/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2009 Marco Costalba
+ Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
}
csStr >> threads;
csVal >> val;
- if (val < 1 || val > THREAD_MAX)
+ if (val < 1 || val > MAX_THREADS)
{
- cerr << "The number of threads must be between 1 and " << THREAD_MAX << endl;
+ cerr << "The number of threads must be between 1 and " << MAX_THREADS << endl;
Application::exit_with_failure();
}
set_option_value("Hash", ttSize);
if (limitType == "time")
secsPerPos = val * 1000;
- else if (limitType == "depth")
+ else if (limitType == "depth" || limitType == "perft")
maxDepth = val;
else
maxNodes = val;
int dummy[2] = {0, 0};
Position pos(*it);
cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
- if (!think(pos, true, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
+ if (limitType == "perft")
+ totalNodes += perft(pos, maxDepth * OnePly);
+ else if (!think(pos, false, false, 0, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
break;
totalNodes += nodes_searched();
}