class SleepThread : QThread
{
public:
- virtual void run() {};
+ virtual void run() {}
static void msleep(unsigned long msecs) {
QThread::msleep(msecs);
}
RenderJob::~RenderJob()
{
- if (m_renderProcess) delete m_renderProcess;
+ delete m_renderProcess;
if (m_enablelog) {
m_logfile.close();
}
m_dbusargs.append((int) 0);
if (!m_args.contains("pass=2"))
m_kdenliveinterface->callWithArgumentList(QDBus::NoBlock, "setRenderingProgress", m_dbusargs);
- connect(m_kdenliveinterface, SIGNAL(abortRenderJob(const QString&)),
- this, SLOT(slotAbort(const QString&)));
+ connect(m_kdenliveinterface, SIGNAL(abortRenderJob(QString)),
+ this, SLOT(slotAbort(QString)));
}
}