for (const ClientProto &client : local_state.clients()) {
state.add_clients()->MergeFrom(client);
}
+ for (const HLSZombieProto &hls_zombie : local_state.hls_zombies()) {
+ state.add_hls_zombies()->MergeFrom(hls_zombie);
+ }
}
for (size_t i = 0; i < short_response_pool.size(); ++i) {
servers[clients_added++ % num_servers].add_client_from_serialized(client, short_responses);
}
+// It's fine to abuse clients_added here, since it's only ever used for round-robin purposes.
+void ServerPool::add_hls_zombie_from_serialized(const HLSZombieProto &hls_zombie)
+{
+ servers[clients_added++ % num_servers].add_hls_zombie_from_serialized(hls_zombie);
+}
+
int ServerPool::lookup_stream_by_url(const string &url) const
{
assert(servers != nullptr);
}
}
+void ServerPool::set_unavailable(int stream_index)
+{
+ assert(stream_index >= 0 && stream_index < ssize_t(num_http_streams));
+
+ for (int i = 0; i < num_servers; ++i) {
+ servers[i].set_unavailable(stream_index);
+ }
+}
+
void ServerPool::add_gen204(const std::string &url, const std::string &allow_origin)
{
for (int i = 0; i < num_servers; ++i) {
}
return ret;
}
-
+
+vector<HLSZombie> ServerPool::get_hls_zombies() const
+{
+ vector<HLSZombie> ret;
+ for (int i = 0; i < num_servers; ++i) {
+ vector<HLSZombie> stats = servers[i].get_hls_zombies();
+ ret.insert(ret.end(), stats.begin(), stats.end());
+ }
+ return ret;
+}
+
void ServerPool::set_pacing_rate(int stream_index, uint32_t pacing_rate)
{
for (int i = 0; i < num_servers; ++i) {