#include "stream.h"
#include "udpstream.h"
-class MarkPool;
class Server;
class UDPStream;
struct ClientStats;
int add_stream(const std::string &url, size_t backlog_size, Stream::Encoding encoding);
int add_stream_from_serialized(const StreamProto &stream, const std::vector<int> &data_fds);
void delete_stream(const std::string &url);
- int add_udpstream(const sockaddr_in6 &dst, MarkPool *mark_pool, int pacing_rate);
+ int add_udpstream(const sockaddr_in6 &dst, int pacing_rate, int ttl, int multicast_iface_index);
// Returns the stream index for the given URL (e.g. /foo.ts). Returns -1 on failure.
int lookup_stream_by_url(const std::string &url) const;
const std::string &stream_header);
void add_data(int stream_index, const char *data, size_t bytes, StreamStartSuitability suitable_for_stream_start);
- // Connects the given stream to the given mark pool for all the servers.
- void set_mark_pool(int stream_index, MarkPool *mark_pool);
-
// Sets the max pacing rate for all the servers.
void set_pacing_rate(int stream_index, uint32_t pacing_rate);