void ResourcePool::delete_program(GLuint glsl_program_num)
{
bool found_program = false;
- for (std::map<std::pair<std::string, std::string>, GLuint>::iterator program_it = programs.begin();
+ for (map<pair<string, string>, GLuint>::iterator program_it = programs.begin();
program_it != programs.end();
++program_it) {
if (program_it->second == glsl_program_num) {
assert(found_program);
glDeleteProgram(glsl_program_num);
- std::map<GLuint, std::pair<GLuint, GLuint> >::iterator shader_it =
+ map<GLuint, pair<GLuint, GLuint> >::iterator shader_it =
program_shaders.find(glsl_program_num);
assert(shader_it != program_shaders.end());