#include "resize_effect.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
ResizeEffect::ResizeEffect()
: width(1280), height(720)
{
register_int("height", &height);
}
-std::string ResizeEffect::output_fragment_shader()
+string ResizeEffect::output_fragment_shader()
{
return read_file("identity.frag");
}
-void ResizeEffect::get_output_size(unsigned *width, unsigned *height) const
+void ResizeEffect::get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const
{
- *width = this->width;
- *height = this->height;
+ *virtual_width = *width = this->width;
+ *virtual_height = *height = this->height;
}
+
+} // namespace movit