]> git.sesse.net Git - pistorm/blobdiff - raylib_pi4_test/external/glfw/src/cocoa_window.m
[MEGA-WIP] Raylib-based RTG output
[pistorm] / raylib_pi4_test / external / glfw / src / cocoa_window.m
diff --git a/raylib_pi4_test/external/glfw/src/cocoa_window.m b/raylib_pi4_test/external/glfw/src/cocoa_window.m
new file mode 100644 (file)
index 0000000..81b22e2
--- /dev/null
@@ -0,0 +1,1905 @@
+//========================================================================
+// GLFW 3.4 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <float.h>
+#include <string.h>
+
+// Returns the style mask corresponding to the window settings
+//
+static NSUInteger getStyleMask(_GLFWwindow* window)
+{
+    NSUInteger styleMask = NSWindowStyleMaskMiniaturizable;
+
+    if (window->monitor || !window->decorated)
+        styleMask |= NSWindowStyleMaskBorderless;
+    else
+    {
+        styleMask |= NSWindowStyleMaskTitled |
+                     NSWindowStyleMaskClosable;
+
+        if (window->resizable)
+            styleMask |= NSWindowStyleMaskResizable;
+    }
+
+    return styleMask;
+}
+
+// Returns whether the cursor is in the content area of the specified window
+//
+static GLFWbool cursorInContentArea(_GLFWwindow* window)
+{
+    const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+    return [window->ns.view mouse:pos inRect:[window->ns.view frame]];
+}
+
+// Hides the cursor if not already hidden
+//
+static void hideCursor(_GLFWwindow* window)
+{
+    if (!_glfw.ns.cursorHidden)
+    {
+        [NSCursor hide];
+        _glfw.ns.cursorHidden = GLFW_TRUE;
+    }
+}
+
+// Shows the cursor if not already shown
+//
+static void showCursor(_GLFWwindow* window)
+{
+    if (_glfw.ns.cursorHidden)
+    {
+        [NSCursor unhide];
+        _glfw.ns.cursorHidden = GLFW_FALSE;
+    }
+}
+
+// Updates the cursor image according to its cursor mode
+//
+static void updateCursorImage(_GLFWwindow* window)
+{
+    if (window->cursorMode == GLFW_CURSOR_NORMAL)
+    {
+        showCursor(window);
+
+        if (window->cursor)
+            [(NSCursor*) window->cursor->ns.object set];
+        else
+            [[NSCursor arrowCursor] set];
+    }
+    else
+        hideCursor(window);
+}
+
+// Apply chosen cursor mode to a focused window
+//
+static void updateCursorMode(_GLFWwindow* window)
+{
+    if (window->cursorMode == GLFW_CURSOR_DISABLED)
+    {
+        _glfw.ns.disabledCursorWindow = window;
+        _glfwPlatformGetCursorPos(window,
+                                  &_glfw.ns.restoreCursorPosX,
+                                  &_glfw.ns.restoreCursorPosY);
+        _glfwCenterCursorInContentArea(window);
+        CGAssociateMouseAndMouseCursorPosition(false);
+    }
+    else if (_glfw.ns.disabledCursorWindow == window)
+    {
+        _glfw.ns.disabledCursorWindow = NULL;
+        CGAssociateMouseAndMouseCursorPosition(true);
+        _glfwPlatformSetCursorPos(window,
+                                  _glfw.ns.restoreCursorPosX,
+                                  _glfw.ns.restoreCursorPosY);
+    }
+
+    if (cursorInContentArea(window))
+        updateCursorImage(window);
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static void acquireMonitor(_GLFWwindow* window)
+{
+    _glfwSetVideoModeNS(window->monitor, &window->videoMode);
+    const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
+    const NSRect frame = NSMakeRect(bounds.origin.x,
+                                    _glfwTransformYNS(bounds.origin.y + bounds.size.height - 1),
+                                    bounds.size.width,
+                                    bounds.size.height);
+
+    [window->ns.object setFrame:frame display:YES];
+
+    _glfwInputMonitorWindow(window->monitor, window);
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+    if (window->monitor->window != window)
+        return;
+
+    _glfwInputMonitorWindow(window->monitor, NULL);
+    _glfwRestoreVideoModeNS(window->monitor);
+}
+
+// Translates macOS key modifiers into GLFW ones
+//
+static int translateFlags(NSUInteger flags)
+{
+    int mods = 0;
+
+    if (flags & NSEventModifierFlagShift)
+        mods |= GLFW_MOD_SHIFT;
+    if (flags & NSEventModifierFlagControl)
+        mods |= GLFW_MOD_CONTROL;
+    if (flags & NSEventModifierFlagOption)
+        mods |= GLFW_MOD_ALT;
+    if (flags & NSEventModifierFlagCommand)
+        mods |= GLFW_MOD_SUPER;
+    if (flags & NSEventModifierFlagCapsLock)
+        mods |= GLFW_MOD_CAPS_LOCK;
+
+    return mods;
+}
+
+// Translates a macOS keycode to a GLFW keycode
+//
+static int translateKey(unsigned int key)
+{
+    if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0]))
+        return GLFW_KEY_UNKNOWN;
+
+    return _glfw.ns.keycodes[key];
+}
+
+// Translate a GLFW keycode to a Cocoa modifier flag
+//
+static NSUInteger translateKeyToModifierFlag(int key)
+{
+    switch (key)
+    {
+        case GLFW_KEY_LEFT_SHIFT:
+        case GLFW_KEY_RIGHT_SHIFT:
+            return NSEventModifierFlagShift;
+        case GLFW_KEY_LEFT_CONTROL:
+        case GLFW_KEY_RIGHT_CONTROL:
+            return NSEventModifierFlagControl;
+        case GLFW_KEY_LEFT_ALT:
+        case GLFW_KEY_RIGHT_ALT:
+            return NSEventModifierFlagOption;
+        case GLFW_KEY_LEFT_SUPER:
+        case GLFW_KEY_RIGHT_SUPER:
+            return NSEventModifierFlagCommand;
+        case GLFW_KEY_CAPS_LOCK:
+            return NSEventModifierFlagCapsLock;
+    }
+
+    return 0;
+}
+
+// Defines a constant for empty ranges in NSTextInputClient
+//
+static const NSRange kEmptyRange = { NSNotFound, 0 };
+
+
+//------------------------------------------------------------------------
+// Delegate for window related notifications
+//------------------------------------------------------------------------
+
+@interface GLFWWindowDelegate : NSObject
+{
+    _GLFWwindow* window;
+}
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow;
+
+@end
+
+@implementation GLFWWindowDelegate
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow
+{
+    self = [super init];
+    if (self != nil)
+        window = initWindow;
