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[MEGA-WIP] Raylib-based RTG output
[pistorm] / raylib_pi4_test / external / glfw / src / null_window.c
diff --git a/raylib_pi4_test/external/glfw/src/null_window.c b/raylib_pi4_test/external/glfw/src/null_window.c
new file mode 100644 (file)
index 0000000..3e44664
--- /dev/null
@@ -0,0 +1,670 @@
+//========================================================================
+// GLFW 3.4 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+//    claim that you wrote the original software. If you use this software
+//    in a product, an acknowledgment in the product documentation would
+//    be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+//    be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+//    distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+
+static void applySizeLimits(_GLFWwindow* window, int* width, int* height)
+{
+    if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
+    {
+        const float ratio = (float) window->numer / (float) window->denom;
+        *height = (int) (*width / ratio);
+    }
+
+    if (window->minwidth != GLFW_DONT_CARE && *width < window->minwidth)
+        *width = window->minwidth;
+    else if (window->maxwidth != GLFW_DONT_CARE && *width > window->maxwidth)
+        *width = window->maxwidth;
+
+    if (window->minheight != GLFW_DONT_CARE && *height < window->minheight)
+        *height = window->minheight;
+    else if (window->maxheight != GLFW_DONT_CARE && *height > window->maxheight)
+        *height = window->maxheight;
+}
+
+static void fitToMonitor(_GLFWwindow* window)
+{
+    GLFWvidmode mode;
+    _glfwPlatformGetVideoMode(window->monitor, &mode);
+    _glfwPlatformGetMonitorPos(window->monitor,
+                               &window->null.xpos,
+                               &window->null.ypos);
+    window->null.width = mode.width;
+    window->null.height = mode.height;
+}
+
+static void acquireMonitor(_GLFWwindow* window)
+{
+    _glfwInputMonitorWindow(window->monitor, window);
+}
+
+static void releaseMonitor(_GLFWwindow* window)
+{
+    if (window->monitor->window != window)
+        return;
+
+    _glfwInputMonitorWindow(window->monitor, NULL);
+}
+
+static int createNativeWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig,
+                              const _GLFWfbconfig* fbconfig)
+{
+    if (window->monitor)
+        fitToMonitor(window);
+    else
+    {
+        window->null.xpos = 17;
+        window->null.ypos = 17;
+        window->null.width = wndconfig->width;
+        window->null.height = wndconfig->height;
+    }
+
+    window->null.visible = wndconfig->visible;
+    window->null.decorated = wndconfig->decorated;
+    window->null.maximized = wndconfig->maximized;
+    window->null.floating = wndconfig->floating;
+    window->null.transparent = fbconfig->transparent;
+    window->null.opacity = 1.f;
+
+    return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////                       GLFW platform API                      //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+                              const _GLFWwndconfig* wndconfig,
+                              const _GLFWctxconfig* ctxconfig,
+                              const _GLFWfbconfig* fbconfig)
+{
+    if (!createNativeWindow(window, wndconfig, fbconfig))
+        return GLFW_FALSE;
+
+    if (ctxconfig->client != GLFW_NO_API)
+    {
+        if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API ||
+            ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+        {
+            if (!_glfwInitOSMesa())
+                return GLFW_FALSE;
+            if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+                return GLFW_FALSE;
+        }
+        else
+        {
+            _glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available");
+            return GLFW_FALSE;
+        }
+    }
+
+    if (window->monitor)
+    {
+        _glfwPlatformShowWindow(window);
+        _glfwPlatformFocusWindow(window);
+        acquireMonitor(window);
+    }
+
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+    if (window->monitor)
+        releaseMonitor(window);
+
+    if (_glfw.null.focusedWindow == window)
+        _glfw.null.focusedWindow = NULL;
+
+    if (window->context.destroy)
+        window->context.destroy(window);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count,
+                                const GLFWimage* images)
+{
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+                                   _GLFWmonitor* monitor,
+                                   int xpos, int ypos,
+                                   int width, int height,
+                                   int refreshRate)
+{
+    if (window->monitor == monitor)
+    {
+        if (!monitor)
+        {
+            _glfwPlatformSetWindowPos(window, xpos, ypos);
+            _glfwPlatformSetWindowSize(window, width, height);
+        }
+
+        return;
+    }
+
+    if (window->monitor)
+        releaseMonitor(window);
+
+    _glfwInputWindowMonitor(window, monitor);
+
+    if (window->monitor)
+    {
+        window->null.visible = GLFW_TRUE;
+        acquireMonitor(window);
+        fitToMonitor(window);
+    }
+    else
+    {
+        _glfwPlatformSetWindowPos(window, xpos, ypos);
