private:
std::unique_ptr<Server[]> servers;
- int num_servers, clients_added;
+ int num_servers, clients_added = 0;
// Our indexing is currently rather primitive; every stream_index in
// [0, num_http_streams) maps to a HTTP stream (of which every Server
// has exactly one copy), and after that, it's mapping directly into
// <udp_streams>.
- int num_http_streams;
+ int num_http_streams = 0;
std::vector<std::unique_ptr<UDPStream>> udp_streams;
ServerPool(const ServerPool &);