### Object files
OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
- material.o misc.o movegen.o movepick.o pawns.o position.o \
+ material.o misc.o movegen.o movepick.o pawns.o position.o psqt.o \
search.o thread.o timeman.o tt.o uci.o ucioption.o syzygy/tbprobe.o
### ==========================================================================
### 3.1 Selecting compiler (default = gcc)
CXXFLAGS += -Wall -Wcast-qual -fno-exceptions -fno-rtti -std=c++11 $(EXTRACXXFLAGS)
+DEPENDFLAGS += -std=c++11
LDFLAGS += $(EXTRALDFLAGS)
ifeq ($(COMP),)
ifeq ($(COMP),gcc)
comp=gcc
CXX=g++
- CXXFLAGS += -pedantic -Wno-long-long -Wextra -Wshadow
+ CXXFLAGS += -pedantic -Wextra -Wshadow
ifneq ($(UNAME),Darwin)
LDFLAGS += -Wl,--no-as-needed
- else
- LDFLAGS += -Wl
endif
endif
comp=mingw
CXX=g++
CXXFLAGS += -Wextra -Wshadow
- LDFLAGS += -static-libstdc++ -static-libgcc
+ LDFLAGS += -static
endif
ifeq ($(COMP),icc)
ifeq ($(COMP),clang)
comp=clang
CXX=clang++
- CXXFLAGS += -pedantic -Wno-long-long -Wextra -Wshadow
+ CXXFLAGS += -pedantic -Wextra -Wshadow
ifeq ($(UNAME),Darwin)
CXXFLAGS += -std=c++0x -stdlib=libc++
+ DEPENDFLAGS += -std=c++0x -stdlib=libc++
endif
endif