m_edit.setSpline(s);
connect(&m_edit, SIGNAL(modified()), this, SIGNAL(modified()));
- connect(&m_edit, SIGNAL(currentPoint(const BPoint&)), this, SLOT(slotUpdatePointEntries(const BPoint&)));
-
- connect(m_pX, SIGNAL(valueChanged(double, bool)), this, SLOT(slotUpdatePointP(double, bool)));
- connect(m_pY, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointP(double, bool)));
- connect(m_h1X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double, bool)));
- connect(m_h1Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double, bool)));
- connect(m_h2X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double, bool)));
- connect(m_h2Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double, bool)));
+ connect(&m_edit, SIGNAL(currentPoint(BPoint)), this, SLOT(slotUpdatePointEntries(BPoint)));
+
+ connect(m_pX, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointP(double,bool)));
+ connect(m_pY, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointP(double,bool)));
+ connect(m_h1X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double,bool)));
+ connect(m_h1Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double,bool)));
+ connect(m_h2X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double,bool)));
+ connect(m_h2Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double,bool)));
connect(m_ui.buttonLinkHandles, SIGNAL(toggled(bool)), this, SLOT(slotSetHandlesLinked(bool)));
connect(m_ui.buttonZoomIn, SIGNAL(clicked()), &m_edit, SLOT(slotZoomIn()));