLineWidth;
-PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-PFNGLCOMPILESHADERPROC glad_glCompileShader;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
-PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
-PFNGLENABLEIPROC glad_glEnablei;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
-PFNGLCREATESHADERPROC glad_glCreateShader;
-PFNGLISBUFFERPROC glad_glIsBuffer;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-PFNGLHINTPROC glad_glHint;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-PFNGLPOINTSIZEPROC glad_glPointSize;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-PFNGLWAITSYNCPROC glad_glWaitSync;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-PFNGLUNIFORM3IPROC glad_glUniform3i;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-PFNGLUNIFORM3FPROC glad_glUniform3f;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
-PFNGLCOLORMASKIPROC glad_glColorMaski;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-PFNGLCLEARPROC glad_glClear;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-PFNGLISENABLEDPROC glad_glIsEnabled;
-PFNGLSTENCILOPPROC glad_glStencilOp;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-PFNGLISSHADERPROC glad_glIsShader;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-PFNGLENABLEPROC glad_glEnable;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
-PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-PFNGLFLUSHPROC glad_glFlush;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-PFNGLFENCESYNCPROC glad_glFenceSync;
-PFNGLCOLORP3UIPROC glad_glColorP3ui;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-PFNGLCLAMPCOLORPROC glad_glClampColor;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-PFNGLCLEARSTENCILPROC glad_glClearStencil;
-PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
-PFNGLGENTEXTURESPROC glad_glGenTextures;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-PFNGLISSYNCPROC glad_glIsSync;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-PFNGLUNIFORM2IPROC glad_glUniform2i;
-PFNGLUNIFORM2FPROC glad_glUniform2f;
-PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-PFNGLGENQUERIESPROC glad_glGenQueries;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-PFNGLISENABLEDIPROC glad_glIsEnabledi;
-PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-PFNGLDEPTHRANGEPROC glad_glDepthRange;
-PFNGLMAPBUFFERPROC glad_glMapBuffer;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-PFNGLDELETESYNCPROC glad_glDeleteSync;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-PFNGLUSEPROGRAMPROC glad_glUseProgram;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-PFNGLFINISHPROC glad_glFinish;
-PFNGLDELETESHADERPROC glad_glDeleteShader;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-PFNGLVIEWPORTPROC glad_glViewport;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-PFNGLCLEARDEPTHPROC glad_glClearDepth;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-PFNGLTEXBUFFERPROC glad_glTexBuffer;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-PFNGLBINDTEXTUREPROC glad_glBindTexture;
-PFNGLGETSTRINGPROC glad_glGetString;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
-PFNGLDETACHSHADERPROC glad_glDetachShader;
-PFNGLENDQUERYPROC glad_glEndQuery;
-PFNGLNORMALP3UIPROC glad_glNormalP3ui;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-PFNGLUNIFORM1FPROC glad_glUniform1f;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-PFNGLUNIFORM1IPROC glad_glUniform1i;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-PFNGLDISABLEPROC glad_glDisable;
-PFNGLLOGICOPPROC glad_glLogicOp;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-PFNGLCULLFACEPROC glad_glCullFace;
-PFNGLGETSTRINGIPROC glad_glGetStringi;
-PFNGLATTACHSHADERPROC glad_glAttachShader;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-PFNGLREADBUFFERPROC glad_glReadBuffer;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-PFNGLBLENDCOLORPROC glad_glBlendColor;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
-PFNGLISPROGRAMPROC glad_glIsProgram;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-PFNGLUNIFORM4IPROC glad_glUniform4i;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-PFNGLREADPIXELSPROC glad_glReadPixels;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-PFNGLUNIFORM4FPROC glad_glUniform4f;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-PFNGLCOLORP4UIPROC glad_glColorP4ui;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-PFNGLGENBUFFERSPROC glad_glGenBuffers;
-PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-PFNGLBLENDFUNCPROC glad_glBlendFunc;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-PFNGLSCISSORPROC glad_glScissor;
-PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-PFNGLCLEARCOLORPROC glad_glClearColor;
-PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-PFNGLCOLORMASKPROC glad_glColorMask;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-PFNGLISSAMPLERPROC glad_glIsSampler;
-PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
-PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
-PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-PFNGLDISABLEIPROC glad_glDisablei;
-PFNGLSHADERSOURCEPROC glad_glShaderSource;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-PFNGLGETSYNCIVPROC glad_glGetSynciv;
-PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
-PFNGLBEGINQUERYPROC glad_glBeginQuery;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-PFNGLBINDBUFFERPROC glad_glBindBuffer;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-PFNGLBUFFERDATAPROC glad_glBufferData;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
-PFNGLGETERRORPROC glad_glGetError;
-PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
-PFNGLGETFLOATVPROC glad_glGetFloatv;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
-PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
-PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-PFNGLISQUERYPROC glad_glIsQuery;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-PFNGLSTENCILMASKPROC glad_glStencilMask;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-PFNGLISTEXTUREPROC glad_glIsTexture;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
-PFNGLDEPTHMASKPROC glad_glDepthMask;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-PFNGLFRONTFACEPROC glad_glFrontFace;
-int GLAD_GL_ARB_texture_compression;
-int GLAD_GL_ARB_texture_swizzle;
-int GLAD_GL_ATI_fragment_shader;
-int GLAD_GL_EXT_texture_sRGB;
-int GLAD_GL_ARB_explicit_attrib_location;
-int GLAD_GL_ARB_ES3_compatibility;
-int GLAD_GL_EXT_blend_color;
-int GLAD_GL_EXT_framebuffer_sRGB;
-int GLAD_GL_EXT_index_array_formats;
-int GLAD_GL_ARB_vertex_shader;
-int GLAD_GL_ARB_vertex_attrib_binding;
-int GLAD_GL_ARB_vertex_program;
-int GLAD_GL_EXT_texture_compression_s3tc;
-int GLAD_GL_EXT_debug_marker;
-int GLAD_GL_EXT_texture_swizzle;
-int GLAD_GL_ARB_texture_multisample;
-int GLAD_GL_ARB_texture_rg;
-int GLAD_GL_ARB_texture_float;
-int GLAD_GL_ARB_compressed_texture_pixel_storage;
-int GLAD_GL_ARB_framebuffer_sRGB;
-int GLAD_GL_ARB_vertex_array_object;
-int GLAD_GL_ARB_depth_clamp;
-int GLAD_GL_ARB_fragment_shader;
-int GLAD_GL_ATI_vertex_array_object;
-int GLAD_GL_ARB_vertex_buffer_object;
-int GLAD_GL_ARB_fragment_program;
-int GLAD_GL_EXT_framebuffer_multisample;
-int GLAD_GL_ARB_framebuffer_object;
-int GLAD_GL_ARB_draw_buffers_blend;
-int GLAD_GL_EXT_vertex_shader;
-int GLAD_GL_EXT_blend_func_separate;
-int GLAD_GL_ARB_texture_non_power_of_two;
-int GLAD_GL_EXT_texture;
-int GLAD_GL_ARB_buffer_storage;
-int GLAD_GL_ARB_explicit_uniform_location;
-int GLAD_GL_EXT_framebuffer_object;
-int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
-int GLAD_GL_AMD_debug_output;
-int GLAD_GL_ARB_depth_buffer_float;
-int GLAD_GL_ARB_multisample;
-int GLAD_GL_ARB_compatibility;
-int GLAD_GL_ARB_depth_texture;
-int GLAD_GL_ARB_sample_locations;
-int GLAD_GL_ARB_ES2_compatibility;
-int GLAD_GL_AMD_query_buffer_object;
-int GLAD_GL_EXT_framebuffer_blit;
-int GLAD_GL_EXT_vertex_array;
-int GLAD_GL_ARB_draw_buffers;
-int GLAD_GL_EXT_blend_equation_separate;
-int GLAD_GL_ATI_element_array;
-int GLAD_GL_ARB_debug_output;
-int GLAD_GL_ARB_uniform_buffer_object;
-PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
-PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
-PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
-PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
-PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
-PFNGLSHADERBINARYPROC glad_glShaderBinary;
-PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
-PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
-PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
-PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
-PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
-PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
-PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
-PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
-PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
-PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
-PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
-PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
-PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
-PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
-PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
-PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
-PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
-PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
-PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
-PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
-PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
-PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
-PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
-PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
-PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
-PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
-PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
-PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
-PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
-PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
-PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
-PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
-PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
-PFNGLISBUFFERARBPROC glad_glIsBufferARB;
-PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
-PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
-PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
-PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
-PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
-PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
-PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
-PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
-PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
-PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
-PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
-PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
-PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
-PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
-PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
-PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
-PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
-PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
-PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
-PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
-PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
-PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
-PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
-PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
-PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
-PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
-PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
-PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
-PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
-PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
-PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
-PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
-PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
-PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
-PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
-PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
-PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
-PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
-PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
-PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
-PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
-PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
-PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
-PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
-PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
-PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
-PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
-PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
-PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
-PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
-PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
-PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
-PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
-PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
-PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
-PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
-PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
-PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
-PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
-PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
-PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
-PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
-PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
-PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
-PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
-PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
-PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
-PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
-PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
-PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
-PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
-PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
-PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
-PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
-PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
-PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
-PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
-PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
-PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
-PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
-PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
-PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
-PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
-PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
-PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
-PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
-PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
-PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
-PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
-PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
-PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
-PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
-PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
-PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
-PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
-PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
-PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
-PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
-PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
-PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
-PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
-PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
-PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
-PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
-PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
-PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
-PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
-PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
-PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
-PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
-PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
-PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
-PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
-PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
-PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
-PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
-PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
-PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
-PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
-PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
-PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
-PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
-PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
-PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
-PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
-PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
-PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
-PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
-PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
-PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
-PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
-PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
-PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
-PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
-PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
-PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
-PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
-PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
-static void load_GL_VERSION_1_0(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_1_0) return;
-       glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
-       glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
-       glad_glHint = (PFNGLHINTPROC)load("glHint");
-       glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
-       glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
-       glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
-       glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
-       glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
-       glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
-       glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
