// Unit tests for SaturationEffect.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include "effect_chain.h"
#include "gtest/gtest.h"
#include "saturation_effect.h"
#include "test_util.h"
+namespace movit {
+
TEST(SaturationEffectTest, SaturationOneIsPassThrough) {
float data[] = {
1.0f, 0.5f, 0.75f, 0.6f,
expect_equal(expected_data, out_data, 4, 3);
}
+
+} // namespace movit