ResampleEffect();
~ResampleEffect();
- virtual std::string effect_type_id() const { return "ResampleEffect"; }
+ std::string effect_type_id() const override { return "ResampleEffect"; }
// We want this for the same reason as ResizeEffect; we could end up scaling
// down quite a lot.
- virtual bool needs_texture_bounce() const { return true; }
- virtual bool needs_srgb_primaries() const { return false; }
+ bool needs_texture_bounce() const override { return true; }
+ bool needs_srgb_primaries() const override { return false; }
- virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
+ void inform_input_size(unsigned input_num, unsigned width, unsigned height) override;
- virtual std::string output_fragment_shader() {
+ std::string output_fragment_shader() override {
assert(false);
}
- virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) {
+ void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override {
assert(false);
}
- virtual void rewrite_graph(EffectChain *graph, Node *self);
- virtual bool set_float(const std::string &key, float value);
+ void rewrite_graph(EffectChain *graph, Node *self) override;
+ bool set_float(const std::string &key, float value) override;
private:
void update_size();
float offset_x, offset_y;
float zoom_x, zoom_y;
float zoom_center_x, zoom_center_y;
- float unused;
};
class SingleResamplePassEffect : public Effect {
// resolutions.
SingleResamplePassEffect(ResampleEffect *parent);
~SingleResamplePassEffect();
- virtual std::string effect_type_id() const { return "SingleResamplePassEffect"; }
+ std::string effect_type_id() const override { return "SingleResamplePassEffect"; }
- std::string output_fragment_shader();
+ std::string output_fragment_shader() override;
- virtual bool needs_texture_bounce() const { return true; }
- virtual bool needs_srgb_primaries() const { return false; }
- virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
+ bool needs_texture_bounce() const override { return true; }
+ bool needs_srgb_primaries() const override { return false; }
+ AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
- virtual void inform_added(EffectChain *chain) { this->chain = chain; }
- virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) {
+ void inform_added(EffectChain *chain) override { this->chain = chain; }
+ void inform_input_size(unsigned input_num, unsigned width, unsigned height) override {
if (parent != nullptr) {
parent->inform_input_size(input_num, width, height);
}
}
- virtual bool changes_output_size() const { return true; }
- virtual bool sets_virtual_output_size() const { return false; }
+ bool changes_output_size() const override { return true; }
+ bool sets_virtual_output_size() const override { return false; }
- virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const {
+ void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const override {
*virtual_width = *width = this->output_width;
*virtual_height = *height = this->output_height;
}
- void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+ void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override;
enum Direction { HORIZONTAL = 0, VERTICAL = 1 };
int input_width, input_height, output_width, output_height;
float offset, zoom;
- float unused;
int last_input_width, last_input_height, last_output_width, last_output_height;
float last_offset, last_zoom;
int src_bilinear_samples, num_loops;