#define MAX_CLIENT_REQUEST 16384
class ClientProto;
+class CubemapStateProto;
+class StreamProto;
struct Client {
Client() {}
};
struct Stream {
+ Stream(const std::string &stream_id);
+ ~Stream();
+
+ // Serialization/deserialization.
+ Stream(const StreamProto &serialized);
+ StreamProto serialize() const;
+
+ std::string stream_id;
+
// The HTTP response header, plus the video stream header (if any).
std::string header;
// The stream data itself, stored in a circular buffer.
- char data[BACKLOG_SIZE];
+ char *data;
// How many bytes <data> contains. Can very well be larger than BACKLOG_SIZE,
// since the buffer wraps.
size_t data_size;
+
+private:
+ Stream(const Stream& other);
};
class Server {
// Stop the thread.
void stop();
+ CubemapStateProto serialize() const;
+
void add_client(int sock);
void add_stream(const std::string &stream_id);
void set_header(const std::string &stream_id, const std::string &header);
bool should_stop;
// Map from stream ID to stream.
- std::map<std::string, Stream> streams;
+ std::map<std::string, Stream *> streams;
// Map from file descriptor to client.
std::map<int, Client> clients;
// We have more data, so mark all clients that are sleeping as ready to go.
void wake_up_all_clients();
+
+ // TODO: This function should probably die.
+ Stream *find_stream(const std::string &stream_id);
};
#endif // !defined(_SERVER_H)