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[MEGA-WIP] Raylib-based RTG output
[pistorm] / raylib_pi4_test / external / glfw / src / init.c
diff --git a/raylib_pi4_test/external/glfw/src/init.c b/raylib_pi4_test/external/glfw/src/init.c
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+//========================================================================
+// GLFW 3.4 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+#include "mappings.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <assert.h>
+
+
+// The global variables below comprise all mutable global data in GLFW
+//
+// Any other global variable is a bug
+
+// Global state shared between compilation units of GLFW
+//
+_GLFWlibrary _glfw = { GLFW_FALSE };
+
+// These are outside of _glfw so they can be used before initialization and
+// after termination
+//
+static _GLFWerror _glfwMainThreadError;
+static GLFWerrorfun _glfwErrorCallback;
+static _GLFWinitconfig _glfwInitHints =
+{
+    GLFW_TRUE,      // hat buttons
+    GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend
+    {
+        GLFW_TRUE,  // macOS menu bar
+        GLFW_TRUE   // macOS bundle chdir
+    }
+};
+
+// Terminate the library
+//
+static void terminate(void)
+{
+    int i;
+
+    memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
+
+    while (_glfw.windowListHead)
+        glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
+
+    while (_glfw.cursorListHead)
+        glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
+
+    for (i = 0;  i < _glfw.monitorCount;  i++)
+    {
+        _GLFWmonitor* monitor = _glfw.monitors[i];
+        if (monitor->originalRamp.size)
+            _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
+        _glfwFreeMonitor(monitor);
+    }
+
+    free(_glfw.monitors);
+    _glfw.monitors = NULL;
+    _glfw.monitorCount = 0;
+
+    free(_glfw.mappings);
+    _glfw.mappings = NULL;
+    _glfw.mappingCount = 0;
+
+    _glfwTerminateVulkan();
+    _glfwPlatformTerminateJoysticks();
+    _glfwPlatformTerminate();
+
+    _glfw.initialized = GLFW_FALSE;
+
+    while (_glfw.errorListHead)
+    {
+        _GLFWerror* error = _glfw.errorListHead;
+        _glfw.errorListHead = error->next;
+        free(error);
+    }
+
+    _glfwPlatformDestroyTls(&_glfw.contextSlot);
+    _glfwPlatformDestroyTls(&_glfw.errorSlot);
+    _glfwPlatformDestroyMutex(&_glfw.errorLock);
+
+    memset(&_glfw, 0, sizeof(_glfw));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW internal API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+char* _glfw_strdup(const char* source)
+{
+    const size_t length = strlen(source);
+    char* result = calloc(length + 1, 1);
+    strcpy(result, source);
+    return result;
+}
+
+float _glfw_fminf(float a, float b)
+{
+    if (a != a)
+        return b;
+    else if (b != b)
+        return a;
+    else if (a < b)
+        return a;
+    else
+        return b;
+}
+
+float _glfw_fmaxf(float a, float b)
+{
+    if (a != a)
+        return b;
+    else if (b != b)
+        return a;
+    else if (a > b)
+        return a;
+    else
+        return b;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                         GLFW event API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+// Notifies shared code of an error
+//
+void _glfwInputError(int code, const char* format, ...)
