// which is what the user is intended to use, instantiates two copies of
// SingleResamplePassEffect behind the scenes).
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include <stddef.h>
#include <string>
Direction direction;
GLuint texnum;
int input_width, input_height, output_width, output_height;
+ float offset;
int last_input_width, last_input_height, last_output_width, last_output_height;
+ float last_offset;
int src_bilinear_samples, num_loops;
float slice_height;
};