// By default, will only contain the program itself, but due to cloning
// (see use_glsl_program()), may grow. Programs are taken off this list
// while they are in use (by use_glsl_program()).
- std::map<GLuint, std::stack<GLuint> > program_instances;
+ std::map<GLuint, std::stack<GLuint>> program_instances;
// For each program, the master program that created it
// (inverse of program_instances).
// the last element will be deleted.
//
// We store iterators directly into <fbo_format> for efficiency.
- std::map<void *, std::list<FBOFormatIterator> > fbo_freelist;
+ std::map<void *, std::list<FBOFormatIterator>> fbo_freelist;
// Very similar, for VAOs.
struct VAO {
};
std::map<std::pair<void *, GLuint>, VAO> vao_formats;
typedef std::map<std::pair<void *, GLuint>, VAO>::iterator VAOFormatIterator;
- std::map<void *, std::list<VAOFormatIterator> > vao_freelist;
+ std::map<void *, std::list<VAOFormatIterator>> vao_freelist;
// See the caveats at the constructor.
static size_t estimate_texture_size(const Texture2D &texture_format);