#include "beziersplinewidget.h"
#include "colortools.h"
+#include "dragvalue.h"
#include "kdenlivesettings.h"
#include <QVBoxLayout>
#include <KIcon>
+#include <KLocale>
BezierSplineWidget::BezierSplineWidget(const QString& spline, QWidget* parent) :
m_ui.buttonShowAllHandles->setIcon(KIcon("draw-bezier-curves"));
m_ui.widgetPoint->setEnabled(false);
+ m_pX = new DragValue(i18n("In"), 0, 3, -1, QString(), false, this);
+ m_pX->setRange(0, 1);
+ m_pX->setStep(0.001);
+ m_pY = new DragValue(i18n("Out"), 0, 3, -1, QString(), false, this);
+ m_pY->setRange(0, 1);
+ m_pY->setStep(0.001);
+ m_h1X = new DragValue(i18n("X"), 0, 3, -1, QString(), false, this);
+ m_h1X->setRange(-2, 2);
+ m_h1X->setStep(0.001);
+ m_h1Y = new DragValue(i18n("Y"), 0, 3, -1, QString(), false, this);
+ m_h1Y->setRange(-2, 2);
+ m_h1Y->setStep(0.001);
+ m_h2X = new DragValue(i18n("X"), 0, 3, -1, QString(), false, this);
+ m_h2X->setRange(-2, 2);
+ m_h2X->setStep(0.001);
+ m_h2Y = new DragValue(i18n("Y"), 0, 3, -1, QString(), false, this);
+ m_h2Y->setRange(-2, 2);
+ m_h2Y->setStep(0.001);
+
+ m_ui.layoutP->addWidget(m_pX);
+ m_ui.layoutP->addWidget(m_pY);
+ m_ui.layoutH1->addWidget(new QLabel(i18n("Handle 1:")));
+ m_ui.layoutH1->addWidget(m_h1X);
+ m_ui.layoutH1->addWidget(m_h1Y);
+ m_ui.layoutH2->addWidget(new QLabel(i18n("Handle 2:")));
+ m_ui.layoutH2->addWidget(m_h2X);
+ m_ui.layoutH2->addWidget(m_h2Y);
+
CubicBezierSpline s;
s.fromString(spline);
m_edit.setSpline(s);
connect(&m_edit, SIGNAL(modified()), this, SIGNAL(modified()));
connect(&m_edit, SIGNAL(currentPoint(const BPoint&)), this, SLOT(slotUpdatePointEntries(const BPoint&)));
- connect(m_ui.spinPX, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointP()));
- connect(m_ui.spinPY, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointP()));
- connect(m_ui.spinH1X, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointH1()));
- connect(m_ui.spinH1Y, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointH1()));
- connect(m_ui.spinH2X, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointH2()));
- connect(m_ui.spinH2Y, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointH2()));
+ connect(m_pX, SIGNAL(valueChanged(double, bool)), this, SLOT(slotUpdatePointP()));
+ connect(m_pY, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointP()));
+ connect(m_h1X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1()));
+ connect(m_h1Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1()));
+ connect(m_h2X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2()));
+ connect(m_h2Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2()));
connect(m_ui.buttonLinkHandles, SIGNAL(toggled(bool)), this, SLOT(slotSetHandlesLinked(bool)));
connect(m_ui.buttonZoomIn, SIGNAL(clicked()), &m_edit, SLOT(slotZoomIn()));
KdenliveSettings::setBezier_showpixmap(show);
if (show && (int)m_mode < 6)
m_edit.setPixmap(QPixmap::fromImage(ColorTools::rgbCurvePlane(m_edit.size(), (ColorTools::ColorsRGB)((int)m_mode), 1, palette().background().color().rgb())));
+// else if (show && m_mode == ModeHue)
+// m_edit.setPixmap(QPixmap::fromImage(ColorTools::hsvHueShiftPlane(m_edit.size(), 200, 200, 0, 360)));
else
m_edit.setPixmap(QPixmap());
}
m_ui.widgetPoint->setEnabled(false);
} else {
m_ui.widgetPoint->setEnabled(true);
- m_ui.spinPX->setValue(qRound(p.p.x() * 255));
- m_ui.spinPY->setValue(qRound(p.p.y() * 255));
- m_ui.spinH1X->setValue(qRound(p.h1.x() * 255));
- m_ui.spinH1Y->setValue(qRound(p.h1.y() * 255));
- m_ui.spinH2X->setValue(qRound(p.h2.x() * 255));
- m_ui.spinH2Y->setValue(qRound(p.h2.y() * 255));
+ m_pX->blockSignals(true);
+ m_pY->blockSignals(true);
+ m_h1X->blockSignals(true);
+ m_h1Y->blockSignals(true);
+ m_h2X->blockSignals(true);
+ m_h2Y->blockSignals(true);
+ m_pX->setValue(p.p.x());
+ m_pY->setValue(p.p.y());
+ m_h1X->setValue(p.h1.x());
+ m_h1Y->setValue(p.h1.y());
+ m_h2X->setValue(p.h2.x());
+ m_h2Y->setValue(p.h2.y());
+ m_pX->blockSignals(false);
+ m_pY->blockSignals(false);
+ m_h1X->blockSignals(false);
+ m_h1Y->blockSignals(false);
+ m_h2X->blockSignals(false);
+ m_h2Y->blockSignals(false);
m_ui.buttonLinkHandles->setChecked(p.handlesLinked);
}
blockSignals(false);
{
BPoint p = m_edit.getCurrentPoint();
- p.setP(QPointF(m_ui.spinPX->value() / 255., m_ui.spinPY->value() / 255.));
+ p.setP(QPointF(m_pX->value(), m_pY->value()));
m_edit.updateCurrentPoint(p);
}
{
BPoint p = m_edit.getCurrentPoint();
- p.setH1(QPointF(m_ui.spinH1X->value() / 255., m_ui.spinH1Y->value() / 255.));
+ p.setH1(QPointF(m_h1X->value(), m_h1Y->value()));
m_edit.updateCurrentPoint(p);
}
{
BPoint p = m_edit.getCurrentPoint();
- p.setH2(QPointF(m_ui.spinH2X->value() / 255., m_ui.spinH2Y->value() / 255.));
+ p.setH2(QPointF(m_h2X->value(), m_h2Y->value()));
m_edit.updateCurrentPoint(p);
}