+
+    return self;
+}
+
+- (BOOL)windowShouldClose:(id)sender
+{
+    _glfwInputWindowCloseRequest(window);
+    return NO;
+}
+
+- (void)windowDidResize:(NSNotification *)notification
+{
+    if (window->context.client != GLFW_NO_API)
+        [window->context.nsgl.object update];
+
+    if (_glfw.ns.disabledCursorWindow == window)
+        _glfwCenterCursorInContentArea(window);
+
+    const int maximized = [window->ns.object isZoomed];
+    if (window->ns.maximized != maximized)
+    {
+        window->ns.maximized = maximized;
+        _glfwInputWindowMaximize(window, maximized);
+    }
+
+    const NSRect contentRect = [window->ns.view frame];
+    const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+
+    if (fbRect.size.width != window->ns.fbWidth ||
+        fbRect.size.height != window->ns.fbHeight)
+    {
+        window->ns.fbWidth  = fbRect.size.width;
+        window->ns.fbHeight = fbRect.size.height;
+        _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
+    }
+
+    if (contentRect.size.width != window->ns.width ||
+        contentRect.size.height != window->ns.height)
+    {
+        window->ns.width  = contentRect.size.width;
+        window->ns.height = contentRect.size.height;
+        _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
+    }
+}
+
+- (void)windowDidMove:(NSNotification *)notification
+{
+    if (window->context.client != GLFW_NO_API)
+        [window->context.nsgl.object update];
+
+    if (_glfw.ns.disabledCursorWindow == window)
+        _glfwCenterCursorInContentArea(window);
+
+    int x, y;
+    _glfwPlatformGetWindowPos(window, &x, &y);
+    _glfwInputWindowPos(window, x, y);
+}
+
+- (void)windowDidMiniaturize:(NSNotification *)notification
+{
+    if (window->monitor)
+        releaseMonitor(window);
+
+    _glfwInputWindowIconify(window, GLFW_TRUE);
+}
+
+- (void)windowDidDeminiaturize:(NSNotification *)notification
+{
+    if (window->monitor)
+        acquireMonitor(window);
+
+    _glfwInputWindowIconify(window, GLFW_FALSE);
+}
+
+- (void)windowDidBecomeKey:(NSNotification *)notification
+{
+    if (_glfw.ns.disabledCursorWindow == window)
+        _glfwCenterCursorInContentArea(window);
+
+    _glfwInputWindowFocus(window, GLFW_TRUE);
+    updateCursorMode(window);
+}
+
+- (void)windowDidResignKey:(NSNotification *)notification
+{
+    if (window->monitor && window->autoIconify)
+        _glfwPlatformIconifyWindow(window);
+
+    _glfwInputWindowFocus(window, GLFW_FALSE);
+}
+
+- (void)windowDidChangeOcclusionState:(NSNotification* )notification
+{
+    if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
+        window->ns.occluded = GLFW_FALSE;
+    else
+        window->ns.occluded = GLFW_TRUE;
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// Content view class for the GLFW window
+//------------------------------------------------------------------------
+
+@interface GLFWContentView : NSView <NSTextInputClient>
+{
+    _GLFWwindow* window;
+    NSTrackingArea* trackingArea;
+    NSMutableAttributedString* markedText;
+}
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow;
+
+@end
+
+@implementation GLFWContentView
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow
+{
+    self = [super init];
+    if (self != nil)
+    {
+        window = initWindow;
+        trackingArea = nil;
+        markedText = [[NSMutableAttributedString alloc] init];
+
+        [self updateTrackingAreas];
+        // NOTE: kUTTypeURL corresponds to NSPasteboardTypeURL but is available
+        //       on 10.7 without having been deprecated yet
+        [self registerForDraggedTypes:@[(__bridge NSString*) kUTTypeURL]];
+    }
+
+    return self;
+}
+
+- (void)dealloc
+{
+    [trackingArea release];
+    [markedText release];
+    [super dealloc];
+}
+
+- (BOOL)isOpaque
+{
+    return [window->ns.object isOpaque];
+}
+
+- (BOOL)canBecomeKeyView
+{
+    return YES;
+}
+
+- (BOOL)acceptsFirstResponder
+{
+    return YES;
+}
+
+- (BOOL)wantsUpdateLayer
+{
+    return YES;
+}
+
+- (void)updateLayer
+{
+    if (window->context.client != GLFW_NO_API)
+        [window->context.nsgl.object update];
+
+    _glfwInputWindowDamage(window);
+}
+
+- (void)cursorUpdate:(NSEvent *)event
+{
+    updateCursorImage(window);
+}
+
+- (BOOL)acceptsFirstMouse:(NSEvent *)event
+{
+    return YES;
+}
+
+- (void)mouseDown:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         GLFW_MOUSE_BUTTON_LEFT,
+                         GLFW_PRESS,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)mouseDragged:(NSEvent *)event
+{
+    [self mouseMoved:event];
+}
+
+- (void)mouseUp:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         GLFW_MOUSE_BUTTON_LEFT,
+                         GLFW_RELEASE,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)mouseMoved:(NSEvent *)event
+{
+    if (window->cursorMode == GLFW_CURSOR_DISABLED)
+    {
+        const double dx = [event deltaX] - window->ns.cursorWarpDeltaX;
+        const double dy = [event deltaY] - window->ns.cursorWarpDeltaY;
+
+        _glfwInputCursorPos(window,
+                            window->virtualCursorPosX + dx,
+                            window->virtualCursorPosY + dy);
+    }
+    else
+    {
+        const NSRect contentRect = [window->ns.view frame];
+        // NOTE: The returned location uses base 0,1 not 0,0
+        const NSPoint pos = [event locationInWindow];
+
+        _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);
+    }
+
+    window->ns.cursorWarpDeltaX = 0;
+    window->ns.cursorWarpDeltaY = 0;
+}
+
+- (void)rightMouseDown:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         GLFW_MOUSE_BUTTON_RIGHT,
+                         GLFW_PRESS,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)rightMouseDragged:(NSEvent *)event
+{
+    [self mouseMoved:event];
+}
+
+- (void)rightMouseUp:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         GLFW_MOUSE_BUTTON_RIGHT,
+                         GLFW_RELEASE,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)otherMouseDown:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         (int) [event buttonNumber],
