static QDBusConnection connection(QLatin1String(""));
-RenderJob::RenderJob(bool erase, QString renderer, QString profile, QString rendermodule, QString player, QString scenelist, QString dest, QStringList args, int in, int out) : QObject(), m_jobUiserver(NULL) {
+RenderJob::RenderJob(bool erase, const QString &renderer, const QString &profile, const QString &rendermodule, const QString &player, const QString &scenelist, const QString &dest, const QStringList &preargs, const QStringList &args, int in, int out) : QObject(), m_jobUiserver(NULL) {
m_scenelist = scenelist;
m_dest = dest;
m_player = player;
m_args << scenelist;
if (in != -1) m_args << "in=" + QString::number(in);
if (out != -1) m_args << "out=" + QString::number(out);
+ m_args << preargs;
+ //qDebug()<<"PRE ARGS: "<<preargs;
m_args << "-profile" << profile;
m_args << "-consumer" << rendermodule + ":" + m_dest << "progress=1" << args;
connect(m_renderProcess, SIGNAL(finished(int, QProcess::ExitStatus)), this, SLOT(slotIsOver(int, QProcess::ExitStatus)));