-       glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
-       glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
-       glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
-       glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
-       glad_glClear = (PFNGLCLEARPROC)load("glClear");
-       glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
-       glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
-       glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
-       glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
-       glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
-       glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
-       glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
-       glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
-       glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
-       glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
-       glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
-       glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
-       glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
-       glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
-       glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
-       glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
-       glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
-       glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
-       glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
-       glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
-       glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
-       glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
-       glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
-       glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
-       glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
-       glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
-       glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
-       glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
-       glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
-       glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
-       glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
-       glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
-       glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
-}
-static void load_GL_VERSION_1_1(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_1_1) return;
-       glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
-       glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
-       glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
-       glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
-       glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
-       glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
-       glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
-       glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
-       glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
-       glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
-       glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
-       glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
-       glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
-}
-static void load_GL_VERSION_1_2(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_1_2) return;
-       glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
-       glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
-       glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
-       glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
-}
-static void load_GL_VERSION_1_3(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_1_3) return;
-       glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
-       glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
-       glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
-       glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
-       glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
-       glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
-       glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
-       glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
-       glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
-}
-static void load_GL_VERSION_1_4(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_1_4) return;
-       glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
-       glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
-       glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
-       glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
-       glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
-       glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
-       glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
-       glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
-       glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
-}
-static void load_GL_VERSION_1_5(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_1_5) return;
-       glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
-       glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
-       glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
-       glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
-       glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
-       glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
-       glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
-       glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
-       glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
-       glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
-       glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
-       glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
-       glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
-       glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
-       glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
-       glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
-       glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
-       glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
-       glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
-}
-static void load_GL_VERSION_2_0(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_2_0) return;
-       glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
-       glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
-       glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
-       glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
-       glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
-       glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
-       glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
-       glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
-       glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
-       glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
-       glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
-       glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
-       glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
-       glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
-       glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
-       glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
-       glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
-       glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
-       glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
-       glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
-       glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
-       glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
-       glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
-       glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
-       glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
-       glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
-       glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
-       glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
-       glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
-       glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
-       glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
-       glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
-       glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
-       glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
-       glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
-       glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
-       glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
-       glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
-       glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
-       glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
-       glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
-       glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
-       glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
-       glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
-       glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