+                         GLFW_PRESS,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)otherMouseDragged:(NSEvent *)event
+{
+    [self mouseMoved:event];
+}
+
+- (void)otherMouseUp:(NSEvent *)event
+{
+    _glfwInputMouseClick(window,
+                         (int) [event buttonNumber],
+                         GLFW_RELEASE,
+                         translateFlags([event modifierFlags]));
+}
+
+- (void)mouseExited:(NSEvent *)event
+{
+    if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+        showCursor(window);
+
+    _glfwInputCursorEnter(window, GLFW_FALSE);
+}
+
+- (void)mouseEntered:(NSEvent *)event
+{
+    if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+        hideCursor(window);
+
+    _glfwInputCursorEnter(window, GLFW_TRUE);
+}
+
+- (void)viewDidChangeBackingProperties
+{
+    const NSRect contentRect = [window->ns.view frame];
+    const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+
+    if (fbRect.size.width != window->ns.fbWidth ||
+        fbRect.size.height != window->ns.fbHeight)
+    {
+        window->ns.fbWidth  = fbRect.size.width;
+        window->ns.fbHeight = fbRect.size.height;
+        _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
+    }
+
+    const float xscale = fbRect.size.width / contentRect.size.width;
+    const float yscale = fbRect.size.height / contentRect.size.height;
+
+    if (xscale != window->ns.xscale || yscale != window->ns.yscale)
+    {
+        window->ns.xscale = xscale;
+        window->ns.yscale = yscale;
+        _glfwInputWindowContentScale(window, xscale, yscale);
+
+        if (window->ns.retina && window->ns.layer)
+            [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
+    }
+}
+
+- (void)drawRect:(NSRect)rect
+{
+    _glfwInputWindowDamage(window);
+}
+
+- (void)updateTrackingAreas
+{
+    if (trackingArea != nil)
+    {
+        [self removeTrackingArea:trackingArea];
+        [trackingArea release];
+    }
+
+    const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
+                                          NSTrackingActiveInKeyWindow |
+                                          NSTrackingEnabledDuringMouseDrag |
+                                          NSTrackingCursorUpdate |
+                                          NSTrackingInVisibleRect |
+                                          NSTrackingAssumeInside;
+
+    trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
+                                                options:options
+                                                  owner:self
+                                               userInfo:nil];
+
+    [self addTrackingArea:trackingArea];
+    [super updateTrackingAreas];
+}
+
+- (void)keyDown:(NSEvent *)event
+{
+    const int key = translateKey([event keyCode]);
+    const int mods = translateFlags([event modifierFlags]);
+
+    _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
+
+    [self interpretKeyEvents:@[event]];
+}
+
+- (void)flagsChanged:(NSEvent *)event
+{
+    int action;
+    const unsigned int modifierFlags =
+        [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
+    const int key = translateKey([event keyCode]);
+    const int mods = translateFlags(modifierFlags);
+    const NSUInteger keyFlag = translateKeyToModifierFlag(key);
+
+    if (keyFlag & modifierFlags)
+    {
+        if (window->keys[key] == GLFW_PRESS)
+            action = GLFW_RELEASE;
+        else
+            action = GLFW_PRESS;
+    }
+    else
+        action = GLFW_RELEASE;
+
+    _glfwInputKey(window, key, [event keyCode], action, mods);
+}
+
+- (void)keyUp:(NSEvent *)event
+{
+    const int key = translateKey([event keyCode]);
+    const int mods = translateFlags([event modifierFlags]);
+    _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
+}
+
+- (void)scrollWheel:(NSEvent *)event
+{
+    double deltaX = [event scrollingDeltaX];
+    double deltaY = [event scrollingDeltaY];
+
+    if ([event hasPreciseScrollingDeltas])
+    {
+        deltaX *= 0.1;
+        deltaY *= 0.1;
+    }
+
+    if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0)
+        _glfwInputScroll(window, deltaX, deltaY);
+}
+
+- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
+{
+    // HACK: We don't know what to say here because we don't know what the
+    //       application wants to do with the paths
+    return NSDragOperationGeneric;
+}
+
+- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
+{
+    const NSRect contentRect = [window->ns.view frame];
+    // NOTE: The returned location uses base 0,1 not 0,0
+    const NSPoint pos = [sender draggingLocation];
+    _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);
+
+    NSPasteboard* pasteboard = [sender draggingPasteboard];
+    NSDictionary* options = @{NSPasteboardURLReadingFileURLsOnlyKey:@YES};
+    NSArray* urls = [pasteboard readObjectsForClasses:@[[NSURL class]]
+                                              options:options];
+    const NSUInteger count = [urls count];
+    if (count)
+    {
+        char** paths = calloc(count, sizeof(char*));
+
+        for (NSUInteger i = 0;  i < count;  i++)
+            paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]);
+
+        _glfwInputDrop(window, (int) count, (const char**) paths);
+
+        for (NSUInteger i = 0;  i < count;  i++)
+            free(paths[i]);
+        free(paths);
+    }
+
+    return YES;
+}
+
+- (BOOL)hasMarkedText
+{
+    return [markedText length] > 0;
+}
+
+- (NSRange)markedRange
+{
+    if ([markedText length] > 0)
+        return NSMakeRange(0, [markedText length] - 1);
+    else
+        return kEmptyRange;
+}
+
+- (NSRange)selectedRange
+{
+    return kEmptyRange;
+}
+
+- (void)setMarkedText:(id)string
+        selectedRange:(NSRange)selectedRange
+     replacementRange:(NSRange)replacementRange
+{
+    [markedText release];
+    if ([string isKindOfClass:[NSAttributedString class]])
+        markedText = [[NSMutableAttributedString alloc] initWithAttributedString:string];
+    else
