chomp $line;
$line =~ tr/\r//d;
if ($line =~ /^<12> /) {
- my $pos = style12_to_fen($line);
+ my $pos = style12_to_pos($line);
# if this is already in the queue, ignore it
next if (defined($pos_waiting) && $pos->{'fen'} eq $pos_waiting->{'fen'});
# any fun on the UCI channel?
if ($nfound > 0 && vec($rout, fileno($engine->{'read'}), 1) == 1) {
- #
- # Read until we've got a full line -- if the engine sends part of
- # a line and then stops we're pretty much hosed, but that should
- # never happen.
- #
- my $line = '';
- while ($line !~ /\n/) {
- my $tmp;
- my $ret = sysread $engine->{'read'}, $tmp, 1;
-
- if (!defined($ret)) {
- next if ($!{EINTR});
- die "error in reading from the UCI engine: $!";
- } elsif ($ret == 0) {
- die "EOF from UCI engine";
- }
-
- $line .= $tmp;
- }
-
- $line =~ tr/\r\n//d;
+ my $line = read_line($engine->{'read'});
handle_uci($line);
$sleep = 0;
}
}
-sub style12_to_fen {
+sub style12_to_pos {
my $str = shift;
my %pos = ();
my (@x) = split / /, $str;
$pos{'board'} = [ @x[1..8] ];
$pos{'toplay'} = $x[9];
-
+ $pos{'ep_file_num'} = $x[10];
+ $pos{'white_castle_k'} = $x[11];
+ $pos{'white_castle_q'} = $x[12];
+ $pos{'black_castle_k'} = $x[13];
+ $pos{'black_castle_q'} = $x[14];
+ $pos{'time_to_100move_rule'} = $x[15];
+ $pos{'move_num'} = $x[26];
+ $pos{'last_move'} = $x[29];
+ $pos{'fen'} = make_fen(\%pos);
+
+ return \%pos;
+}
+
+sub make_fen {
+ my $pos = shift;
+
# the board itself
- my (@board) = @x[1..8];
+ my (@board) = @{$pos->{'board'}};
for my $rank (0..7) {
$board[$rank] =~ s/(-+)/length($1)/ge;
}
# white/black to move
$fen .= " ";
- $fen .= lc($x[9]);
+ $fen .= lc($pos->{'toplay'});
# castling
my $castling = "";
- $castling .= "K" if ($x[11] == 1);
- $castling .= "Q" if ($x[12] == 1);
- $castling .= "k" if ($x[13] == 1);
- $castling .= "q" if ($x[14] == 1);
+ $castling .= "K" if ($pos->{'white_castle_k'} == 1);
+ $castling .= "Q" if ($pos->{'white_castle_q'} == 1);
+ $castling .= "k" if ($pos->{'black_castle_k'} == 1);
+ $castling .= "q" if ($pos->{'black_castle_q'} == 1);
$castling = "-" if ($castling eq "");
# $castling = "-"; # chess960
$fen .= " ";
# en passant
my $ep = "-";
- if ($x[10] != -1) {
- my $col = $x[10];
+ if ($pos->{'ep_file_num'} != -1) {
+ my $col = $pos->{'ep_file_num'};
my $nep = (qw(a b c d e f g h))[$col];
- if ($x[9] eq 'B') {
+ if ($pos->{'toplay'} eq 'B') {
$nep .= "3";
} else {
$nep .= "6";
