when calculation has finished, to allow multi-threading.
accelerationFactor hints how much faster than usual the calculation should be accomplished, if possible. */
virtual QImage renderAudioScope(uint accelerationFactor,
- const QVector<int16_t> audioFrame, const int freq, const int num_channels, const int num_samples) = 0;
+ const QVector<int16_t> audioFrame, const int freq, const int num_channels, const int num_samples,
+ const int newData) = 0;
-private:
- QVector<int16_t> m_audioFrame;
int m_freq;
int m_nChannels;
int m_nSamples;
+private:
+ QVector<int16_t> m_audioFrame;
+ QAtomicInt m_newData;
+
private slots:
void slotReceiveAudio(const QVector<int16_t>& sampleData, int freq, int num_channels, int num_samples);