+{
+    _GLFWerror* error;
+    char description[_GLFW_MESSAGE_SIZE];
+
+    if (format)
+    {
+        va_list vl;
+
+        va_start(vl, format);
+        vsnprintf(description, sizeof(description), format, vl);
+        va_end(vl);
+
+        description[sizeof(description) - 1] = '\0';
+    }
+    else
+    {
+        if (code == GLFW_NOT_INITIALIZED)
+            strcpy(description, "The GLFW library is not initialized");
+        else if (code == GLFW_NO_CURRENT_CONTEXT)
+            strcpy(description, "There is no current context");
+        else if (code == GLFW_INVALID_ENUM)
+            strcpy(description, "Invalid argument for enum parameter");
+        else if (code == GLFW_INVALID_VALUE)
+            strcpy(description, "Invalid value for parameter");
+        else if (code == GLFW_OUT_OF_MEMORY)
+            strcpy(description, "Out of memory");
+        else if (code == GLFW_API_UNAVAILABLE)
+            strcpy(description, "The requested API is unavailable");
+        else if (code == GLFW_VERSION_UNAVAILABLE)
+            strcpy(description, "The requested API version is unavailable");
+        else if (code == GLFW_PLATFORM_ERROR)
+            strcpy(description, "A platform-specific error occurred");
+        else if (code == GLFW_FORMAT_UNAVAILABLE)
+            strcpy(description, "The requested format is unavailable");
+        else if (code == GLFW_NO_WINDOW_CONTEXT)
+            strcpy(description, "The specified window has no context");
+        else if (code == GLFW_CURSOR_UNAVAILABLE)
+            strcpy(description, "The specified cursor shape is unavailable");
+        else if (code == GLFW_FEATURE_UNAVAILABLE)
+            strcpy(description, "The requested feature cannot be implemented for this platform");
+        else if (code == GLFW_FEATURE_UNIMPLEMENTED)
+            strcpy(description, "The requested feature has not yet been implemented for this platform");
+        else
+            strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
+    }
+
+    if (_glfw.initialized)
+    {
+        error = _glfwPlatformGetTls(&_glfw.errorSlot);
+        if (!error)
+        {
+            error = calloc(1, sizeof(_GLFWerror));
+            _glfwPlatformSetTls(&_glfw.errorSlot, error);
+            _glfwPlatformLockMutex(&_glfw.errorLock);
+            error->next = _glfw.errorListHead;
+            _glfw.errorListHead = error;
+            _glfwPlatformUnlockMutex(&_glfw.errorLock);
+        }
+    }
+    else
+        error = &_glfwMainThreadError;
+
+    error->code = code;
+    strcpy(error->description, description);
+
+    if (_glfwErrorCallback)
+        _glfwErrorCallback(code, description);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                        GLFW public API                       //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwInit(void)
+{
+    if (_glfw.initialized)
+        return GLFW_TRUE;
+
+    memset(&_glfw, 0, sizeof(_glfw));
+    _glfw.hints.init = _glfwInitHints;
+
+    if (!_glfwPlatformInit())
+    {
+        terminate();
+        return GLFW_FALSE;
+    }
+
+    if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
+        !_glfwPlatformCreateTls(&_glfw.errorSlot) ||
+        !_glfwPlatformCreateTls(&_glfw.contextSlot))
+    {
+        terminate();
+        return GLFW_FALSE;
+    }
+
+    _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
+
+    _glfw.initialized = GLFW_TRUE;
+    _glfw.timer.offset = _glfwPlatformGetTimerValue();
+
+    glfwDefaultWindowHints();
+
+    {
+        int i;
+
+        for (i = 0;  _glfwDefaultMappings[i];  i++)
+        {
+            if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
+            {
+                terminate();
+                return GLFW_FALSE;
+            }
+        }
+    }
+
+    return GLFW_TRUE;
+}
+
+GLFWAPI void glfwTerminate(void)
+{
+    if (!_glfw.initialized)
+        return;
+
+    terminate();
+}
+
+GLFWAPI void glfwInitHint(int hint, int value)
+{
+    switch (hint)
+    {
+        case GLFW_JOYSTICK_HAT_BUTTONS:
+            _glfwInitHints.hatButtons = value;
+            return;
+        case GLFW_ANGLE_PLATFORM_TYPE:
+            _glfwInitHints.angleType = value;
+            return;
+        case GLFW_COCOA_CHDIR_RESOURCES:
+            _glfwInitHints.ns.chdir = value;
+            return;
+        case GLFW_COCOA_MENUBAR:
+            _glfwInitHints.ns.menubar = value;
+            return;
+    }
+
+    _glfwInputError(GLFW_INVALID_ENUM,
+                    "Invalid init hint 0x%08X", hint);
+}
+
+GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
+{
+    if (major != NULL)
+        *major = GLFW_VERSION_MAJOR;
+    if (minor != NULL)
+        *minor = GLFW_VERSION_MINOR;
+    if (rev != NULL)
+        *rev = GLFW_VERSION_REVISION;
+}
+
+GLFWAPI const char* glfwGetVersionString(void)
+{
+    return _glfwPlatformGetVersionString();
+}
+
+GLFWAPI int glfwGetError(const char** description)
+{
+    _GLFWerror* error;
+    int code = GLFW_NO_ERROR;
+
+    if (description)
+        *description = NULL;
+
+    if (_glfw.initialized)
+        error = _glfwPlatformGetTls(&_glfw.errorSlot);
+    else
+        error = &_glfwMainThreadError;
+
+    if (error)
+    {
+        code = error->code;
+        error->code = GLFW_NO_ERROR;
+        if (description && code)
+            *description = error->description;
+    }
+
+    return code;
+}
+
+GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
+{
+    _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
+    return cbfun;
+}
+