+        _glfwPlatformSetWindowSize(window, width, height);
+    }
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+    if (xpos)
+        *xpos = window->null.xpos;
+    if (ypos)
+        *ypos = window->null.ypos;
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+    if (window->monitor)
+        return;
+
+    if (window->null.xpos != xpos || window->null.ypos != ypos)
+    {
+        window->null.xpos = xpos;
+        window->null.ypos = ypos;
+        _glfwInputWindowPos(window, xpos, ypos);
+    }
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+    if (width)
+        *width = window->null.width;
+    if (height)
+        *height = window->null.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+    if (window->monitor)
+        return;
+
+    if (window->null.width != width || window->null.height != height)
+    {
+        window->null.width = width;
+        window->null.height = height;
+        _glfwInputWindowSize(window, width, height);
+        _glfwInputFramebufferSize(window, width, height);
+    }
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+                                      int minwidth, int minheight,
+                                      int maxwidth, int maxheight)
+{
+    int width = window->null.width;
+    int height = window->null.height;
+    applySizeLimits(window, &width, &height);
+    _glfwPlatformSetWindowSize(window, width, height);
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
+{
+    int width = window->null.width;
+    int height = window->null.height;
+    applySizeLimits(window, &width, &height);
+    _glfwPlatformSetWindowSize(window, width, height);
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+    if (width)
+        *width = window->null.width;
+    if (height)
+        *height = window->null.height;
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+                                     int* left, int* top,
+                                     int* right, int* bottom)
+{
+    if (window->null.decorated && !window->monitor)
+    {
+        if (left)
+            *left = 1;
+        if (top)
+            *top = 10;
+        if (right)
+            *right = 1;
+        if (bottom)
+            *bottom = 1;
+    }
+    else
+    {
+        if (left)
+            *left = 0;
+        if (top)
+            *top = 0;
+        if (right)
+            *right = 0;
+        if (bottom)
+            *bottom = 0;
+    }
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+                                        float* xscale, float* yscale)
+{
+    if (xscale)
+        *xscale = 1.f;
+    if (yscale)
+        *yscale = 1.f;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+    if (_glfw.null.focusedWindow == window)
+    {
+        _glfw.null.focusedWindow = NULL;
+        _glfwInputWindowFocus(window, GLFW_FALSE);
+    }
+
+    if (!window->null.iconified)
+    {
+        window->null.iconified = GLFW_TRUE;
+        _glfwInputWindowIconify(window, GLFW_TRUE);
+
+        if (window->monitor)
+            releaseMonitor(window);
+    }
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+    if (window->null.iconified)
+    {
+        window->null.iconified = GLFW_FALSE;
+        _glfwInputWindowIconify(window, GLFW_FALSE);
+
+        if (window->monitor)
+            acquireMonitor(window);
+    }
+    else if (window->null.maximized)
+    {
+        window->null.maximized = GLFW_FALSE;
+        _glfwInputWindowMaximize(window, GLFW_FALSE);
+    }
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+    if (!window->null.maximized)
+    {
+        window->null.maximized = GLFW_TRUE;
+        _glfwInputWindowMaximize(window, GLFW_TRUE);
+    }
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+    return window->null.maximized;
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+    return _glfw.null.xcursor >= window->null.xpos &&
+           _glfw.null.ycursor >= window->null.ypos &&
+           _glfw.null.xcursor <= window->null.xpos + window->null.width - 1 &&
+           _glfw.null.ycursor <= window->null.ypos + window->null.height - 1;
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+    return window->null.transparent;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+    window->null.resizable = enabled;
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+    window->null.decorated = enabled;
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+    window->null.floating = enabled;
+}
+
+void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled)
+{
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+    return window->null.opacity;
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+    window->null.opacity = opacity;
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
+{
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+    window->null.visible = GLFW_TRUE;
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+    if (_glfw.null.focusedWindow == window)
+    {
+        _glfw.null.focusedWindow = NULL;
+        _glfwInputWindowFocus(window, GLFW_FALSE);
+    }
+
+    window->null.visible = GLFW_FALSE;
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+    if (_glfw.null.focusedWindow == window)
+        return;
+
+    if (!window->null.visible)
+        return;
+
+    _GLFWwindow* previous = _glfw.null.focusedWindow;
