case GL_RG16F:
format = GL_RG;
break;
- case GL_LUMINANCE8:
- format = GL_LUMINANCE;
+ case GL_R8:
+ format = GL_RED;
break;
default:
// TODO: Add more here as needed.
case GL_RG16F:
bytes_per_pixel = 4;
break;
- case GL_LUMINANCE8:
+ case GL_R8:
bytes_per_pixel = 1;
break;
default: