if (durationDiff > GenTime()) {
QList <QGraphicsItem *> collisionList = collidingItems(Qt::IntersectsItemBoundingRect);
for (int i = 0; i < collisionList.size(); ++i) {
- if (!collisionList.at(i)->isEnabled()) continue;
+ if (!collisionList.at(i)->isEnabled()) continue;
QGraphicsItem *item = collisionList.at(i);
if (item->type() == type() && item->pos().x() > pos().x()) {
kDebug() << "///////// COLLISION DETECTED!!!!!!!!!";