return read_file("sandbox_effect.frag");
}
-void SandboxEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
+void SandboxEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
{
- Effect::set_uniforms(glsl_program_num, prefix, sampler_num);
+ Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
// Any OpenGL state you might want to set, goes here.
}