// throwaway code. When you're happy, you can do a bit of search and replace
// to give it a proper name and its own place in the build system.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <string>
#include "effect.h"
+namespace movit {
+
class SandboxEffect : public Effect {
public:
SandboxEffect();
float parm;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_SANDBOX_EFFECT_H)