+        markedText = [[NSMutableAttributedString alloc] initWithString:string];
+}
+
+- (void)unmarkText
+{
+    [[markedText mutableString] setString:@""];
+}
+
+- (NSArray*)validAttributesForMarkedText
+{
+    return [NSArray array];
+}
+
+- (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range
+                                               actualRange:(NSRangePointer)actualRange
+{
+    return nil;
+}
+
+- (NSUInteger)characterIndexForPoint:(NSPoint)point
+{
+    return 0;
+}
+
+- (NSRect)firstRectForCharacterRange:(NSRange)range
+                         actualRange:(NSRangePointer)actualRange
+{
+    const NSRect frame = [window->ns.view frame];
+    return NSMakeRect(frame.origin.x, frame.origin.y, 0.0, 0.0);
+}
+
+- (void)insertText:(id)string replacementRange:(NSRange)replacementRange
+{
+    NSString* characters;
+    NSEvent* event = [NSApp currentEvent];
+    const int mods = translateFlags([event modifierFlags]);
+    const int plain = !(mods & GLFW_MOD_SUPER);
+
+    if ([string isKindOfClass:[NSAttributedString class]])
+        characters = [string string];
+    else
+        characters = (NSString*) string;
+
+    NSRange range = NSMakeRange(0, [characters length]);
+    while (range.length)
+    {
+        uint32_t codepoint = 0;
+
+        if ([characters getBytes:&codepoint
+                       maxLength:sizeof(codepoint)
+                      usedLength:NULL
+                        encoding:NSUTF32StringEncoding
+                         options:0
+                           range:range
+                  remainingRange:&range])
+        {
+            if (codepoint >= 0xf700 && codepoint <= 0xf7ff)
+                continue;
+
+            _glfwInputChar(window, codepoint, mods, plain);
+        }
+    }
+}
+
+- (void)doCommandBySelector:(SEL)selector
+{
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// GLFW window class
+//------------------------------------------------------------------------
+
+@interface GLFWWindow : NSWindow {}
+@end
+
+@implementation GLFWWindow
+
+- (BOOL)canBecomeKeyWindow
+{
+    // Required for NSWindowStyleMaskBorderless windows
+    return YES;
+}
+
+- (BOOL)canBecomeMainWindow
+{
+    return YES;
+}
+
+@end
+
+
+// Create the Cocoa window
+//
+static GLFWbool createNativeWindow(_GLFWwindow* window,
+                                   const _GLFWwndconfig* wndconfig,
+                                   const _GLFWfbconfig* fbconfig)
+{
+    window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
+    if (window->ns.delegate == nil)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to create window delegate");
+        return GLFW_FALSE;
+    }
+
+    NSRect contentRect;
+
+    if (window->monitor)
+    {
+        GLFWvidmode mode;
+        int xpos, ypos;
+
+        _glfwPlatformGetVideoMode(window->monitor, &mode);
+        _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
+
+        contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height);
+    }
+    else
+        contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height);
+
+    window->ns.object = [[GLFWWindow alloc]
+        initWithContentRect:contentRect
+                  styleMask:getStyleMask(window)
+                    backing:NSBackingStoreBuffered
+                      defer:NO];
+
+    if (window->ns.object == nil)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
+        return GLFW_FALSE;
+    }
+
+    if (window->monitor)
+        [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
+    else
+    {
+        [(NSWindow*) window->ns.object center];
+        _glfw.ns.cascadePoint =
+            NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint:
+                              NSPointFromCGPoint(_glfw.ns.cascadePoint)]);
+
+        if (wndconfig->resizable)
+        {
+            const NSWindowCollectionBehavior behavior =
+                NSWindowCollectionBehaviorFullScreenPrimary |
+                NSWindowCollectionBehaviorManaged;
+            [window->ns.object setCollectionBehavior:behavior];
+        }
+
+        if (wndconfig->floating)
+            [window->ns.object setLevel:NSFloatingWindowLevel];
+
+        if (wndconfig->maximized)
+            [window->ns.object zoom:nil];
+    }
+
+    if (strlen(wndconfig->ns.frameName))
+        [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];
+
+    window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
+    window->ns.retina = wndconfig->ns.retina;
+
+    if (fbconfig->transparent)
+    {
+        [window->ns.object setOpaque:NO];
+        [window->ns.object setHasShadow:NO];
+        [window->ns.object setBackgroundColor:[NSColor clearColor]];
+    }
+
+    [window->ns.object setContentView:window->ns.view];
+    [window->ns.object makeFirstResponder:window->ns.view];
+    [window->ns.object setTitle:@(wndconfig->title)];
+    [window->ns.object setDelegate:window->ns.delegate];
+    [window->ns.object setAcceptsMouseMovedEvents:YES];
+    [window->ns.object setRestorable:NO];
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
+    if ([window->ns.object respondsToSelector:@selector(setTabbingMode:)])
+        [window->ns.object setTabbingMode:NSWindowTabbingModeDisallowed];
+#endif
+
+    _glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height);
+    _glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight);
+
+    return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+// Transforms a y-coordinate between the CG display and NS screen spaces
+//
+float _glfwTransformYNS(float y)
+{
+    return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig)
+{
+    @autoreleasepool {
+
+    if (!createNativeWindow(window, wndconfig, fbconfig))
+        return GLFW_FALSE;
+
+    if (ctxconfig->client != GLFW_NO_API)
+    {
+        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+        {
+            if (!_glfwInitNSGL())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+        {
+            // EGL implementation on macOS use CALayer* EGLNativeWindowType so we
+            // need to get the layer for EGL window surface creation.
