// The file descriptor associated with this socket.
int sock;
- enum State { READING_REQUEST, SENDING_HEADER, SENDING_DATA };
+ enum State { READING_REQUEST, SENDING_HEADER, SENDING_DATA, SENDING_ERROR };
State state;
// The HTTP request, as sent by the client. If we are in READING_REQUEST,
// The header we want to send. This is nominally a copy of Stream::header,
// but since that might change on reconnects etc., we keep a local copy here.
- // Only relevant for SENDING_HEADER; blank otherwise.
- std::string header;
+ // Only relevant for SENDING_HEADER or SENDING_ERROR; blank otherwise.
+ std::string header_or_error;
- // Number of bytes we've sent of the header. Only relevant for SENDING_HEADER.
- size_t header_bytes_sent;
+ // Number of bytes we've sent of the header. Only relevant for SENDING_HEADER
+ // or SENDING_ERROR.
+ size_t header_or_error_bytes_sent;
// Number of bytes we've sent of data. Only relevant for SENDING_DATA.
size_t bytes_sent;
// Close a given client socket, and clean up after it.
void close_client(Client *client);
- // Parse the HTTP request.
- void parse_request(Client *client);
+ // Parse the HTTP request. Returns a HTTP status code (200/400/404).
+ int parse_request(Client *client);
// Construct the HTTP header, and set the client into
// the SENDING_HEADER state.
void construct_header(Client *client);
+ // Construct a generic error with the given line, and set the client into
+ // the SENDING_ERROR state.
+ void construct_error(Client *client, int error_code);
+
// Put client to sleep, since there is no more data for it; we will on
// longer listen on POLLOUT until we get more data. Also, it will be put
// in the list of clients to wake up when we do.