int add_stream_from_serialized(const StreamProto &stream, int data_fd);
int lookup_stream_by_url(const std::string &url) const;
void set_backlog_size(int stream_index, size_t new_size);
+ void set_prebuffering_bytes(int stream_index, size_t new_amount);
void set_encoding(int stream_index, Stream::Encoding encoding);
private:
// and their file descriptor (second element). It is ordered by connection time
// (and thus also by read timeout time) so that we can read clients from the
// start and stop processing once we get to one that isn't ready to be
- // timed out yet (which makes each processing run amortized O(1)).
+ // timed out yet (which means we only have to look at each client exactly once,
+ // save for the first element of the queue, which is always checked).
//
// Note that when we delete a client, we don't update this queue.
// This means that when reading it, we need to check if the client it