+            [window->ns.view setWantsLayer:YES];
+            window->ns.layer = [window->ns.view layer];
+
+            if (!_glfwInitEGL())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+        {
+            if (!_glfwInitOSMesa())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+    }
+
+    if (window->monitor)
+    {
+        _glfwPlatformShowWindow(window);
+        _glfwPlatformFocusWindow(window);
+        acquireMonitor(window);
+    }
+
+    return GLFW_TRUE;
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+    @autoreleasepool {
+
+    if (_glfw.ns.disabledCursorWindow == window)
+        _glfw.ns.disabledCursorWindow = NULL;
+
+    [window->ns.object orderOut:nil];
+
+    if (window->monitor)
+        releaseMonitor(window);
+
+    if (window->context.destroy)
+        window->context.destroy(window);
+
+    [window->ns.object setDelegate:nil];
+    [window->ns.delegate release];
+    window->ns.delegate = nil;
+
+    [window->ns.view release];
+    window->ns.view = nil;
+
+    [window->ns.object close];
+    window->ns.object = nil;
+
+    // HACK: Allow Cocoa to catch up before returning
+    _glfwPlatformPollEvents();
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+    @autoreleasepool {
+    NSString* string = @(title);
+    [window->ns.object setTitle:string];
+    // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it
+    //       if the window lacks NSWindowStyleMaskTitled
+    [window->ns.object setMiniwindowTitle:string];
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+                                int count, const GLFWimage* images)
+{
+    _glfwInputError(GLFW_FEATURE_UNAVAILABLE,
+                    "Cocoa: Regular windows do not have icons on macOS");
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+    @autoreleasepool {
+
+    const NSRect contentRect =
+        [window->ns.object contentRectForFrameRect:[window->ns.object frame]];
+
+    if (xpos)
+        *xpos = contentRect.origin.x;
+    if (ypos)
+        *ypos = _glfwTransformYNS(contentRect.origin.y + contentRect.size.height - 1);
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
+{
+    @autoreleasepool {
+
+    const NSRect contentRect = [window->ns.view frame];
+    const NSRect dummyRect = NSMakeRect(x, _glfwTransformYNS(y + contentRect.size.height - 1), 0, 0);
+    const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
+    [window->ns.object setFrameOrigin:frameRect.origin];
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+    @autoreleasepool {
+
+    const NSRect contentRect = [window->ns.view frame];
+
+    if (width)
+        *width = contentRect.size.width;
+    if (height)
+        *height = contentRect.size.height;
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+    @autoreleasepool {
+
+    if (window->monitor)
+    {
+        if (window->monitor->window == window)
+            acquireMonitor(window);
+    }
+    else
+    {
+        NSRect contentRect =
+            [window->ns.object contentRectForFrameRect:[window->ns.object frame]];
+        contentRect.origin.y += contentRect.size.height - height;
+        contentRect.size = NSMakeSize(width, height);
+        [window->ns.object setFrame:[window->ns.object frameRectForContentRect:contentRect]
+                            display:YES];
+    }
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+                                      int minwidth, int minheight,
+                                      int maxwidth, int maxheight)
+{
+    @autoreleasepool {
+
+    if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
+        [window->ns.object setContentMinSize:NSMakeSize(0, 0)];
+    else
+        [window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)];
+
+    if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
+        [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)];
+    else
+        [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)];
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+    @autoreleasepool {
+    if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
+        [window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)];
+    else
+        [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)];
+    } // autoreleasepool
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+    @autoreleasepool {
+
+    const NSRect contentRect = [window->ns.view frame];
+    const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+
+    if (width)
+        *width = (int) fbRect.size.width;
+    if (height)
+        *height = (int) fbRect.size.height;
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+                                     int* left, int* top,
+                                     int* right, int* bottom)
+{
+    @autoreleasepool {
+
+    const NSRect contentRect = [window->ns.view frame];
+    const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect];
+
+    if (left)
+        *left = contentRect.origin.x - frameRect.origin.x;
+    if (top)
+        *top = frameRect.origin.y + frameRect.size.height -
+               contentRect.origin.y - contentRect.size.height;
+    if (right)
+        *right = frameRect.origin.x + frameRect.size.width -
+                 contentRect.origin.x - contentRect.size.width;
+    if (bottom)
+        *bottom = contentRect.origin.y - frameRect.origin.y;
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+                                        float* xscale, float* yscale)
+{
+    @autoreleasepool {
+
+    const NSRect points = [window->ns.view frame];
+    const NSRect pixels = [window->ns.view convertRectToBacking:points];
+
+    if (xscale)
+        *xscale = (float) (pixels.size.width / points.size.width);
+    if (yscale)
+        *yscale = (float) (pixels.size.height / points.size.height);
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    [window->ns.object miniaturize:nil];
+    } // autoreleasepool
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    if ([window->ns.object isMiniaturized])
+        [window->ns.object deminiaturize:nil];
+    else if ([window->ns.object isZoomed])
+        [window->ns.object zoom:nil];
+    } // autoreleasepool
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    if (![window->ns.object isZoomed])
+        [window->ns.object zoom:nil];
+    } // autoreleasepool
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    [window->ns.object orderFront:nil];
+    } // autoreleasepool
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    [window->ns.object orderOut:nil];
+    } // autoreleasepool
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    [NSApp requestUserAttention:NSInformationalRequest];
+    } // autoreleasepool