-       glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
-       glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
-       glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
-       glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
-       glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
-       glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
-       glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
-       glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
-       glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
-       glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
-       glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
-       glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
-       glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
-       glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
-       glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
-       glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
-       glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
-       glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
-       glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
-       glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
-       glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
-       glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
-       glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
-       glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
-       glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
-       glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
-       glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
-       glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
-       glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
-       glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
-       glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
-       glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
-       glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
-       glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
-       glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
-       glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
-       glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
-       glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
-       glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
-       glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
-       glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
-       glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
-       glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
-       glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
-       glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
-       glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
-       glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
-       glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
-}
-static void load_GL_VERSION_2_1(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_2_1) return;
-       glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
-       glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
-       glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
-       glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
-       glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
-       glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
-}
-static void load_GL_VERSION_3_0(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_3_0) return;
-       glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
-       glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
-       glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
-       glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
-       glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
-       glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
-       glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
-       glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
-       glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
-       glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
-       glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
-       glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
-       glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
-       glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
-       glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
-       glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
-       glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
-       glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
-       glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
-       glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
-       glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
-       glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
-       glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
-       glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
-       glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
-       glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
-       glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
-       glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
-       glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
-       glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
-       glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
-       glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
-       glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
-       glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
-       glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
-       glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
-       glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
-       glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
-       glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
-       glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
-       glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
-       glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
-       glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
-       glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
-       glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
-       glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
-       glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
-       glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
-       glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
-       glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
-       glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
-       glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
-       glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
-       glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
-       glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
-       glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
-       glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
-       glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
-       glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
-       glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
-       glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
-       glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
-       glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
-       glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
-       glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
-       glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
-       glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
-       glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
-       glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
-       glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
-       glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
-       glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
-       glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
-       glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
-       glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
-       glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
-       glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
-       glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
-       glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
-       glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
-       glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
-       glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
-       glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
-       glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
-}
-static void load_GL_VERSION_3_1(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_3_1) return;
-       glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
-       glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
-       glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
-       glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