+    _glfw.null.focusedWindow = window;
+
+    if (previous)
+    {
+        _glfwInputWindowFocus(previous, GLFW_FALSE);
+        if (previous->monitor && previous->autoIconify)
+            _glfwPlatformIconifyWindow(previous);
+    }
+
+    _glfwInputWindowFocus(window, GLFW_TRUE);
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+    return _glfw.null.focusedWindow == window;
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+    return window->null.iconified;
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+    return window->null.visible;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+    if (xpos)
+        *xpos = _glfw.null.xcursor - window->null.xpos;
+    if (ypos)
+        *ypos = _glfw.null.ycursor - window->null.ypos;
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+    _glfw.null.xcursor = window->null.xpos + (int) x;
+    _glfw.null.ycursor = window->null.ypos + (int) y;
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+                              const GLFWimage* image,
+                              int xhot, int yhot)
+{
+    return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+    return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+}
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+    char* copy = _glfw_strdup(string);
+    free(_glfw.null.clipboardString);
+    _glfw.null.clipboardString = copy;
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+    return _glfw.null.clipboardString;
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+    switch (scancode)
+    {
+        case GLFW_KEY_APOSTROPHE:
+            return "'";
+        case GLFW_KEY_COMMA:
+            return ",";
+        case GLFW_KEY_MINUS:
+        case GLFW_KEY_KP_SUBTRACT:
+            return "-";
+        case GLFW_KEY_PERIOD:
+        case GLFW_KEY_KP_DECIMAL:
+            return ".";
+        case GLFW_KEY_SLASH:
+        case GLFW_KEY_KP_DIVIDE:
+            return "/";
+        case GLFW_KEY_SEMICOLON:
+            return ";";
+        case GLFW_KEY_EQUAL:
+        case GLFW_KEY_KP_EQUAL:
+            return "=";
+        case GLFW_KEY_LEFT_BRACKET:
+            return "[";
+        case GLFW_KEY_RIGHT_BRACKET:
+            return "]";
+        case GLFW_KEY_KP_MULTIPLY:
+            return "*";
+        case GLFW_KEY_KP_ADD:
+            return "+";
+        case GLFW_KEY_BACKSLASH:
+        case GLFW_KEY_WORLD_1:
+        case GLFW_KEY_WORLD_2:
+            return "\\";
+        case GLFW_KEY_0:
+        case GLFW_KEY_KP_0:
+            return "0";
+        case GLFW_KEY_1:
+        case GLFW_KEY_KP_1:
+            return "1";
+        case GLFW_KEY_2:
+        case GLFW_KEY_KP_2:
+            return "2";
+        case GLFW_KEY_3:
+        case GLFW_KEY_KP_3:
+            return "3";
+        case GLFW_KEY_4:
+        case GLFW_KEY_KP_4:
+            return "4";
+        case GLFW_KEY_5:
+        case GLFW_KEY_KP_5:
+            return "5";
+        case GLFW_KEY_6:
+        case GLFW_KEY_KP_6:
+            return "6";
+        case GLFW_KEY_7:
+        case GLFW_KEY_KP_7:
+            return "7";
+        case GLFW_KEY_8:
+        case GLFW_KEY_KP_8:
+            return "8";
+        case GLFW_KEY_9:
+        case GLFW_KEY_KP_9:
+            return "9";
+        case GLFW_KEY_A:
+            return "a";
+        case GLFW_KEY_B:
+            return "b";
+        case GLFW_KEY_C:
+            return "c";
+        case GLFW_KEY_D:
+            return "d";
+        case GLFW_KEY_E:
+            return "e";
+        case GLFW_KEY_F:
+            return "f";
+        case GLFW_KEY_G:
+            return "g";
+        case GLFW_KEY_H:
+            return "h";
+        case GLFW_KEY_I:
+            return "i";
+        case GLFW_KEY_J:
+            return "j";
+        case GLFW_KEY_K:
+            return "k";
+        case GLFW_KEY_L:
+            return "l";
+        case GLFW_KEY_M:
+            return "m";
+        case GLFW_KEY_N:
+            return "n";
+        case GLFW_KEY_O:
+            return "o";
+        case GLFW_KEY_P:
+            return "p";
+        case GLFW_KEY_Q:
+            return "q";
+        case GLFW_KEY_R:
+            return "r";
+        case GLFW_KEY_S:
+            return "s";
+        case GLFW_KEY_T:
+            return "t";
+        case GLFW_KEY_U:
+            return "u";
+        case GLFW_KEY_V:
+            return "v";
+        case GLFW_KEY_W:
+            return "w";
+        case GLFW_KEY_X:
+            return "x";
+        case GLFW_KEY_Y:
+            return "y";
+        case GLFW_KEY_Z:
+            return "z";
+    }
+
+    return NULL;
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+    return key;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+                                                      VkPhysicalDevice device,
+                                                      uint32_t queuefamily)
+{
+    return GLFW_FALSE;
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+                                          _GLFWwindow* window,
+                                          const VkAllocationCallbacks* allocator,
+                                          VkSurfaceKHR* surface)
+{
+    // This seems like the most appropriate error to return here
+    return VK_ERROR_EXTENSION_NOT_PRESENT;
+}
+