-uniform float PREFIX(output_coord_to_slice_num);
-uniform float PREFIX(slice_num_to_input_coord);
-uniform float PREFIX(slice_offset_to_input_coord);
-uniform float PREFIX(offset);
+// Implicit uniforms:
+// uniform float PREFIX(output_coord_to_slice_num);
+// uniform float PREFIX(slice_num_to_input_coord);
+// uniform float PREFIX(slice_offset_to_input_coord);
+// uniform float PREFIX(offset);
vec4 FUNCNAME(vec2 tc) {
// DIRECTION_VERTICAL will be #defined to 1 if we are expanding vertically,
return INPUT(vec2(input_coord, tc.y));
#endif
}
+
+#undef DIRECTION_VERTICAL