-       glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
-       glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
-       glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
-       glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
-       glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
-       glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
-       glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
-       glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
-       glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
-       glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
-       glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
-}
-static void load_GL_VERSION_3_2(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_3_2) return;
-       glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
-       glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
-       glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
-       glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
-       glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
-       glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
-       glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
-       glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
-       glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
-       glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
-       glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
-       glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
-       glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
-       glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
-       glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
-       glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
-       glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
-       glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
-       glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
-}
-static void load_GL_VERSION_3_3(GLADloadproc load) {
-       if(!GLAD_GL_VERSION_3_3) return;
-       glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
-       glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
-       glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
-       glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
-       glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
-       glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
-       glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
-       glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
-       glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
-       glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
-       glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
-       glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
-       glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
-       glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
-       glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
-       glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
-       glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
-       glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
-       glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
-       glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
-       glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
-       glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
-       glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
-       glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
-       glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
-       glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
-       glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
-       glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
-       glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
-       glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
-       glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
-       glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
-       glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
-       glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
-       glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
-       glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
-       glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
-       glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
-       glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
-       glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
-       glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
-       glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
-       glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
-       glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
-       glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
-       glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
-       glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
-       glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
-       glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
-       glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
-       glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
-       glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
-       glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
-       glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
-       glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
-       glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
-       glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
-       glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
-}
-static void load_GL_AMD_debug_output(GLADloadproc load) {
-       if(!GLAD_GL_AMD_debug_output) return;
-       glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
-       glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
-       glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
-       glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
-}
-static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
-       if(!GLAD_GL_ARB_ES2_compatibility) return;
-       glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
-       glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
-       glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
-       glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
-       glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
-}
-static void load_GL_ARB_buffer_storage(GLADloadproc load) {
-       if(!GLAD_GL_ARB_buffer_storage) return;
-       glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
-}
-static void load_GL_ARB_debug_output(GLADloadproc load) {
-       if(!GLAD_GL_ARB_debug_output) return;
-       glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
-       glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
-       glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
-       glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
-}
-static void load_GL_ARB_draw_buffers(GLADloadproc load) {
-       if(!GLAD_GL_ARB_draw_buffers) return;
-       glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB");
-}
-static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
-       if(!GLAD_GL_ARB_draw_buffers_blend) return;
-       glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB");
-       glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
-       glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
-       glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB");
-}
-static void load_GL_ARB_fragment_program(GLADloadproc load) {
-       if(!GLAD_GL_ARB_fragment_program) return;
-       glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
-       glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
-       glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
-       glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
-       glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
-       glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
-       glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
-       glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
-       glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
-       glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
-       glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
-       glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
-       glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
-       glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
-       glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
-       glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
-       glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
-       glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
-       glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
-}
-static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
-       if(!GLAD_GL_ARB_framebuffer_object) return;
-       glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
-       glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
-       glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
-       glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