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    // Make us the active application
+    // HACK: This is here to prevent applications using only hidden windows from
+    //       being activated, but should probably not be done every time any
+    //       window is shown
+    [NSApp activateIgnoringOtherApps:YES];
+    [window->ns.object makeKeyAndOrderFront:nil];
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+                                   _GLFWmonitor* monitor,
+                                   int xpos, int ypos,
+                                   int width, int height,
+                                   int refreshRate)
+{
+    @autoreleasepool {
+
+    if (window->monitor == monitor)
+    {
+        if (monitor)
+        {
+            if (monitor->window == window)
+                acquireMonitor(window);
+        }
+        else
+        {
+            const NSRect contentRect =
+                NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), width, height);
+            const NSRect frameRect =
+                [window->ns.object frameRectForContentRect:contentRect
+                                                 styleMask:getStyleMask(window)];
+
+            [window->ns.object setFrame:frameRect display:YES];
+        }
+
+        return;
+    }
+
+    if (window->monitor)
+        releaseMonitor(window);
+
+    _glfwInputWindowMonitor(window, monitor);
+
+    // HACK: Allow the state cached in Cocoa to catch up to reality
+    // TODO: Solve this in a less terrible way
+    _glfwPlatformPollEvents();
+
+    const NSUInteger styleMask = getStyleMask(window);
+    [window->ns.object setStyleMask:styleMask];
+    // HACK: Changing the style mask can cause the first responder to be cleared
+    [window->ns.object makeFirstResponder:window->ns.view];
+
+    if (window->monitor)
+    {
+        [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
+        [window->ns.object setHasShadow:NO];
+
+        acquireMonitor(window);
+    }
+    else
+    {
+        NSRect contentRect = NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1),
+                                        width, height);
+        NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
+                                                            styleMask:styleMask];
+        [window->ns.object setFrame:frameRect display:YES];
+
+        if (window->numer != GLFW_DONT_CARE &&
+            window->denom != GLFW_DONT_CARE)
+        {
+            [window->ns.object setContentAspectRatio:NSMakeSize(window->numer,
+                                                                window->denom)];
+        }
+
+        if (window->minwidth != GLFW_DONT_CARE &&
+            window->minheight != GLFW_DONT_CARE)
+        {
+            [window->ns.object setContentMinSize:NSMakeSize(window->minwidth,
+                                                            window->minheight)];
+        }
+
+        if (window->maxwidth != GLFW_DONT_CARE &&
+            window->maxheight != GLFW_DONT_CARE)
+        {
+            [window->ns.object setContentMaxSize:NSMakeSize(window->maxwidth,
+                                                            window->maxheight)];
+        }
+
+        if (window->floating)
+            [window->ns.object setLevel:NSFloatingWindowLevel];
+        else
+            [window->ns.object setLevel:NSNormalWindowLevel];
+
+        [window->ns.object setHasShadow:YES];
+        // HACK: Clearing NSWindowStyleMaskTitled resets and disables the window
+        //       title property but the miniwindow title property is unaffected
+        [window->ns.object setTitle:[window->ns.object miniwindowTitle]];
+    }
+
+    } // autoreleasepool
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    return [window->ns.object isKeyWindow];
+    } // autoreleasepool
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    return [window->ns.object isMiniaturized];
+    } // autoreleasepool
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    return [window->ns.object isVisible];
+    } // autoreleasepool
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    return [window->ns.object isZoomed];
+    } // autoreleasepool
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+    @autoreleasepool {
+
+    const NSPoint point = [NSEvent mouseLocation];
+
+    if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] !=
+        [window->ns.object windowNumber])
+    {
+        return GLFW_FALSE;
+    }
+
+    return NSMouseInRect(point,
+        [window->ns.object convertRectToScreen:[window->ns.view frame]], NO);
+
+    } // autoreleasepool
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    return ![window->ns.object isOpaque] && ![window->ns.view isOpaque];
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+    @autoreleasepool {
+    [window->ns.object setStyleMask:getStyleMask(window)];
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+    @autoreleasepool {
+    [window->ns.object setStyleMask:getStyleMask(window)];
+    [window->ns.object makeFirstResponder:window->ns.view];
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+    @autoreleasepool {
+    if (enabled)
+        [window->ns.object setLevel:NSFloatingWindowLevel];
+    else
+        [window->ns.object setLevel:NSNormalWindowLevel];
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled)
+{
+    @autoreleasepool {
+    [window->ns.object setIgnoresMouseEvents:enabled];
+    }
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+    @autoreleasepool {
+    return (float) [window->ns.object alphaValue];
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+    @autoreleasepool {
+    [window->ns.object setAlphaValue:opacity];
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
+{
+    _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
+                    "Cocoa: Raw mouse motion not yet implemented");
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+    return GLFW_FALSE;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+    @autoreleasepool {
+
+    for (;;)
+    {
+        NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
+                                            untilDate:[NSDate distantPast]
+                                               inMode:NSDefaultRunLoopMode
+                                              dequeue:YES];
+        if (event == nil)
+            break;
+
+        [NSApp sendEvent:event];
+    }
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+    @autoreleasepool {
+
+    // I wanted to pass NO to dequeue:, and rely on PollEvents to
+    // dequeue and send.  For reasons not at all clear to me, passing
+    // NO to dequeue: causes this method never to return.
