-#ifndef _RESAMPLE_EFFECT_H
-#define _RESAMPLE_EFFECT_H 1
+#ifndef _MOVIT_RESAMPLE_EFFECT_H
+#define _MOVIT_RESAMPLE_EFFECT_H 1
// High-quality image resizing, either up or down.
//
// which is what the user is intended to use, instantiates two copies of
// SingleResamplePassEffect behind the scenes).
+#include <GL/glew.h>
+#include <assert.h>
+#include <stddef.h>
+#include <string>
+
#include "effect.h"
+class EffectChain;
+class Node;
class SingleResamplePassEffect;
class ResampleEffect : public Effect {
virtual bool needs_texture_bounce() const { return true; }
virtual bool needs_srgb_primaries() const { return false; }
+ virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) {
if (parent != NULL) {
float slice_height;
};
-#endif // !defined(_RESAMPLE_EFFECT_H)
+#endif // !defined(_MOVIT_RESAMPLE_EFFECT_H)