-       glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
-       glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
-       glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
-       glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
-       glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
-       glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
-       glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
-       glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
-       glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
-       glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
-       glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
-       glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
-       glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
-       glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
-       glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
-       glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
-}
-static void load_GL_ARB_multisample(GLADloadproc load) {
-       if(!GLAD_GL_ARB_multisample) return;
-       glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
-}
-static void load_GL_ARB_sample_locations(GLADloadproc load) {
-       if(!GLAD_GL_ARB_sample_locations) return;
-       glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB");
-       glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
-       glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB");
-}
-static void load_GL_ARB_texture_compression(GLADloadproc load) {
-       if(!GLAD_GL_ARB_texture_compression) return;
-       glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB");
-       glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
-       glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
-       glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
-       glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
-       glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
-       glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB");
-}
-static void load_GL_ARB_texture_multisample(GLADloadproc load) {
-       if(!GLAD_GL_ARB_texture_multisample) return;
-       glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
-       glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
-       glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
-       glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
-}
-static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
-       if(!GLAD_GL_ARB_uniform_buffer_object) return;
-       glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
-       glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
-       glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
-       glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
-       glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
-       glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
-       glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
-       glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
-       glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
-       glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
-}
-static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
-       if(!GLAD_GL_ARB_vertex_array_object) return;
-       glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
-       glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
-       glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
-       glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
-}
-static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
-       if(!GLAD_GL_ARB_vertex_attrib_binding) return;
-       glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
-       glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
-       glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
-       glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
-       glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
-       glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
-}
-static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
-       if(!GLAD_GL_ARB_vertex_buffer_object) return;
-       glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
-       glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
-       glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
-       glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
-       glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
-       glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
-       glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
-       glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
-       glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
-       glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
-       glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
-}
-static void load_GL_ARB_vertex_program(GLADloadproc load) {
-       if(!GLAD_GL_ARB_vertex_program) return;
-       glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
-       glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
-       glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
-       glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
-       glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
-       glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
-       glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
-       glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
-       glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
-       glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
-       glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
-       glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
-       glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
-       glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
-       glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
-       glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
-       glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
-       glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
-       glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
-       glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
-       glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
-       glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
-       glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
-       glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
-       glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
-       glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
-       glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
-       glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
-       glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
-       glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
-       glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
-       glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
-       glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
-       glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
-       glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
-       glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
-       glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
-       glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
-       glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
-       glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
-       glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
-       glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
-       glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
-       glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
-       glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
-       glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
-       glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
-       glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
-       glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
-       glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
-       glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
-       glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
-       glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
-       glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
-       glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
-       glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
-       glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
-       glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
-       glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
-       glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
-       glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
-       glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
-}
-static void load_GL_ARB_vertex_shader(GLADloadproc load) {
-       if(!GLAD_GL_ARB_vertex_shader) return;
-       glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
-       glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
-       glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
-       glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
-       glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
