class ClientProto;
class CubemapStateProto;
+class Stream;
class StreamProto;
struct Client {
Client(int sock);
// Serialization/deserialization.
- Client(const ClientProto &serialized);
+ Client(const ClientProto &serialized, Stream *stream);
ClientProto serialize() const;
// The file descriptor associated with this socket.
int sock;
- enum State { READING_REQUEST, SENDING_HEADER, SENDING_DATA };
+ enum State { READING_REQUEST, SENDING_HEADER, SENDING_DATA, SENDING_ERROR };
State state;
// The HTTP request, as sent by the client. If we are in READING_REQUEST,
// What stream we're connecting to; parsed from <request>.
// Not relevant for READING_REQUEST.
std::string stream_id;
+ Stream *stream;
// The header we want to send. This is nominally a copy of Stream::header,
// but since that might change on reconnects etc., we keep a local copy here.
- // Only relevant for SENDING_HEADER; blank otherwise.
- std::string header;
+ // Only relevant for SENDING_HEADER or SENDING_ERROR; blank otherwise.
+ std::string header_or_error;
- // Number of bytes we've sent of the header. Only relevant for SENDING_HEADER.
- size_t header_bytes_sent;
+ // Number of bytes we've sent of the header. Only relevant for SENDING_HEADER
+ // or SENDING_ERROR.
+ size_t header_or_error_bytes_sent;
// Number of bytes we've sent of data. Only relevant for SENDING_DATA.
size_t bytes_sent;
// Clients that are in SENDING_DATA, but that we don't listen on,
// because we currently don't have any data for them.
// See put_client_to_sleep() and wake_up_all_clients().
- std::vector<int> sleeping_clients;
+ std::vector<Client *> sleeping_clients;
// Recover the this pointer, and call do_work().
static void *do_work_thunk(void *arg);
// The actual worker thread.
void do_work();
+ // Process a client; read and write data as far as we can.
+ // After this call, one of these four is true:
+ //
+ // 1. The socket is closed, and the client deleted.
+ // 2. We are still waiting for more data from the client.
+ // 3. We've sent all the data we have to the client,
+ // and put it in <sleeping_clients>.
+ // 4. The socket buffer is full (which means we still have
+ // data outstanding).
+ //
+ // For #2, we listen for EPOLLIN events. For #3 and #4, we listen
+ // for EPOLLOUT in edge-triggered mode; it will never fire for #3,
+ // but it's cheaper than taking it in and out all the time.
void process_client(Client *client);
// Close a given client socket, and clean up after it.
void close_client(Client *client);
- // Parse the HTTP request.
- void parse_request(Client *client);
+ // Parse the HTTP request. Returns a HTTP status code (200/400/404).
+ int parse_request(Client *client);
// Construct the HTTP header, and set the client into
// the SENDING_HEADER state.
void construct_header(Client *client);
+ // Construct a generic error with the given line, and set the client into
+ // the SENDING_ERROR state.
+ void construct_error(Client *client, int error_code);
+
// Put client to sleep, since there is no more data for it; we will on
// longer listen on POLLOUT until we get more data. Also, it will be put
// in the list of clients to wake up when we do.