#include "server.h"
#include "state.pb.h"
#include "stream.h"
+#include "udpstream.h"
class MarkPool;
class Server;
+class UDPStream;
struct ClientStats;
+struct sockaddr_in6;
// Provides services such as load-balancing between a number of Server instances.
class ServerPool {
// Adds the given stream to all the servers. Returns the stream index.
int add_stream(const std::string &url, size_t backlog_size, Stream::Encoding encoding);
int add_stream_from_serialized(const StreamProto &stream, const std::vector<int> &data_fds);
+ void delete_stream(const std::string &url);
+ int add_udpstream(const sockaddr_in6 &dst, MarkPool *mark_pool);
// Returns the stream index for the given URL (e.g. /foo.ts). Returns -1 on failure.
int lookup_stream_by_url(const std::string &url) const;
void set_header(int stream_index,
const std::string &http_header,
const std::string &stream_header);
- void add_data(int stream_index, const char *data, size_t bytes);
+ void add_data(int stream_index, const char *data, size_t bytes, StreamStartSuitability suitable_for_stream_start);
// Connects the given stream to the given mark pool for all the servers.
void set_mark_pool(int stream_index, MarkPool *mark_pool);
Server *servers;
int num_servers, clients_added;
+ // Our indexing is currently rather primitive; every stream_index in
+ // [0, num_http_streams) maps to a HTTP stream (of which every Server
+ // has exactly one copy), and after that, it's mapping directly into
+ // <udp_streams>.
+ int num_http_streams;
+ std::vector<UDPStream *> udp_streams;
+
ServerPool(const ServerPool &);
};