bool initialDimensionUpdateDone;
bool m_requestForcedUpdate;
- QImage m_scopeImage;
+// QImage m_scopeImage;
QVector<int16_t> m_audioFrame; //NEW
int m_freq;
int m_nChannels;
/** @brief Must be called when the active monitor has shown a new frame.
This slot must be connected in the implementing class, it is *not*
done in this abstract class. */
- void slotActiveMonitorChanged(bool isClipMonitor);
+// void slotActiveMonitorChanged(bool isClipMonitor);
private slots:
void customContextMenuRequested(const QPoint &pos);
The scope then decides whether and when it wants to recalculate the scope, depending
on whether it is currently visible and whether a calculation thread is already running. */
void slotRenderZoneUpdated();
- void slotRenderZoneUpdated(QImage);//OLD
+// void slotRenderZoneUpdated(QImage);//OLD
void slotReceiveAudio(const QVector<int16_t>& sampleData, int freq, int num_channels, int num_samples); // NEW, TODO comment
- void slotReceiveAudioTemp(const QByteArray arr);
/** The following slots are called when rendering of a component has finished. They e.g. update
the widget and decide whether to immediately restart the calculation thread. */
void slotHUDRenderingFinished(uint mseconds, uint accelerationFactor);