+    NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
+                                        untilDate:[NSDate distantFuture]
+                                           inMode:NSDefaultRunLoopMode
+                                          dequeue:YES];
+    [NSApp sendEvent:event];
+
+    _glfwPlatformPollEvents();
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+    @autoreleasepool {
+
+    NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
+    NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
+                                        untilDate:date
+                                           inMode:NSDefaultRunLoopMode
+                                          dequeue:YES];
+    if (event)
+        [NSApp sendEvent:event];
+
+    _glfwPlatformPollEvents();
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+    @autoreleasepool {
+
+    NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
+                                        location:NSMakePoint(0, 0)
+                                   modifierFlags:0
+                                       timestamp:0
+                                    windowNumber:0
+                                         context:nil
+                                         subtype:0
+                                           data1:0
+                                           data2:0];
+    [NSApp postEvent:event atStart:YES];
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+    @autoreleasepool {
+
+    const NSRect contentRect = [window->ns.view frame];
+    // NOTE: The returned location uses base 0,1 not 0,0
+    const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+
+    if (xpos)
+        *xpos = pos.x;
+    if (ypos)
+        *ypos = contentRect.size.height - pos.y;
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+    @autoreleasepool {
+
+    updateCursorImage(window);
+
+    const NSRect contentRect = [window->ns.view frame];
+    // NOTE: The returned location uses base 0,1 not 0,0
+    const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+
+    window->ns.cursorWarpDeltaX += x - pos.x;
+    window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y;
+
+    if (window->monitor)
+    {
+        CGDisplayMoveCursorToPoint(window->monitor->ns.displayID,
+                                   CGPointMake(x, y));
+    }
+    else
+    {
+        const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0);
+        const NSRect globalRect = [window->ns.object convertRectToScreen:localRect];
+        const NSPoint globalPoint = globalRect.origin;
+
+        CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
+                                              _glfwTransformYNS(globalPoint.y)));
+    }
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+    @autoreleasepool {
+    if (_glfwPlatformWindowFocused(window))
+        updateCursorMode(window);
+    } // autoreleasepool
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+    @autoreleasepool {
+
+    if (scancode < 0 || scancode > 0xff ||
+        _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+    {
+        _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
+        return NULL;
+    }
+
+    const int key = _glfw.ns.keycodes[scancode];
+
+    UInt32 deadKeyState = 0;
+    UniChar characters[4];
+    UniCharCount characterCount = 0;
+
+    if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes],
+                       scancode,
+                       kUCKeyActionDisplay,
+                       0,
+                       LMGetKbdType(),
+                       kUCKeyTranslateNoDeadKeysBit,
+                       &deadKeyState,
+                       sizeof(characters) / sizeof(characters[0]),
+                       &characterCount,
+                       characters) != noErr)
+    {
+        return NULL;
+    }
+
+    if (!characterCount)
+        return NULL;
+
+    CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault,
+                                                            characters,
+                                                            characterCount,
+                                                            kCFAllocatorNull);
+    CFStringGetCString(string,
+                       _glfw.ns.keynames[key],
+                       sizeof(_glfw.ns.keynames[key]),
+                       kCFStringEncodingUTF8);
+    CFRelease(string);
+
+    return _glfw.ns.keynames[key];
+
+    } // autoreleasepool
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+    return _glfw.ns.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+                              const GLFWimage* image,
+                              int xhot, int yhot)
+{
+    @autoreleasepool {
+
+    NSImage* native;
+    NSBitmapImageRep* rep;
+
+    rep = [[NSBitmapImageRep alloc]
+        initWithBitmapDataPlanes:NULL
+                      pixelsWide:image->width
+                      pixelsHigh:image->height
+                   bitsPerSample:8
+                 samplesPerPixel:4
+                        hasAlpha:YES
+                        isPlanar:NO
+                  colorSpaceName:NSCalibratedRGBColorSpace
+                    bitmapFormat:NSBitmapFormatAlphaNonpremultiplied
+                     bytesPerRow:image->width * 4
+                    bitsPerPixel:32];
+
+    if (rep == nil)
+        return GLFW_FALSE;
+
+    memcpy([rep bitmapData], image->pixels, image->width * image->height * 4);
+
+    native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)];
+    [native addRepresentation:rep];
+
+    cursor->ns.object = [[NSCursor alloc] initWithImage:native
+                                                hotSpot:NSMakePoint(xhot, yhot)];
+
+    [native release];
+    [rep release];
+
+    if (cursor->ns.object == nil)
+        return GLFW_FALSE;
+
+    return GLFW_TRUE;
+
+    } // autoreleasepool
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+    @autoreleasepool {
+
+    SEL cursorSelector = NULL;
+
+    // HACK: Try to use a private message
+    if (shape == GLFW_RESIZE_EW_CURSOR)
+        cursorSelector = NSSelectorFromString(@"_windowResizeEastWestCursor");
+    else if (shape == GLFW_RESIZE_NS_CURSOR)
+        cursorSelector = NSSelectorFromString(@"_windowResizeNorthSouthCursor");
+    else if (shape == GLFW_RESIZE_NWSE_CURSOR)
+        cursorSelector = NSSelectorFromString(@"_windowResizeNorthWestSouthEastCursor");
+    else if (shape == GLFW_RESIZE_NESW_CURSOR)
+        cursorSelector = NSSelectorFromString(@"_windowResizeNorthEastSouthWestCursor");
+
+    if (cursorSelector && [NSCursor respondsToSelector:cursorSelector])
+    {
+        id object = [NSCursor performSelector:cursorSelector];
+        if ([object isKindOfClass:[NSCursor class]])
+            cursor->ns.object = object;
+    }
+
+    if (!cursor->ns.object)
+    {
+        if (shape == GLFW_ARROW_CURSOR)
+            cursor->ns.object = [NSCursor arrowCursor];
+        else if (shape == GLFW_IBEAM_CURSOR)
+            cursor->ns.object = [NSCursor IBeamCursor];
+        else if (shape == GLFW_CROSSHAIR_CURSOR)
+            cursor->ns.object = [NSCursor crosshairCursor];
+        else if (shape == GLFW_POINTING_HAND_CURSOR)