-       glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
-       glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
-       glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
-       glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
-       glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
-       glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
-       glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
-       glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
-       glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
-       glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
-       glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
-       glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
-       glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
-       glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
-       glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
-       glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
-       glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
-       glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
-       glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
-       glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
-       glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
-       glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
-       glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
-       glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
-       glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
-       glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
-       glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
-       glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
-       glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
-       glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
-       glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
-       glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
-       glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
-       glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
-       glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
-       glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
-       glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
-       glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
-       glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
-       glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
-       glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
-}
-static void load_GL_ATI_element_array(GLADloadproc load) {
-       if(!GLAD_GL_ATI_element_array) return;
-       glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
-       glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
-       glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
-}
-static void load_GL_ATI_fragment_shader(GLADloadproc load) {
-       if(!GLAD_GL_ATI_fragment_shader) return;
-       glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
-       glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
-       glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
-       glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
-       glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
-       glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
-       glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
-       glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
-       glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
-       glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
-       glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
-       glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
-       glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
-       glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
-}
-static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
-       if(!GLAD_GL_ATI_vertex_array_object) return;
-       glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI");
-       glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI");
-       glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI");
-       glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI");
-       glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI");
-       glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI");
-       glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI");
-       glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI");
-       glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI");
-       glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI");
-       glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI");
-       glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI");
-}
-static void load_GL_EXT_blend_color(GLADloadproc load) {
-       if(!GLAD_GL_EXT_blend_color) return;
-       glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT");
-}
-static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
-       if(!GLAD_GL_EXT_blend_equation_separate) return;
-       glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT");
-}
-static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
-       if(!GLAD_GL_EXT_blend_func_separate) return;
-       glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
-}
-static void load_GL_EXT_debug_marker(GLADloadproc load) {
-       if(!GLAD_GL_EXT_debug_marker) return;
-       glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
-       glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
-       glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
-}
-static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
-       if(!GLAD_GL_EXT_framebuffer_blit) return;
-       glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
-}
-static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
-       if(!GLAD_GL_EXT_framebuffer_multisample) return;
-       glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
-}
-static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
-       if(!GLAD_GL_EXT_framebuffer_object) return;
-       glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
-       glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
-       glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
-       glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
-       glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
-       glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
-       glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
-       glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
-       glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
-       glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
-       glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
-       glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
-       glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
-       glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
-       glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
-       glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
-       glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
-}
-static void load_GL_EXT_vertex_array(GLADloadproc load) {
-       if(!GLAD_GL_EXT_vertex_array) return;
-       glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
-       glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
-       glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
-       glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
-       glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
-       glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
-       glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
-       glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
-       glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
-}
-static void load_GL_EXT_vertex_shader(GLADloadproc load) {
-       if(!GLAD_GL_EXT_vertex_shader) return;
-       glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
-       glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
-       glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
-       glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
-       glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
-       glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
-       glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
-       glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
-       glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
-       glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
-       glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
-       glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
-       glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
-       glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
-       glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
-       glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
-       glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
-       glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
-       glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
-       glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
-       glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
