#include "resize_effect.h"
#include "util.h"
+using namespace std;
+
ResizeEffect::ResizeEffect()
: width(1280), height(720)
{
register_int("height", &height);
}
-std::string ResizeEffect::output_fragment_shader()
+string ResizeEffect::output_fragment_shader()
{
return read_file("identity.frag");
}