+            cursor->ns.object = [NSCursor pointingHandCursor];
+        else if (shape == GLFW_RESIZE_EW_CURSOR)
+            cursor->ns.object = [NSCursor resizeLeftRightCursor];
+        else if (shape == GLFW_RESIZE_NS_CURSOR)
+            cursor->ns.object = [NSCursor resizeUpDownCursor];
+        else if (shape == GLFW_RESIZE_ALL_CURSOR)
+            cursor->ns.object = [NSCursor closedHandCursor];
+        else if (shape == GLFW_NOT_ALLOWED_CURSOR)
+            cursor->ns.object = [NSCursor operationNotAllowedCursor];
+    }
+
+    if (!cursor->ns.object)
+    {
+        _glfwInputError(GLFW_CURSOR_UNAVAILABLE,
+                        "Cocoa: Standard cursor shape unavailable");
+        return GLFW_FALSE;
+    }
+
+    [cursor->ns.object retain];
+    return GLFW_TRUE;
+
+    } // autoreleasepool
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+    @autoreleasepool {
+    if (cursor->ns.object)
+        [(NSCursor*) cursor->ns.object release];
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+    @autoreleasepool {
+    if (cursorInContentArea(window))
+        updateCursorImage(window);
+    } // autoreleasepool
+}
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+    @autoreleasepool {
+    NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+    [pasteboard declareTypes:@[NSPasteboardTypeString] owner:nil];
+    [pasteboard setString:@(string) forType:NSPasteboardTypeString];
+    } // autoreleasepool
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+    @autoreleasepool {
+
+    NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+
+    if (![[pasteboard types] containsObject:NSPasteboardTypeString])
+    {
+        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+                        "Cocoa: Failed to retrieve string from pasteboard");
+        return NULL;
+    }
+
+    NSString* object = [pasteboard stringForType:NSPasteboardTypeString];
+    if (!object)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to retrieve object from pasteboard");
+        return NULL;
+    }
+
+    free(_glfw.ns.clipboardString);
+    _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]);
+
+    return _glfw.ns.clipboardString;
+
+    } // autoreleasepool
+}
+
+EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
+{
+    if (_glfw.egl.ANGLE_platform_angle)
+    {
+        int type = 0;
+
+        if (_glfw.egl.ANGLE_platform_angle_opengl)
+        {
+            if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
+                type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
+        }
+
+        if (_glfw.egl.ANGLE_platform_angle_metal)
+        {
+            if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_METAL)
+                type = EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE;
+        }
+
+        if (type)
+        {
+            *attribs = calloc(3, sizeof(EGLint));
+            (*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
+            (*attribs)[1] = type;
+            (*attribs)[2] = EGL_NONE;
+            return EGL_PLATFORM_ANGLE_ANGLE;
+        }
+    }
+
+    return 0;
+}
+
+EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void)
+{
+    return EGL_DEFAULT_DISPLAY;
+}
+
+EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window)
+{
+    return window->ns.layer;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+    if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface)
+    {
+        extensions[0] = "VK_KHR_surface";
+        extensions[1] = "VK_EXT_metal_surface";
+    }
+    else if (_glfw.vk.KHR_surface && _glfw.vk.MVK_macos_surface)
+    {
+        extensions[0] = "VK_KHR_surface";
+        extensions[1] = "VK_MVK_macos_surface";
+    }
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+                                                      VkPhysicalDevice device,
+                                                      uint32_t queuefamily)
+{
+    return GLFW_TRUE;
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+                                          _GLFWwindow* window,
+                                          const VkAllocationCallbacks* allocator,
+                                          VkSurfaceKHR* surface)
+{
+    @autoreleasepool {
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
+    // HACK: Dynamically load Core Animation to avoid adding an extra
+    //       dependency for the majority who don't use MoltenVK
+    NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
+    if (!bundle)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to find QuartzCore.framework");
+        return VK_ERROR_EXTENSION_NOT_PRESENT;
+    }
+
+    // NOTE: Create the layer here as makeBackingLayer should not return nil
+    window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer];
+    if (!window->ns.layer)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to create layer for view");
+        return VK_ERROR_EXTENSION_NOT_PRESENT;
+    }
+
+    if (window->ns.retina)
+        [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
+
+    [window->ns.view setLayer:window->ns.layer];
+    [window->ns.view setWantsLayer:YES];
+
+    VkResult err;
+
+    if (_glfw.vk.EXT_metal_surface)
+    {
+        VkMetalSurfaceCreateInfoEXT sci;
+
+        PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT;
+        vkCreateMetalSurfaceEXT = (PFN_vkCreateMetalSurfaceEXT)
+            vkGetInstanceProcAddr(instance, "vkCreateMetalSurfaceEXT");
+        if (!vkCreateMetalSurfaceEXT)
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "Cocoa: Vulkan instance missing VK_EXT_metal_surface extension");
+            return VK_ERROR_EXTENSION_NOT_PRESENT;
+        }
+
+        memset(&sci, 0, sizeof(sci));
+        sci.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT;
+        sci.pLayer = window->ns.layer;
+
+        err = vkCreateMetalSurfaceEXT(instance, &sci, allocator, surface);
+    }
+    else
+    {
+        VkMacOSSurfaceCreateInfoMVK sci;
+
+        PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
+        vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
+            vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
+        if (!vkCreateMacOSSurfaceMVK)
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE,
+                            "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
+            return VK_ERROR_EXTENSION_NOT_PRESENT;
+        }
+
+        memset(&sci, 0, sizeof(sci));
+        sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
+        sci.pView = window->ns.view;
+
+        err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
+    }
+
+    if (err)
+    {
+        _glfwInputError(GLFW_PLATFORM_ERROR,
+                        "Cocoa: Failed to create Vulkan surface: %s",
+                        _glfwGetVulkanResultString(err));
+    }
+
+    return err;
+#else
+    return VK_ERROR_EXTENSION_NOT_PRESENT;
+#endif
+
+    } // autoreleasepool
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW native API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
+{
+    _GLFWwindow* window = (_GLFWwindow*) handle;
+    _GLFW_REQUIRE_INIT_OR_RETURN(nil);
+    return window->ns.object;
+}
+