connect(m_renderProcess, SIGNAL(stateChanged(QProcess::ProcessState)), this, SLOT(slotCheckProcess(QProcess::ProcessState)));
//connect(m_renderProcess, SIGNAL(finished(int, QProcess::ExitStatus)), this, SLOT(slotIsOver(int, QProcess::ExitStatus)));
m_renderProcess->setReadChannel(QProcess::StandardError);
-
+
m_enablelog = (getenv("KDENLIVE_RENDER_LOG") != NULL);
if (m_enablelog) {
// Create a log of every render process.