# not, just lie -- it doesn't matter anyway. I'm unsure what's the
# "right" thing as per the standard, though.
#
- if ($x[9] eq 'B') {
- $ep = $nep if ($col > 0 && substr($pos{'board'}[4], $col-1, 1) eq 'p');
- $ep = $nep if ($col < 7 && substr($pos{'board'}[4], $col+1, 1) eq 'p');
+ if ($pos->{'toplay'} eq 'B') {
+ $ep = $nep if ($col > 0 && substr($pos->{'board'}[4], $col-1, 1) eq 'p');
+ $ep = $nep if ($col < 7 && substr($pos->{'board'}[4], $col+1, 1) eq 'p');
} else {
- $ep = $nep if ($col > 0 && substr($pos{'board'}[3], $col-1, 1) eq 'P');
- $ep = $nep if ($col < 7 && substr($pos{'board'}[3], $col+1, 1) eq 'P');
+ $ep = $nep if ($col > 0 && substr($pos->{'board'}[3], $col-1, 1) eq 'P');
+ $ep = $nep if ($col < 7 && substr($pos->{'board'}[3], $col+1, 1) eq 'P');
}
}
$fen .= " ";
# half-move clock
$fen .= " ";
- $fen .= $x[15];
+ $fen .= $pos->{'time_to_100move_rule'};
# full-move clock
$fen .= " ";
- $fen .= $x[26];
+ $fen .= $pos->{'move_num'};
- $pos{'fen'} = $fen;
- $pos{'move_num'} = $x[26];
- $pos{'last_move'} = $x[29];
-
- return \%pos;
+ return $fen;
}
-sub prettyprint_pv {
- my ($board, @pvs) = @_;
-
- if (scalar @pvs == 0 || !defined($pvs[0])) {
- return ();
- }
-
- my @nb = @$board;
-
- my $pv = shift @pvs;
- my $from_col = ord(substr($pv, 0, 1)) - ord('a');
- my $from_row = 7 - (ord(substr($pv, 1, 1)) - ord('1'));
- my $to_col = ord(substr($pv, 2, 1)) - ord('a');
- my $to_row = 7 - (ord(substr($pv, 3, 1)) - ord('1'));
-
- my $pretty;
+sub make_move {
+ my ($board, $from_row, $from_col, $to_row, $to_col, $promo) = @_;
+ my $move = move_to_uci_notation($from_row, $from_col, $to_row, $to_col, $promo);
my $piece = substr($board->[$from_row], $from_col, 1);
+ my @nb = @$board;
if ($piece eq '-') {
- die "Invalid move $pv";
+ die "Invalid move $move";
}
# white short castling
- if ($pv eq 'e1g1' && $piece eq 'K') {
+ if ($move eq 'e1g1' && $piece eq 'K') {
# king
substr($nb[7], 4, 1, '-');
substr($nb[7], 6, 1, $piece);
substr($nb[7], 7, 1, '-');
substr($nb[7], 5, 1, 'R');
- return ('0-0', prettyprint_pv(\@nb, @pvs));
+ return \@nb;
}
# white long castling
- if ($pv eq 'e1c1' && $piece eq 'K') {
+ if ($move eq 'e1c1' && $piece eq 'K') {
# king
substr($nb[7], 4, 1, '-');
substr($nb[7], 2, 1, $piece);
substr($nb[7], 0, 1, '-');
substr($nb[7], 3, 1, 'R');
- return ('0-0-0', prettyprint_pv(\@nb, @pvs));
+ return \@nb;
}
# black short castling
- if ($pv eq 'e8g8' && $piece eq 'k') {
+ if ($move eq 'e8g8' && $piece eq 'k') {
# king
substr($nb[0], 4, 1, '-');
substr($nb[0], 6, 1, $piece);
substr($nb[0], 7, 1, '-');
substr($nb[0], 5, 1, 'r');
- return ('0-0', prettyprint_pv(\@nb, @pvs));
+ return \@nb;
}
# black long castling
- if ($pv eq 'e8c8' && $piece eq 'k') {
+ if ($move eq 'e8c8' && $piece eq 'k') {
# king
substr($nb[0], 4, 1, '-');
substr($nb[0], 2, 1, $piece);
substr($nb[0], 0, 1, '-');
substr($nb[0], 3, 1, 'r');
- return ('0-0-0', prettyprint_pv(\@nb, @pvs));
+ return \@nb;
}
# check if the from-piece is a pawn
if (lc($piece) eq 'p') {
# attack?
if ($from_col != $to_col) {
- $pretty = substr($pv, 0, 1) . 'x' . substr($pv, 2, 2);
-
# en passant?
if (substr($board->[$to_row], $to_col, 1) eq '-') {
if ($piece eq 'p') {
substr($nb[$to_row - 1], $to_col, 1, '-');
}
}
+ } else {
+ if ($promo ne '') {
+ if ($piece eq 'p') {
+ $piece = $promo;
+ } else {
+ $piece = uc($promo);
+ }
+ }
+ }
+ }
+
+ # update the board
+ substr($nb[$from_row], $from_col, 1, '-');
+ substr($nb[$to_row], $to_col, 1, $piece);
+
+ return \@nb;
+}
+
+sub prettyprint_pv {
+ my ($board, @pvs) = @_;
+
+ if (scalar @pvs == 0 || !defined($pvs[0])) {
+ return ();
+ }
+
+ my $pv = shift @pvs;
+ my $from_col = col_letter_to_num(substr($pv, 0, 1));
+ my $from_row = row_letter_to_num(substr($pv, 1, 1));
+ my $to_col = col_letter_to_num(substr($pv, 2, 1));
+ my $to_row = row_letter_to_num(substr($pv, 3, 1));
+ my $promo = substr($pv, 4, 1);
+
+ my $nb = make_move($board, $from_row, $from_col, $to_row, $to_col, $promo);
+ my $piece = substr($board->[$from_row], $from_col, 1);
+
+ if ($piece eq '-') {
+ die "Invalid move $pv";
+ }
+
+ # white short castling
+ if ($pv eq 'e1g1' && $piece eq 'K') {
+ return ('0-0', prettyprint_pv($nb, @pvs));
+ }
+
+ # white long castling
+ if ($pv eq 'e1c1' && $piece eq 'K') {
+ return ('0-0-0', prettyprint_pv($nb, @pvs));
+ }
+
+ # black short castling
+ if ($pv eq 'e8g8' && $piece eq 'k') {
+ return ('0-0', prettyprint_pv($nb, @pvs));
+ }
+
+ # black long castling
+ if ($pv eq 'e8c8' && $piece eq 'k') {
+ return ('0-0-0', prettyprint_pv($nb, @pvs));
+ }
+
+ my $pretty;
+
+ # check if the from-piece is a pawn
+ if (lc($piece) eq 'p') {
+ # attack?
