if (change == ItemPositionChange && scene()) {
// calculate new position.
const int trackHeight = KdenliveSettings::trackheight();
+ QPointF start = sceneBoundingRect().topLeft();
QPointF newPos = value.toPointF();
- int xpos = projectScene()->getSnapPointForPos((int) newPos.x(), KdenliveSettings::snaptopoints());
+ int xpos = projectScene()->getSnapPointForPos((int)(start.x() + newPos.x() - scenePos().x() + 0.5), KdenliveSettings::snaptopoints());
+
xpos = qMax(xpos, 0);
- newPos.setX(xpos);
- QPointF start = pos();
- kDebug() << "// GRP MOVE, NEW:" << newPos << ", CURR:" << start;
+ newPos.setX((int)(scenePos().x() + xpos - (int) start.x()));
+
//int startTrack = (start.y() + trackHeight / 2) / trackHeight;
- int newTrack = (newPos.y()) / trackHeight;
- //kDebug()<<"// GROUP NEW T:"<<newTrack<<",START T:"<<startTrack<<",MAX:"<<projectScene()->tracksCount() - 1;
+ int newTrack = (start.y() + newPos.y() - scenePos().y()) / trackHeight;
+ int currTrack = start.y() / trackHeight;
+ int currTrack2 = newPos.y() / trackHeight;
+
newTrack = qMin(newTrack, projectScene()->tracksCount() - (int)(boundingRect().height() + 5) / trackHeight);
newTrack = qMax(newTrack, 0);
// Check if top item is a clip or a transition
int offset = 0;
int topTrack = -1;
- kDebug() << "// CHG GRP 1";
QList<QGraphicsItem *> children = childItems();
for (int i = 0; i < children.count(); i++) {
int currentTrack = (int)(children.at(i)->scenePos().y() / trackHeight);
}
}
}
- kDebug() << "// CHG GRP 2";
- newPos.setY((int)((newTrack) * trackHeight) + offset);
- if (newPos == start) return start;
+ newPos.setY((int)((currTrack2) * trackHeight) + offset);
+ //if (newPos == start) return start;
- if (newPos.x() < 0) {
+ /*if (newPos.x() < 0) {
// If group goes below 0, adjust position to 0
return QPointF(pos().x() - start.x(), pos().y());
- }
- kDebug() << "// CHG GRP 3";
+ }*/
QPainterPath shape = groupShape(newPos - pos());
QList<QGraphicsItem*> collindingItems = scene()->items(shape, Qt::IntersectsItemShape);
for (int i = 0; i < children.count(); i++) {
collindingItems.removeAll(children.at(i));
}
- kDebug() << "// CHG GRP 4" << newPos;
if (collindingItems.isEmpty()) return newPos;
else {
- bool forwardMove = newPos.x() > start.x();
+ bool forwardMove = xpos > start.x();
int offset = 0;
- kDebug() << "// CHG GRP 5";
for (int i = 0; i < collindingItems.count(); i++) {
QGraphicsItem *collision = collindingItems.at(i);
if (collision->type() == AVWIDGET) {
// Collision
//kDebug()<<"// COLLISION WIT:"<<collision->sceneBoundingRect();
- if (newPos.y() != start.y()) {
+ if (newPos.y() != pos().y()) {
// Track change results in collision, restore original position
- return start;
+ return pos();
}
AbstractClipItem *item = static_cast <AbstractClipItem *>(collision);
if (forwardMove) {