m_ui.buttonShowAllHandles->setIcon(KIcon("draw-bezier-curves"));
m_ui.widgetPoint->setEnabled(false);
- m_pX = new DragValue(i18n("In"), 0, 3, -1, QString(), false, this);
- m_pX->setRange(0, 1);
+ m_pX = new DragValue(i18n("In"), 0, 3, 0, 1, -1, QString(), false, this);
m_pX->setStep(0.001);
- m_pY = new DragValue(i18n("Out"), 0, 3, -1, QString(), false, this);
- m_pY->setRange(0, 1);
+ m_pY = new DragValue(i18n("Out"), 0, 3, 0, 1, -1, QString(), false, this);
m_pY->setStep(0.001);
- m_h1X = new DragValue(i18n("X"), 0, 3, -1, QString(), false, this);
- m_h1X->setRange(-2, 2);
+ m_h1X = new DragValue(i18n("X"), 0, 3, -2, 2, -1, QString(), false, this);
m_h1X->setStep(0.001);
- m_h1Y = new DragValue(i18n("Y"), 0, 3, -1, QString(), false, this);
- m_h1Y->setRange(-2, 2);
+ m_h1Y = new DragValue(i18n("Y"), 0, 3, -2, 2, -1, QString(), false, this);
m_h1Y->setStep(0.001);
- m_h2X = new DragValue(i18n("X"), 0, 3, -1, QString(), false, this);
- m_h2X->setRange(-2, 2);
+ m_h2X = new DragValue(i18n("X"), 0, 3, -2, 2, -1, QString(), false, this);
m_h2X->setStep(0.001);
- m_h2Y = new DragValue(i18n("Y"), 0, 3, -1, QString(), false, this);
- m_h2Y->setRange(-2, 2);
+ m_h2Y = new DragValue(i18n("Y"), 0, 3, -2, 2, -1, QString(), false, this);
m_h2Y->setStep(0.001);
m_ui.layoutP->addWidget(m_pX);
connect(&m_edit, SIGNAL(modified()), this, SIGNAL(modified()));
connect(&m_edit, SIGNAL(currentPoint(const BPoint&)), this, SLOT(slotUpdatePointEntries(const BPoint&)));
- connect(m_pX, SIGNAL(valueChanged(double, bool)), this, SLOT(slotUpdatePointP()));
- connect(m_pY, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointP()));
- connect(m_h1X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1()));
- connect(m_h1Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1()));
- connect(m_h2X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2()));
- connect(m_h2Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2()));
+ connect(m_pX, SIGNAL(valueChanged(double, bool)), this, SLOT(slotUpdatePointP(double, bool)));
+ connect(m_pY, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointP(double, bool)));
+ connect(m_h1X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double, bool)));
+ connect(m_h1Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double, bool)));
+ connect(m_h2X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double, bool)));
+ connect(m_h2Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double, bool)));
connect(m_ui.buttonLinkHandles, SIGNAL(toggled(bool)), this, SLOT(slotSetHandlesLinked(bool)));
connect(m_ui.buttonZoomIn, SIGNAL(clicked()), &m_edit, SLOT(slotZoomIn()));
KdenliveSettings::setBezier_showpixmap(show);
if (show && (int)m_mode < 6)
m_edit.setPixmap(QPixmap::fromImage(ColorTools::rgbCurvePlane(m_edit.size(), (ColorTools::ColorsRGB)((int)m_mode), 1, palette().background().color().rgb())));
-// else if (show && m_mode == ModeHue)
-// m_edit.setPixmap(QPixmap::fromImage(ColorTools::hsvHueShiftPlane(m_edit.size(), 200, 200, 0, 360)));
+ else if (show && m_mode == ModeHue)
+ m_edit.setPixmap(QPixmap::fromImage(ColorTools::hsvCurvePlane(m_edit.size(), QColor::fromHsv(200, 200, 200), ColorTools::COM_H, ColorTools::COM_H)));
else
m_edit.setPixmap(QPixmap());
}
blockSignals(false);
}
-void BezierSplineWidget::slotUpdatePointP()
+void BezierSplineWidget::slotUpdatePointP(double value, bool final)
{
+ Q_UNUSED(value)
+
BPoint p = m_edit.getCurrentPoint();
p.setP(QPointF(m_pX->value(), m_pY->value()));
- m_edit.updateCurrentPoint(p);
+ m_edit.updateCurrentPoint(p, final);
}
-void BezierSplineWidget::slotUpdatePointH1()
+void BezierSplineWidget::slotUpdatePointH1(double value, bool final)
{
+ Q_UNUSED(value)
+
BPoint p = m_edit.getCurrentPoint();
p.setH1(QPointF(m_h1X->value(), m_h1Y->value()));
- m_edit.updateCurrentPoint(p);
+ m_edit.updateCurrentPoint(p, final);
}
-void BezierSplineWidget::slotUpdatePointH2()
+void BezierSplineWidget::slotUpdatePointH2(double value, bool final)
{
+ Q_UNUSED(value)
+
BPoint p = m_edit.getCurrentPoint();
p.setH2(QPointF(m_h2X->value(), m_h2Y->value()));
- m_edit.updateCurrentPoint(p);
+ m_edit.updateCurrentPoint(p, final);
}
void BezierSplineWidget::slotSetHandlesLinked(bool linked)