+ if ($from_col != $to_col) {
+ $pretty = substr($pv, 0, 1) . 'x' . substr($pv, 2, 2);
} else {
$pretty = substr($pv, 2, 2);
$pretty .= substr($pv, 2, 2);
}
- # update the board
- substr($nb[$from_row], $from_col, 1, '-');
- substr($nb[$to_row], $to_col, 1, $piece);
-
- if (in_mate(\@nb)) {
+ if (in_mate($nb)) {
$pretty .= '#';
- } elsif (in_check(\@nb) ne 'none') {
+ } elsif (in_check($nb) ne 'none') {
$pretty .= '+';
}
-
- return ($pretty, prettyprint_pv(\@nb, @pvs));
+ return ($pretty, prettyprint_pv($nb, @pvs));
}
sub output_screen {
# specified.
#
if (exists($uciinfo{'pv1'}) && !exists($uciinfo{'pv2'})) {
- for my $key qw(pv score_cp score_mate nodes nps depth seldepth tbhits) {
+ for my $key (qw(pv score_cp score_mate nodes nps depth seldepth tbhits)) {
if (exists($uciinfo{$key . '1'}) && !exists($uciinfo{$key})) {
$uciinfo{$key} = $uciinfo{$key . '1'};
}
return (can_reach($board, 'R', $from_row, $from_col, $to_row, $to_col) ||
can_reach($board, 'B', $from_row, $from_col, $to_row, $to_col));
}
+
+ # TODO: en passant
if ($piece eq 'p') {
# black pawn
if ($to_col == $from_col && $to_row == $from_row + 1) {
return ($dest_piece eq '-');
}
+ if ($to_col == $from_col && $from_row == 1 && $to_row == 3) {
+ my $middle_piece = substr($board->[2], $to_col, 1);
+ return ($dest_piece eq '-' && $middle_piece eq '-');
+ }
if (abs($to_col - $from_col) == 1 && $to_row == $from_row + 1) {
return ($dest_piece ne '-');
}
if ($to_col == $from_col && $to_row == $from_row - 1) {
return ($dest_piece eq '-');
}
+ if ($to_col == $from_col && $from_row == 6 && $to_row == 4) {
+ my $middle_piece = substr($board->[5], $to_col, 1);
+ return ($dest_piece eq '-' && $middle_piece eq '-');
+ }
if (abs($to_col - $from_col) == 1 && $to_row == $from_row - 1) {
return ($dest_piece ne '-');
}
return $engine;
}
+
+sub read_line {
+ my $fh = shift;
+
+ #
+ # Read until we've got a full line -- if the engine sends part of
+ # a line and then stops we're pretty much hosed, but that should
+ # never happen.
+ #
+ my $line = '';
+ while ($line !~ /\n/) {
+ my $tmp;
+ my $ret = sysread $engine->{'read'}, $tmp, 1;
+
+ if (!defined($ret)) {
+ next if ($!{EINTR});
+ die "error in reading from the UCI engine: $!";
+ } elsif ($ret == 0) {
+ die "EOF from UCI engine";
+ }
+
+ $line .= $tmp;
+ }
+
+ $line =~ tr/\r\n//d;
+ return $line;
+}
+
+sub col_letter_to_num {
+ return ord(shift) - ord('a');
+}
+
+sub row_letter_to_num {
+ return 7 - (ord(shift) - ord('1'));
+}
+
+sub move_to_uci_notation {
+ my ($from_row, $from_col, $to_row, $to_col, $promo) = @_;
+ $promo //= "";
+ return sprintf("%c%d%c%d%s", ord('a') + $from_col, 8 - $from_row, ord('a') + $to_col, 8 - $to_row, $promo);
+}