#include <QTemporaryFile>
#include <QTextStream>
-class RenderJob : public QObject {
+class RenderJob : public QObject
+{
Q_OBJECT
+
public:
- RenderJob(bool erase, const QString &renderer, const QString &profile, const QString &rendermodule, const QString &player, const QString &scenelist, const QString &dest, const QStringList &preargs, const QStringList &args, int in = -1, int out = -1);
+ RenderJob(bool erase, bool usekuiserver, const QString &renderer, const QString &profile, const QString &rendermodule, const QString &player, const QString &scenelist, const QString &dest, const QStringList &preargs, const QStringList &args, int in = -1, int out = -1);
~RenderJob();
+
+public slots:
void start();
private slots:
- void slotIsOver(int exitcode, QProcess::ExitStatus status);
+ void slotIsOver(QProcess::ExitStatus status);
void receivedStderr();
void slotAbort();
+ void slotAbort(const QString& url);
+ void slotCheckProcess(QProcess::ProcessState state);
private:
QString m_scenelist;
QString m_dest;
int m_progress;
QProcess *m_renderProcess;
+ QString m_errorMessage;
QString m_prog;
QString m_player;
QStringList m_args;
bool m_erase;
+ bool m_dualpass;
QDBusInterface *m_jobUiserver;
+ QDBusInterface *m_kdenliveinterface;
+ QList<QVariant> m_dbusargs;
QTime m_startTime;
+ void initKdenliveDbusInterface();
+ bool m_usekuiserver;
+ bool m_enablelog;
/** \brief Used to create a temporary file for logging */
QTemporaryFile m_logfile;
/** \brief Used to write to the log file */
QTextStream m_logstream;
+
+signals:
+ void renderingFinished();
};
#endif