--- /dev/null
+#ifndef _REF_COUNTED_GL_SYNC_H
+#define _REF_COUNTED_GL_SYNC_H 1
+
+// A wrapper around GLsync (OpenGL fences) that is automatically refcounted.
+// Useful since we sometimes want to use the same fence two entirely different
+// places. (We could set two fences at the same time, but they are not an
+// unlimited hardware resource, so it would be a bit wasteful.)
+
+#include <epoxy/gl.h>
+#include <memory>
+#include <mutex>
+
+typedef std::shared_ptr<__GLsync> RefCountedGLsyncBase;
+
+class RefCountedGLsync : public RefCountedGLsyncBase {
+public:
+ RefCountedGLsync() {}
+
+ RefCountedGLsync(GLenum condition, GLbitfield flags)
+ : RefCountedGLsyncBase(locked_glFenceSync(condition, flags), glDeleteSync) {}
+
+private:
+ // These are to work around apitrace bug #446.
+ static GLsync locked_glFenceSync(GLenum condition, GLbitfield flags)
+ {
+ std::lock_guard<std::mutex> lock(fence_lock);
+ return glFenceSync(condition, flags);
+ }
+
+ static void locked_glDeleteSync(GLsync sync)
+ {
+ std::lock_guard<std::mutex> lock(fence_lock);
+ glDeleteSync(sync);
+ }
+
+ static std::mutex fence_lock;
+};
+
+#endif // !defined(_REF_COUNTED_GL_SYNC_H)