Q_OBJECT
public:
- AbstractScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, QWidget *parent = 0);
+ AbstractScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse = false, QWidget *parent = 0);
virtual ~AbstractScopeWidget(); // Must be virtual because of inheritance, to avoid memory leaks
QPalette m_scopePalette;
Has to be called in the implementing object. */
void init();
+ /** Does this scope have auto-refresh enabled */
+ bool autoRefreshEnabled();
+
///// Unimplemented /////
virtual QString widgetName() const = 0;
+ ///// Variables /////
+ static const QPen penThick;
+ static const QPen penThin;
+ static const QPen penLight;
+ static const QPen penDark;
+
protected:
///// Variables /////
how many times faster the scope should be calculated. */
QAction *m_aRealtime;
+ /** The mouse position; Updated when the mouse enters the widget
+ AND mouse tracking has been enabled. */
+ QPoint m_mousePos;
+ /** Knows whether the mouse currently lies within the widget or not.
+ Can e.g. be used for drawing a HUD only when the mouse is in the widget. */
+ bool m_mouseWithinWidget;
/** Offset from the widget's borders */
const uchar offset;
/** @brief Scope renderer. Must emit signalScopeRenderingFinished()
when calculation has finished, to allow multi-threading.
accelerationFactor hints how much faster than usual the calculation should be accomplished, if possible. */
- virtual QImage renderScope(uint accelerationFactor, QImage) = 0;
+ virtual QImage renderScope(uint accelerationFactor, const QImage) = 0;
/** @brief Background renderer. Must emit signalBackgroundRenderingFinished(). @see renderScope */
virtual QImage renderBackground(uint accelerationFactor) = 0;
///// Reimplemented /////
+ void mouseMoveEvent(QMouseEvent *);
+ void leaveEvent(QEvent *);
void mouseReleaseEvent(QMouseEvent *);
void paintEvent(QPaintEvent *);
- void raise();
void resizeEvent(QResizeEvent *);
- void showEvent(QShowEvent *);
+ void showEvent(QShowEvent *); // Called when the widget is activated via the Menu entry
+ // void raise(); // Called only when manually calling the event -> useless
+
protected slots:
/** Forces an update of all layers. */
- void forceUpdate();
+ void forceUpdate(bool doUpdate = true);
void forceUpdateHUD();
void forceUpdateScope();
void forceUpdateBackground();
void signalScopeRenderingFinished(uint mseconds, uint accelerationFactor);
void signalBackgroundRenderingFinished(uint mseconds, uint accelerationFactor);
+ /** For the mouse position itself see m_mousePos.
+ To check whether the mouse has leaved the widget, see m_mouseWithinWidget. */
+ void signalMousePositionChanged();
+
+ /** Do we need the renderer to send its frames to us? */
+ void requestAutoRefresh(bool);
+
private:
/** Counts the number of frames that have been rendered in the active monitor.
QFuture<QImage> m_threadScope;
QFuture<QImage> m_threadBackground;
+ bool initialDimensionUpdateDone;
+ bool m_requestForcedUpdate;
+
QImage m_scopeImage;
QString m_widgetName;
- bool initialDimensionUpdateDone;
void prodHUDThread();
void prodScopeThread();
void prodBackgroundThread();
-
-private slots:
+public slots:
/** @brief Must be called when the active monitor has shown a new frame.
This slot must be connected in the implementing class, it is *not*
done in this abstract class. */
void slotActiveMonitorChanged(bool isClipMonitor);
+
+private slots:
void customContextMenuRequested(const QPoint &pos);
/** To be called when a new frame has been received.
The scope then decides whether and when it wants to recalculate the scope, depending