***************************************************************************/
#include "beziersplinewidget.h"
+#include "colortools.h"
+#include "dragvalue.h"
+#include "kdenlivesettings.h"
#include <QVBoxLayout>
#include <KIcon>
+#include <KLocalizedString>
+
BezierSplineWidget::BezierSplineWidget(const QString& spline, QWidget* parent) :
- QWidget(parent)
+ QWidget(parent),
+ m_mode(ModeRGB),
+ m_showPixmap(true)
{
QVBoxLayout *layout = new QVBoxLayout(this);
layout->addWidget(&m_edit);
layout->addWidget(widget);
m_ui.buttonLinkHandles->setIcon(KIcon("insert-link"));
- m_ui.buttonLinkHandles->setEnabled(false);
+ m_ui.buttonZoomIn->setIcon(KIcon("zoom-in"));
+ m_ui.buttonZoomOut->setIcon(KIcon("zoom-out"));
+ m_ui.buttonGridChange->setIcon(KIcon("view-grid"));
+ m_ui.buttonShowPixmap->setIcon(QIcon(QPixmap::fromImage(ColorTools::rgbCurvePlane(QSize(16, 16), ColorTools::COL_Luma, 0.8))));
+ m_ui.buttonResetSpline->setIcon(KIcon("view-refresh"));
+ m_ui.buttonShowAllHandles->setIcon(KIcon("draw-bezier-curves"));
m_ui.widgetPoint->setEnabled(false);
+ m_pX = new DragValue(i18n("In"), 0, 3, 0, 1, -1, QString(), false, this);
+ m_pX->setStep(0.001);
+ m_pY = new DragValue(i18n("Out"), 0, 3, 0, 1, -1, QString(), false, this);
+ m_pY->setStep(0.001);
+ m_h1X = new DragValue(i18n("X"), 0, 3, -2, 2, -1, QString(), false, this);
+ m_h1X->setStep(0.001);
+ m_h1Y = new DragValue(i18n("Y"), 0, 3, -2, 2, -1, QString(), false, this);
+ m_h1Y->setStep(0.001);
+ m_h2X = new DragValue(i18n("X"), 0, 3, -2, 2, -1, QString(), false, this);
+ m_h2X->setStep(0.001);
+ m_h2Y = new DragValue(i18n("Y"), 0, 3, -2, 2, -1, QString(), false, this);
+ m_h2Y->setStep(0.001);
+
+ m_ui.layoutP->addWidget(m_pX);
+ m_ui.layoutP->addWidget(m_pY);
+ m_ui.layoutH1->addWidget(new QLabel(i18n("Handle 1:")));
+ m_ui.layoutH1->addWidget(m_h1X);
+ m_ui.layoutH1->addWidget(m_h1Y);
+ m_ui.layoutH2->addWidget(new QLabel(i18n("Handle 2:")));
+ m_ui.layoutH2->addWidget(m_h2X);
+ m_ui.layoutH2->addWidget(m_h2Y);
+
CubicBezierSpline s;
s.fromString(spline);
m_edit.setSpline(s);
connect(&m_edit, SIGNAL(modified()), this, SIGNAL(modified()));
- connect(&m_edit, SIGNAL(currentPoint(const BPoint&)), this, SLOT(slotUpdatePoint(const BPoint&)));
-
- connect(m_ui.spinPX, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
- connect(m_ui.spinPY, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
- connect(m_ui.spinH1X, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
- connect(m_ui.spinH1Y, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
- connect(m_ui.spinH2X, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
- connect(m_ui.spinH2Y, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
+ connect(&m_edit, SIGNAL(currentPoint(BPoint)), this, SLOT(slotUpdatePointEntries(BPoint)));
+
+ connect(m_pX, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointP(double,bool)));
+ connect(m_pY, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointP(double,bool)));
+ connect(m_h1X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double,bool)));
+ connect(m_h1Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double,bool)));
+ connect(m_h2X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double,bool)));
+ connect(m_h2Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double,bool)));
+
+ connect(m_ui.buttonLinkHandles, SIGNAL(toggled(bool)), this, SLOT(slotSetHandlesLinked(bool)));
+ connect(m_ui.buttonZoomIn, SIGNAL(clicked()), &m_edit, SLOT(slotZoomIn()));
+ connect(m_ui.buttonZoomOut, SIGNAL(clicked()), &m_edit, SLOT(slotZoomOut()));
+ connect(m_ui.buttonGridChange, SIGNAL(clicked()), this, SLOT(slotGridChange()));
+ connect(m_ui.buttonShowPixmap, SIGNAL(toggled(bool)), this, SLOT(slotShowPixmap(bool)));
+ connect(m_ui.buttonResetSpline, SIGNAL(clicked()), this, SLOT(slotResetSpline()));
+ connect(m_ui.buttonShowAllHandles, SIGNAL(toggled(bool)), this, SLOT(slotShowAllHandles(bool)));
+
+ m_edit.setGridLines(KdenliveSettings::bezier_gridlines());
+ m_ui.buttonShowPixmap->setChecked(KdenliveSettings::bezier_showpixmap());
+ slotShowPixmap(m_ui.buttonShowPixmap->isChecked());