-       glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
-       glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
-       glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
-       glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
-       glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
-       glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
-       glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
-       glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
-       glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
-       glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
-       glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
-       glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
-       glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
-       glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
-       glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
-       glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
-       glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
-       glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
-       glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
-       glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
-       glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
-}
-static int find_extensionsGL(void) {
-       if (!get_exts()) return 0;
-       GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
-       GLAD_GL_AMD_query_buffer_object = has_ext("GL_AMD_query_buffer_object");
-       GLAD_GL_ARB_ES2_compatibility = has_ext("GL_ARB_ES2_compatibility");
-       GLAD_GL_ARB_ES3_compatibility = has_ext("GL_ARB_ES3_compatibility");
-       GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
-       GLAD_GL_ARB_compatibility = has_ext("GL_ARB_compatibility");
-       GLAD_GL_ARB_compressed_texture_pixel_storage = has_ext("GL_ARB_compressed_texture_pixel_storage");
-       GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
-       GLAD_GL_ARB_depth_buffer_float = has_ext("GL_ARB_depth_buffer_float");
-       GLAD_GL_ARB_depth_clamp = has_ext("GL_ARB_depth_clamp");
-       GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture");
-       GLAD_GL_ARB_draw_buffers = has_ext("GL_ARB_draw_buffers");
-       GLAD_GL_ARB_draw_buffers_blend = has_ext("GL_ARB_draw_buffers_blend");
-       GLAD_GL_ARB_explicit_attrib_location = has_ext("GL_ARB_explicit_attrib_location");
-       GLAD_GL_ARB_explicit_uniform_location = has_ext("GL_ARB_explicit_uniform_location");
-       GLAD_GL_ARB_fragment_program = has_ext("GL_ARB_fragment_program");
-       GLAD_GL_ARB_fragment_shader = has_ext("GL_ARB_fragment_shader");
-       GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
-       GLAD_GL_ARB_framebuffer_sRGB = has_ext("GL_ARB_framebuffer_sRGB");
-       GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
-       GLAD_GL_ARB_sample_locations = has_ext("GL_ARB_sample_locations");
-       GLAD_GL_ARB_texture_compression = has_ext("GL_ARB_texture_compression");
-       GLAD_GL_ARB_texture_float = has_ext("GL_ARB_texture_float");
-       GLAD_GL_ARB_texture_multisample = has_ext("GL_ARB_texture_multisample");
-       GLAD_GL_ARB_texture_non_power_of_two = has_ext("GL_ARB_texture_non_power_of_two");
-       GLAD_GL_ARB_texture_rg = has_ext("GL_ARB_texture_rg");
-       GLAD_GL_ARB_texture_swizzle = has_ext("GL_ARB_texture_swizzle");
-       GLAD_GL_ARB_uniform_buffer_object = has_ext("GL_ARB_uniform_buffer_object");
-       GLAD_GL_ARB_vertex_array_object = has_ext("GL_ARB_vertex_array_object");
-       GLAD_GL_ARB_vertex_attrib_binding = has_ext("GL_ARB_vertex_attrib_binding");
-       GLAD_GL_ARB_vertex_buffer_object = has_ext("GL_ARB_vertex_buffer_object");
-       GLAD_GL_ARB_vertex_program = has_ext("GL_ARB_vertex_program");
-       GLAD_GL_ARB_vertex_shader = has_ext("GL_ARB_vertex_shader");
-       GLAD_GL_ATI_element_array = has_ext("GL_ATI_element_array");
-       GLAD_GL_ATI_fragment_shader = has_ext("GL_ATI_fragment_shader");
-       GLAD_GL_ATI_vertex_array_object = has_ext("GL_ATI_vertex_array_object");
-       GLAD_GL_EXT_blend_color = has_ext("GL_EXT_blend_color");
-       GLAD_GL_EXT_blend_equation_separate = has_ext("GL_EXT_blend_equation_separate");
-       GLAD_GL_EXT_blend_func_separate = has_ext("GL_EXT_blend_func_separate");
-       GLAD_GL_EXT_debug_marker = has_ext("GL_EXT_debug_marker");
-       GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit");
-       GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample");
-       GLAD_GL_EXT_framebuffer_multisample_blit_scaled = has_ext("GL_EXT_framebuffer_multisample_blit_scaled");
-       GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
-       GLAD_GL_EXT_framebuffer_sRGB = has_ext("GL_EXT_framebuffer_sRGB");
-       GLAD_GL_EXT_index_array_formats = has_ext("GL_EXT_index_array_formats");
-       GLAD_GL_EXT_texture = has_ext("GL_EXT_texture");
-       GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
-       GLAD_GL_EXT_texture_sRGB = has_ext("GL_EXT_texture_sRGB");
-       GLAD_GL_EXT_texture_swizzle = has_ext("GL_EXT_texture_swizzle");
-       GLAD_GL_EXT_vertex_array = has_ext("GL_EXT_vertex_array");
-       GLAD_GL_EXT_vertex_shader = has_ext("GL_EXT_vertex_shader");
-       free_exts();
-       return 1;
-}
-
-static void find_coreGL(void) {
-
-    /* Thank you @elmindreda
-     * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
-     * https://github.com/glfw/glfw/blob/master/src/context.c#L36
-     */
-    int i, major, minor;
-
-    const char* version;
-    const char* prefixes[] = {
-        "OpenGL ES-CM ",
-        "OpenGL ES-CL ",
-        "OpenGL ES ",
-        NULL
-    };
-
-    version = (const char*) glGetString(GL_VERSION);
-    if (!version) return;
-
-    for (i = 0;  prefixes[i];  i++) {
-        const size_t length = strlen(prefixes[i]);
-        if (strncmp(version, prefixes[i], length) == 0) {
-            version += length;
-            break;
-        }
-    }
-
-/* PR #18 */
-#ifdef _MSC_VER
-    sscanf_s(version, "%d.%d", &major, &minor);
-#else
-    sscanf(version, "%d.%d", &major, &minor);
-#endif
-
-    GLVersion.major = major; GLVersion.minor = minor;
-    max_loaded_major = major; max_loaded_minor = minor;
-       GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
-       GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
-       GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
-       GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
-       GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
-       GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
-       GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
-       GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
-       GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
-       GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
-       GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
-       GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
-       if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
-               max_loaded_major = 3;
-               max_loaded_minor = 3;
-       }
-}
-
-int gladLoadGLLoader(GLADloadproc load) {
-       GLVersion.major = 0; GLVersion.minor = 0;
-       glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
-       if(glGetString == NULL) return 0;
-       if(glGetString(GL_VERSION) == NULL) return 0;
-       find_coreGL();
-       load_GL_VERSION_1_0(load);
-       load_GL_VERSION_1_1(load);
-       load_GL_VERSION_1_2(load);
-       load_GL_VERSION_1_3(load);
-       load_GL_VERSION_1_4(load);
-       load_GL_VERSION_1_5(load);
-       load_GL_VERSION_2_0(load);
-       load_GL_VERSION_2_1(load);
-       load_GL_VERSION_3_0(load);
-       load_GL_VERSION_3_1(load);
-       load_GL_VERSION_3_2(load);
-       load_GL_VERSION_3_3(load);
-
-       if (!find_extensionsGL()) return 0;
-       load_GL_AMD_debug_output(load);
-       load_GL_ARB_ES2_compatibility(load);
-       load_GL_ARB_buffer_storage(load);
-       load_GL_ARB_debug_output(load);
-       load_GL_ARB_draw_buffers(load);
-       load_GL_ARB_draw_buffers_blend(load);
-       load_GL_ARB_fragment_program(load);
-       load_GL_ARB_framebuffer_object(load);
-       load_GL_ARB_multisample(load);
-       load_GL_ARB_sample_locations(load);
-       load_GL_ARB_texture_compression(load);
-       load_GL_ARB_texture_multisample(load);
-       load_GL_ARB_uniform_buffer_object(load);
-       load_GL_ARB_vertex_array_object(load);
-       load_GL_ARB_vertex_attrib_binding(load);
-       load_GL_ARB_vertex_buffer_object(load);
-       load_GL_ARB_vertex_program(load);
-       load_GL_ARB_vertex_shader(load);
-       load_GL_ATI_element_array(load);
-       load_GL_ATI_fragment_shader(load);
-       load_GL_ATI_vertex_array_object(load);
-       load_GL_EXT_blend_color(load);
-       load_GL_EXT_blend_equation_separate(load);
-       load_GL_EXT_blend_func_separate(load);
-       load_GL_EXT_debug_marker(load);
-       load_GL_EXT_framebuffer_blit(load);
-       load_GL_EXT_framebuffer_multisample(load);
-       load_GL_EXT_framebuffer_object(load);
-       load_GL_EXT_vertex_array(load);
-       load_GL_EXT_vertex_shader(load);
-       return GLVersion.major != 0 || GLVersion.minor != 0;
-}
-
-#endif  // GLAD_IMPLEMENTATION