+++ /dev/null
-//========================================================================
-// GLFW 3.4 Win32 - www.glfw.org
-//------------------------------------------------------------------------
-// Copyright (c) 2002-2006 Marcus Geelnard
-// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would
-// be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not
-// be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source
-// distribution.
-//
-//========================================================================
-// Please use C89 style variable declarations in this file because VS 2010
-//========================================================================
-
-#include "internal.h"
-
-
-//////////////////////////////////////////////////////////////////////////
-////// GLFW internal API //////
-//////////////////////////////////////////////////////////////////////////
-
-// Initialise timer
-//
-void _glfwInitTimerWin32(void)
-{
- uint64_t frequency;
-
- if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
- {
- _glfw.timer.win32.hasPC = GLFW_TRUE;
- _glfw.timer.win32.frequency = frequency;
- }
- else
- {
- _glfw.timer.win32.hasPC = GLFW_FALSE;
- _glfw.timer.win32.frequency = 1000;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-////// GLFW platform API //////
-//////////////////////////////////////////////////////////////////////////
-
-uint64_t _glfwPlatformGetTimerValue(void)
-{
- if (_glfw.timer.win32.hasPC)
- {
- uint64_t value;
- QueryPerformanceCounter((LARGE_INTEGER*) &value);
- return value;
- }
- else
- return (uint64_t) timeGetTime();
-}
-
-uint64_t _glfwPlatformGetTimerFrequency(void)
-{
- return _glfw.timer.win32.frequency;
-}
-