// throwaway code. When you're happy, you can do a bit of search and replace
// to give it a proper name and its own place in the build system.
+#include <GL/glew.h>
+#include <string>
+
#include "effect.h"
class SandboxEffect : public Effect {
public:
SandboxEffect();
+ virtual std::string effect_type_id() const { return "SandboxEffect"; }
std::string output_fragment_shader();
void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);