-#ifndef _SATURATION_EFFECT_H
-#define _SATURATION_EFFECT_H 1
+#ifndef _MOVIT_SATURATION_EFFECT_H
+#define _MOVIT_SATURATION_EFFECT_H 1
// A simple desaturation/saturation effect. We use the Rec. 709
// definition of luminance (in linear light, of course) and linearly
// (saturation=1). Extrapolating that curve further (ie., saturation > 1)
// gives us increased saturation if so desired.
+#include <string>
+
#include "effect.h"
+namespace movit {
+
class SaturationEffect : public Effect {
public:
SaturationEffect();
virtual std::string effect_type_id() const { return "SaturationEffect"; }
virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
+ virtual bool one_to_one_sampling() const { return true; }
std::string output_fragment_shader();
private:
float saturation;
};
-#endif // !defined(_SATURATION_EFFECT_H)
+} // namespace movit
+
+#endif // !defined(_MOVIT_SATURATION_EFFECT_H)