}
}
-void BezierSplineEditor::mouseDoubleClickEvent(QMouseEvent* event)
+void BezierSplineEditor::mouseDoubleClickEvent(QMouseEvent* /*event*/)
{
if (m_currentPointIndex >= 0) {
BPoint p = m_spline.getPoint(m_currentPointIndex);
int BezierSplineEditor::nearestPointInRange(QPointF p, int wWidth, int wHeight, BezierSplineEditor::point_types* sel)
{
double nearestDistanceSquared = 1000;
- point_types selectedPoint;
+ point_types selectedPoint = PTypeP;
int nearestIndex = -1;
int i = 0;