+ m_ui.buttonShowAllHandles->setChecked(KdenliveSettings::bezier_showallhandles());
}
-QString BezierSplineWidget::spline()
+QString BezierSplineWidget::spline() const
{
return m_edit.spline().toString();
}
-void BezierSplineWidget::slotUpdatePoint(const BPoint &p)
+void BezierSplineWidget::setMode(BezierSplineWidget::CurveModes mode)
+{
+ if (m_mode != mode) {
+ m_mode = mode;
+ if (m_showPixmap)
+ slotShowPixmap();
+ }
+}
+
+void BezierSplineWidget::slotGridChange()
+{
+ m_edit.setGridLines((m_edit.gridLines() + 1) % 9);
+ KdenliveSettings::setBezier_gridlines(m_edit.gridLines());
+}
+
+void BezierSplineWidget::slotShowPixmap(bool show)
+{
+ if (m_showPixmap != show) {
+ m_showPixmap = show;
+ KdenliveSettings::setBezier_showpixmap(show);
+ if (show && (int)m_mode < 6)
+ m_edit.setPixmap(QPixmap::fromImage(ColorTools::rgbCurvePlane(m_edit.size(), (ColorTools::ColorsRGB)((int)m_mode), 1, palette().background().color().rgb())));
+ else if (show && m_mode == ModeHue)
+ m_edit.setPixmap(QPixmap::fromImage(ColorTools::hsvCurvePlane(m_edit.size(), QColor::fromHsv(200, 200, 200), ColorTools::COM_H, ColorTools::COM_H)));
+ else
+ m_edit.setPixmap(QPixmap());
+ }
+}
+
+void BezierSplineWidget::slotUpdatePointEntries(const BPoint &p)
{
blockSignals(true);
if (p == BPoint()) {
m_ui.widgetPoint->setEnabled(false);
} else {
m_ui.widgetPoint->setEnabled(true);
- m_ui.spinPX->setValue(qRound(p.p.x() * 255));
- m_ui.spinPY->setValue(qRound(p.p.y() * 255));
- m_ui.spinH1X->setValue(qRound(p.h1.x() * 255));
- m_ui.spinH1Y->setValue(qRound(p.h1.y() * 255));
- m_ui.spinH2X->setValue(qRound(p.h2.x() * 255));
- m_ui.spinH2Y->setValue(qRound(p.h2.y() * 255));
+ m_pX->blockSignals(true);
+ m_pY->blockSignals(true);
+ m_h1X->blockSignals(true);
+ m_h1Y->blockSignals(true);
+ m_h2X->blockSignals(true);
+ m_h2Y->blockSignals(true);
+ m_pX->setValue(p.p.x());
+ m_pY->setValue(p.p.y());
+ m_h1X->setValue(p.h1.x());
+ m_h1Y->setValue(p.h1.y());
+ m_h2X->setValue(p.h2.x());
+ m_h2Y->setValue(p.h2.y());
+ m_pX->blockSignals(false);
+ m_pY->blockSignals(false);
+ m_h1X->blockSignals(false);
+ m_h1Y->blockSignals(false);
+ m_h2X->blockSignals(false);
+ m_h2Y->blockSignals(false);
+ m_ui.buttonLinkHandles->setChecked(p.handlesLinked);
}
blockSignals(false);
}
-void BezierSplineWidget::slotUpdateSpline()
+void BezierSplineWidget::slotUpdatePointP(double value, bool final)
+{
+ Q_UNUSED(value)
+
+ BPoint p = m_edit.getCurrentPoint();
+
+ p.setP(QPointF(m_pX->value(), m_pY->value()));
+
+ m_edit.updateCurrentPoint(p, final);
+}
+
+void BezierSplineWidget::slotUpdatePointH1(double value, bool final)
{
+ Q_UNUSED(value)
+
BPoint p = m_edit.getCurrentPoint();
- // check for every value, so we do not lose too much info through rounding
- if (m_ui.spinPX->value() != qRound(p.p.x() * 255))
- p.p.setX(m_ui.spinPX->value() / 255.);
- if (m_ui.spinPY->value() != qRound(p.p.y() * 255))
- p.p.setY(m_ui.spinPY->value() / 255.);
+ p.setH1(QPointF(m_h1X->value(), m_h1Y->value()));
+
+ m_edit.updateCurrentPoint(p, final);
+}
+
+void BezierSplineWidget::slotUpdatePointH2(double value, bool final)
+{
+ Q_UNUSED(value)
+
+ BPoint p = m_edit.getCurrentPoint();
- if (m_ui.spinH1X->value() != qRound(p.h1.x() * 255))
- p.h1.setX(m_ui.spinH1X->value() / 255.);
- if (m_ui.spinH1Y->value() != qRound(p.h1.y() * 255))
- p.h1.setY(m_ui.spinH1Y->value() / 255.);
+ p.setH2(QPointF(m_h2X->value(), m_h2Y->value()));
- if (m_ui.spinH2X->value() != qRound(p.h2.x() * 255))
- p.h2.setX(m_ui.spinH2X->value() / 255.);
- if (m_ui.spinH2Y->value() != qRound(p.h2.y() * 255))
- p.h2.setY(m_ui.spinH2Y->value() / 255.);
+ m_edit.updateCurrentPoint(p, final);
+}
+void BezierSplineWidget::slotSetHandlesLinked(bool linked)
+{
+ BPoint p = m_edit.getCurrentPoint();
+ p.handlesLinked = linked;
m_edit.updateCurrentPoint(p);
- emit modified();
+}
+
+void BezierSplineWidget::slotResetSpline()
+{
+ m_edit.setSpline(CubicBezierSpline());
+}
+
+void BezierSplineWidget::slotShowAllHandles(bool show)
+{
+ m_edit.setShowAllHandles(show);
+ KdenliveSettings::setBezier_showallhandles(show);
}
#include "beziersplinewidget.moc"